Quake, Agent of S.H.I.E.L.D.

Art by Solan

Commander deckW

Quake, Agent of S.H.I.E.L.D.

Cast cheap noncreature spells to trigger Quake, tapping down enemy blockers and restricting opponents' mana development while building an overwhelming board with token producers and tap-punishing payoffs.

$338.90for all 100 cards at today’s prices
Built Sep 22, 202662 views

Asked for“Quake, Agent of S.H.I.E.L.D. commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
15
25
7
2
5
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw14
Interaction17
↳ board wipes8
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 75
37lands · rule of thumb 35–38
3.02average mana value (nonland)
$338.90whole deck, today

The list

Commander

1
Quake, Agent of S.H.I.E.L.D.

Quake, Agent of S.H.I.E.L.D.

2W

Legendary Creature — Inhuman Spy Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration on a noncreature spell

Arcane Signet

Arcane Signet

2

Artifact

Cheap, efficient artifact mana source

Marble Diamond

Marble Diamond

2

Artifact

Early white mana ramp that triggers Quake

Mind Stone

Mind Stone

2

Artifact

Ramp that doubles as card draw in the late game

Thought Vessel

Thought Vessel

2

Artifact

Artifact mana rock providing no maximum hand size

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost artifact ramp

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on Plains and provides an early body

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

White land-catchup ramp that triggers Quake as an artifact

Smothering Tithe

Smothering Tithe

3W

Enchantment

Explosive mana generation on an enchantment

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white noncreature spells

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Draws cards off opponents' noncreature spells

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Steady card draw triggered by small token generation

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws a card whenever creature tokens enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Turns token creation into card advantage

Enduring Innocence

Enduring Innocence

1WW

Enchantment Creature — Sheep Glimmer

Enchantment creature providing reliable card advantage

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes opponents for extra cards, attacks, and multiple spells

Cut a Deal

Cut a Deal

2W

Sorcery

Low-cost noncreature sorcery drawing multiple cards

Dawn of Hope

Dawn of Hope

1W

Enchantment

Enchantment mana sink providing tokens and card draw

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

Draws cards when opponents cast multiple spells or attack you

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Bursts three cards for three mana while triggering Quake

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana instant-speed exile removal

Path to Exile

Path to Exile

W

Instant

Efficient single-target creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible instant answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Destroys any nonland permanent at instant speed

Sunblast Angel

Sunblast Angel

4WW

Creature — Angel

Destroys all tapped creatures, synergizing perfectly with Quake

Dismantling Wave

Dismantling Wave

2W

Sorcery

Blows up problematic artifacts and enchantments across all opponents

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Enchantment removal that exiles a threat from each opponent

Council's Judgment

Council's Judgment

1WW

Sorcery

Non-targeting exile removal that bypasses hexproof and shroud

Wrath of God

Wrath of God

2WW

Sorcery

Unconditional board wipe

Farewell

Farewell

4WW

Sorcery

Modally exiles any combination of permanent types and graveyards

Austere Command

Austere Command

4WW

Sorcery

Flexible modular sweeper

Swift Reconfiguration

Swift Reconfiguration

W

Enchantment — Aura

One-mana instant vehicle aura that neutralizes a commander or big threat

Threats/Wincons

20
Gideon's Avenger

Gideon's Avenger

1WW

Creature — Human Soldier

Grows massively whenever Quake or another effect taps an enemy creature

Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

Switches noncreature triggers into a wide army of Monks

Clarion Spirit

Clarion Spirit

1W

Creature — Spirit

Creates flying Spirit tokens when casting two spells in a turn

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Spits out tokens every combat step while attacking for heavy damage

Sun Titan

Sun Titan

4WW

Creature — Giant

Recursive powerhouse that brings back cheap utility and ramp

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Recasts cheap noncreature spells and permanents from the graveyard

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Decimates opposing boards and pumps your token army

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Puts counters on the entire team whenever you gain life

Halo Fountain

Halo Fountain

2W

Artifact

Generates tokens, draws cards, and acts as an alternate win condition

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Creates three Soldier tokens each turn and acts as a selective wipe

The Wandering Emperor

The Wandering Emperor

2WW

Legendary Planeswalker

Flash planeswalker that can exile tapped attackers and buff tokens

Gideon Blackblade

Gideon Blackblade

1WW

Legendary Planeswalker — Gideon

Durable planeswalker threat that turns into a creature during your turn

White Sun's Twilight

White Sun's Twilight

XWW

Sorcery

Board wipe and token army finisher in one noncreature spell

Secure the Wastes

Secure the Wastes

XW

Instant

Instant-speed mana sink to surprise opponents with a massive board

Entreat the Angels

Entreat the Angels

XXWWW

Sorcery

Mass token generator when cast via Miracle

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Quickly produces 4/4 flying Angels once active

Court Street Denizen

Court Street Denizen

2W

Creature — Human Soldier

Taps down opposing creatures whenever white creatures enter

Felidar Retreat

Felidar Retreat

3W

Enchantment

Landfall engine providing either 2/2 Beasts or counters and vigilance

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Enchantment that rapidly turns any token swarm lethal

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Indestructible enchantment threat that provides lifelink and +1/+1 counters

Utility

10
Teferi's Protection

Teferi's Protection

2W

Instant

Premier protection spell preserving your board against sweepers

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when Quake is on the battlefield

Unbreakable Formation

Unbreakable Formation

2W

Instant

Instant-speed board protection or combat push with vigilance

Blind Obedience

Blind Obedience

1W

Enchantment

Ensures opposing creatures and artifacts enter tapped

Authority of the Consuls

Authority of the Consuls

W

Enchantment

Taps opponents' incoming creatures and provides incidental lifegain

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and hexproof protection for Quake

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-equip cost protection and haste

Winter Orb

Winter Orb

2

Artifact

Quake can tap opposing lands on upkeep to severely restrict opponents' mana

Hylda's Crown of Winter

Hylda's Crown of Winter

3

Legendary Artifact

Cheap artifact that taps threats and draws cards from tapped boards

Scepter of Dominance

Scepter of Dominance

1WW

Artifact

Repeatable targeted tapping to control lands or key threats

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.