
Art by Solan
Commander deckW
Quake, Agent of S.H.I.E.L.D.
Cast cheap noncreature spells to trigger Quake, tapping down enemy blockers and restricting opponents' mana development while building an overwhelming board with token producers and tap-punishing payoffs.
Asked for“Quake, Agent of S.H.I.E.L.D. commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Quake, Agent of S.H.I.E.L.D.
2WLegendary Creature — Inhuman Spy Hero
Chosen commander for the requested strategy.
Ramp
10
Knight of the White Orchid
WWCreature — Human Knight
Catches up on Plains and provides an early body

Archaeomancer's Map
2WArtifact
White land-catchup ramp that triggers Quake as an artifact
Card Draw
10
Esper Sentinel
WArtifact Creature — Human Soldier
Draws cards off opponents' noncreature spells

Tocasia's Welcome
2WEnchantment
Steady card draw triggered by small token generation

Welcoming Vampire
2WCreature — Vampire
Draws a card whenever creature tokens enter

Mentor of the Meek
2WCreature — Human Soldier
Turns token creation into card advantage

Enduring Innocence
1WWEnchantment Creature — Sheep Glimmer
Enchantment creature providing reliable card advantage

Trouble in Pairs
2WWEnchantment
Punishes opponents for extra cards, attacks, and multiple spells

Mangara, the Diplomat
3WLegendary Creature — Human Cleric
Draws cards when opponents cast multiple spells or attack you

Secret Rendezvous
1WWSorcery
Bursts three cards for three mana while triggering Quake
Removal
12
Sunblast Angel
4WWCreature — Angel
Destroys all tapped creatures, synergizing perfectly with Quake

Dismantling Wave
2WSorcery
Blows up problematic artifacts and enchantments across all opponents

Grasp of Fate
1WWEnchantment
Enchantment removal that exiles a threat from each opponent

Council's Judgment
1WWSorcery
Non-targeting exile removal that bypasses hexproof and shroud

Farewell
4WWSorcery
Modally exiles any combination of permanent types and graveyards

Swift Reconfiguration
WEnchantment — Aura
One-mana instant vehicle aura that neutralizes a commander or big threat
Threats/Wincons
20
Gideon's Avenger
1WWCreature — Human Soldier
Grows massively whenever Quake or another effect taps an enemy creature

Monastery Mentor
2WCreature — Human Monk
Switches noncreature triggers into a wide army of Monks

Clarion Spirit
1WCreature — Spirit
Creates flying Spirit tokens when casting two spells in a turn

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Spits out tokens every combat step while attacking for heavy damage

Sun Titan
4WWCreature — Giant
Recursive powerhouse that brings back cheap utility and ramp

Serra Paragon
2WWCreature — Angel
Recasts cheap noncreature spells and permanents from the graveyard

Elesh Norn, Grand Cenobite
5WWLegendary Creature — Phyrexian Praetor
Decimates opposing boards and pumps your token army

Archangel of Thune
3WWCreature — Angel
Puts counters on the entire team whenever you gain life

Halo Fountain
2WArtifact
Generates tokens, draws cards, and acts as an alternate win condition

Elspeth, Sun's Champion
4WWLegendary Planeswalker — Elspeth
Creates three Soldier tokens each turn and acts as a selective wipe

The Wandering Emperor
2WWLegendary Planeswalker
Flash planeswalker that can exile tapped attackers and buff tokens

Gideon Blackblade
1WWLegendary Planeswalker — Gideon
Durable planeswalker threat that turns into a creature during your turn

White Sun's Twilight
XWWSorcery
Board wipe and token army finisher in one noncreature spell

Secure the Wastes
XWInstant
Instant-speed mana sink to surprise opponents with a massive board

Luminarch Ascension
1WEnchantment
Quickly produces 4/4 flying Angels once active

Court Street Denizen
2WCreature — Human Soldier
Taps down opposing creatures whenever white creatures enter

Felidar Retreat
3WEnchantment
Landfall engine providing either 2/2 Beasts or counters and vigilance

Cathars' Crusade
3WWEnchantment
Enchantment that rapidly turns any token swarm lethal

Heliod, Sun-Crowned
2WLegendary Enchantment Creature — God
Indestructible enchantment threat that provides lifelink and +1/+1 counters
Utility
10
Teferi's Protection
2WInstant
Premier protection spell preserving your board against sweepers

Flawless Maneuver
2WInstant
Free protection spell when Quake is on the battlefield

Unbreakable Formation
2WInstant
Instant-speed board protection or combat push with vigilance

Blind Obedience
1WEnchantment
Ensures opposing creatures and artifacts enter tapped

Authority of the Consuls
WEnchantment
Taps opponents' incoming creatures and provides incidental lifegain

Winter Orb
2Artifact
Quake can tap opposing lands on upkeep to severely restrict opponents' mana

Hylda's Crown of Winter
3Legendary Artifact
Cheap artifact that taps threats and draws cards from tapped boards

Scepter of Dominance
1WWArtifact
Repeatable targeted tapping to control lands or key threats
























