Queen Marchesa art

Art by Kieran Yanner

Saved commander deck

Queen Marchesa

Lock down opponents with oppressive spell and mana taxes before systematically destroying all lands. Use phase-out spells, indestructible effects, and graveyard recursion like Crucible of Worlds to asymmetrical break mass land destruction.

100 cards$480.63 totalAug 9, 202614 views

Prompt: I want a deck that its sole purpose is to tax the opponents and destroy their lands

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Commander

1 cards
Queen Marchesa

Queen Marchesa

{1}{R}{W}{B}

Legendary Creature — Human Assassin

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential artifact acceleration to outpace taxes

Arcane Signet

Arcane Signet

{2}

Artifact

fixing and mana acceleration

Orzhov Signet

Orzhov Signet

{2}

Artifact

color fixing and ramp

Boros Signet

Boros Signet

{2}

Artifact

color fixing and ramp

Rakdos Signet

Rakdos Signet

{2}

Artifact

color fixing and ramp

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

fast color fixing

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

fast color fixing

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

fast color fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap artifact ramp that survives land wipes

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

punishes opponents for drawing while generating insane mana

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

taxes opponents noncreature spells while drawing cards

Dark Confidant

Dark Confidant

{1}{B}

Creature — Human Wizard

consistent low-curve card advantage

Black Market Connections

Black Market Connections

{2}{B}

Enchantment

provides draw, ramp treasure, and board presence

Necropotence

Necropotence

{B}{B}{B}

Enchantment

refills hand instantly regardless of board state

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

steady passive card advantage

Painful Truths

Painful Truths

{2}{B}

Sorcery

efficient three-card burst draw

Read the Bones

Read the Bones

{2}{B}

Sorcery

digs deep for key stax pieces or land destruction

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap card velocity

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

draws three cards while depleting opponent resources

Ambition's Cost

Ambition's Cost

{3}{B}

Sorcery

solid black card draw spell

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

unconditional single-target creature removal

Path to Exile

Path to Exile

{W}

Instant

cheap creature removal when opponents have no lands left to pull

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient sweeper that bypasses indestructible

Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile spot removal for any permanent type

Generous Gift

Generous Gift

{2}{W}

Instant

flexible destruction for any problematic target

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

exiles nonland threats permanently

Despark

Despark

{W}{B}

Instant

cheap exile for big threats

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

efficient double removal for artifacts and enchantments

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap mass creature wipe

Crackling Doom

Crackling Doom

{R}{W}{B}

Instant

forces each opponent to sacrifice their biggest creature

Threats/Wincons

24 cards
Armageddon

Armageddon

{3}{W}

Sorcery

destroys all lands to lock in player advantage

Ravages of War

Ravages of War

{3}{W}

Sorcery

redundant mass land destruction

Ruination

Ruination

{3}{R}

Sorcery

punishes greedy multi-color manabases by destroying nonbasic lands

Boom // Bust

Boom // Bust

{1}{R} // {5}{R}

Sorcery // Sorcery

flexible single land removal or mass land destruction

Fall of the Thran

Fall of the Thran

{5}{W}

Enchantment — Saga

destroys all lands while giving a controlled trickle back

Impending Disaster

Impending Disaster

{1}{R}

Enchantment

cheap telegraphed land wipe that forces terrible opponent decisions

Catastrophe

Catastrophe

{4}{W}{W}

Sorcery

modal board wipe for creatures or all lands

Thalia, Heretic Cathar

Thalia, Heretic Cathar

{2}{W}

Legendary Creature — Human Soldier

forces nonbasic lands and creatures to enter tapped

Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

{1}{W}

Legendary Creature — Human Soldier

taxes noncreature spells across the table

Archon of Emeria

Archon of Emeria

{2}{W}

Creature — Archon

limits spellcasting and makes nonbasic lands enter tapped

Glowrider

Glowrider

{2}{W}

Creature — Human Cleric

additional taxation on noncreature spells

Vryn Wingmare

Vryn Wingmare

{2}{W}

Creature — Pegasus

flying noncreature spell taxation

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

prevents opponents from reacting during your turn

Kambal, Consul of Allocation

Kambal, Consul of Allocation

{1}{W}{B}

Legendary Creature — Human Advisor

taxes opponent life totals whenever they cast noncreature spells

Zo-Zu the Punisher

Zo-Zu the Punisher

{1}{R}{R}

Legendary Creature — Goblin Warrior

deals direct damage whenever players play lands

Ankh of Mishra

Ankh of Mishra

{2}

Artifact

punishes opponents for playing lands

Spellshock

Spellshock

{2}{R}

Enchantment

shocks players for every spell they cast

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

taxes opponents for attacking you

Loxodon Gatekeeper

Loxodon Gatekeeper

{2}{W}{W}

Creature — Elephant Soldier

makes enemy artifacts, creatures, and lands enter tapped

Kismet

Kismet

{3}{W}

Enchantment

forces all opponent lands and threats to enter tapped

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

taps incoming opponent artifacts and creatures with extort value

Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

locks opponents out of casting commanders and exiled spells

Harsh Mentor

Harsh Mentor

{1}{R}

Creature — Human Cleric

punishes nonland activated abilities with damage

Tergrid, God of Fright // Tergrid's Lantern

Tergrid, God of Fright // Tergrid's Lantern

{3}{B}{B}

Legendary Creature — God // Legendary Artifact

steals lands and permanents sacrificed or discarded by opponents

Utility

8 cards
Boros Charm

Boros Charm

{R}{W}

Instant

gives all your permanents indestructible before a land destruction spell

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

phases out your board so only opponent lands are wiped

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free protection spell to keep board intact through destruction

Faith's Reward

Faith's Reward

{3}{W}

Instant

returns all your lands to play after destroying everyone else's

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

recycles destroyed lands directly from your graveyard

Cosmic Intervention

Cosmic Intervention

{3}{W}

Instant

exiles lands and permanents to bring them back at end step after MLD

Aura of Silence

Aura of Silence

{1}{W}{W}

Enchantment

taxes opponent artifacts/enchantments and sacrifices for removal

Damping Sphere

Damping Sphere

{2}

Artifact

shuts down high-mana lands and storm/multiple spell plays

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.