Quake, Agent of S.H.I.E.L.D. art

Art by Solan

Saved commander deck

Quake, Agent of S.H.I.E.L.D.

Cast cheap noncreature spells to trigger Quake, tapping down enemy blockers and restricting opponents' mana development while building an overwhelming board with token producers and tap-punishing payoffs.

100 cards$371.73 totalSep 22, 20266 views

Prompt: Quake, Agent of S.H.I.E.L.D. commander deck

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Quake, Agent of S.H.I.E.L.D.

Quake, Agent of S.H.I.E.L.D.

{2}{W}

Legendary Creature — Inhuman Spy Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration on a noncreature spell

Arcane Signet

Arcane Signet

{2}

Artifact

Cheap, efficient artifact mana source

Marble Diamond

Marble Diamond

{2}

Artifact

Early white mana ramp that triggers Quake

Mind Stone

Mind Stone

{2}

Artifact

Ramp that doubles as card draw in the late game

Thought Vessel

Thought Vessel

{2}

Artifact

Artifact mana rock providing no maximum hand size

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost artifact ramp

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on Plains and provides an early body

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

White land-catchup ramp that triggers Quake as an artifact

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Explosive mana generation on an enchantment

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the cost of all white noncreature spells

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Draws cards off opponents' noncreature spells

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Steady card draw triggered by small token generation

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws a card whenever creature tokens enter

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Turns token creation into card advantage

Enduring Innocence

Enduring Innocence

{1}{W}{W}

Enchantment Creature — Sheep Glimmer

Enchantment creature providing reliable card advantage

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Punishes opponents for extra cards, attacks, and multiple spells

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Low-cost noncreature sorcery drawing multiple cards

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Enchantment mana sink providing tokens and card draw

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

Draws cards when opponents cast multiple spells or attack you

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Bursts three cards for three mana while triggering Quake

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier one-mana instant-speed exile removal

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible instant answer to any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Destroys any nonland permanent at instant speed

Sunblast Angel

Sunblast Angel

{4}{W}{W}

Creature — Angel

Destroys all tapped creatures, synergizing perfectly with Quake

Dismantling Wave

Dismantling Wave

{2}{W}

Sorcery

Blows up problematic artifacts and enchantments across all opponents

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Enchantment removal that exiles a threat from each opponent

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Non-targeting exile removal that bypasses hexproof and shroud

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Unconditional board wipe

Farewell

Farewell

{4}{W}{W}

Sorcery

Modally exiles any combination of permanent types and graveyards

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible modular sweeper

Swift Reconfiguration

Swift Reconfiguration

{W}

Enchantment — Aura

One-mana instant vehicle aura that neutralizes a commander or big threat

Threats/Wincons

20 cards
Gideon's Avenger

Gideon's Avenger

{1}{W}{W}

Creature — Human Soldier

Grows massively whenever Quake or another effect taps an enemy creature

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Switches noncreature triggers into a wide army of Monks

Clarion Spirit

Clarion Spirit

{1}{W}

Creature — Spirit

Creates flying Spirit tokens when casting two spells in a turn

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Spits out tokens every combat step while attacking for heavy damage

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recursive powerhouse that brings back cheap utility and ramp

Serra Paragon

Serra Paragon

{2}{W}{W}

Creature — Angel

Recasts cheap noncreature spells and permanents from the graveyard

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Decimates opposing boards and pumps your token army

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Puts counters on the entire team whenever you gain life

Halo Fountain

Halo Fountain

{2}{W}

Artifact

Generates tokens, draws cards, and acts as an alternate win condition

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Creates three Soldier tokens each turn and acts as a selective wipe

The Wandering Emperor

The Wandering Emperor

{2}{W}{W}

Legendary Planeswalker

Flash planeswalker that can exile tapped attackers and buff tokens

Gideon Blackblade

Gideon Blackblade

{1}{W}{W}

Legendary Planeswalker — Gideon

Durable planeswalker threat that turns into a creature during your turn

White Sun's Twilight

White Sun's Twilight

{X}{W}{W}

Sorcery

Board wipe and token army finisher in one noncreature spell

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

Instant-speed mana sink to surprise opponents with a massive board

Entreat the Angels

Entreat the Angels

{X}{X}{W}{W}{W}

Sorcery

Mass token generator when cast via Miracle

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Quickly produces 4/4 flying Angels once active

Court Street Denizen

Court Street Denizen

{2}{W}

Creature — Human Soldier

Taps down opposing creatures whenever white creatures enter

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall engine providing either 2/2 Beasts or counters and vigilance

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Enchantment that rapidly turns any token swarm lethal

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Indestructible enchantment threat that provides lifelink and +1/+1 counters

Utility

10 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Premier protection spell preserving your board against sweepers

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell when Quake is on the battlefield

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Instant-speed board protection or combat push with vigilance

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Ensures opposing creatures and artifacts enter tapped

Authority of the Consuls

Authority of the Consuls

{W}

Enchantment

Taps opponents' incoming creatures and provides incidental lifegain

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for Quake

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip cost protection and haste

Winter Orb

Winter Orb

{2}

Artifact

Quake can tap opposing lands on upkeep to severely restrict opponents' mana

Hylda's Crown of Winter

Hylda's Crown of Winter

{3}

Legendary Artifact

Cheap artifact that taps threats and draws cards from tapped boards

Scepter of Dominance

Scepter of Dominance

{1}{W}{W}

Artifact

Repeatable targeted tapping to control lands or key threats

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.