
Art by Solan
Saved commander deck
Quake, Agent of S.H.I.E.L.D.
Cast cheap noncreature spells to trigger Quake, tapping down enemy blockers and restricting opponents' mana development while building an overwhelming board with token producers and tap-punishing payoffs.
Prompt: Quake, Agent of S.H.I.E.L.D. commander deck
Commander
1 cards
Quake, Agent of S.H.I.E.L.D.
{2}{W}Legendary Creature — Inhuman Spy Hero
Chosen commander for the requested strategy.
Ramp
10 cards
Knight of the White Orchid
{W}{W}Creature — Human Knight
Catches up on Plains and provides an early body

Archaeomancer's Map
{2}{W}Artifact
White land-catchup ramp that triggers Quake as an artifact
Card Draw
10 cards
Esper Sentinel
{W}Artifact Creature — Human Soldier
Draws cards off opponents' noncreature spells

Tocasia's Welcome
{2}{W}Enchantment
Steady card draw triggered by small token generation

Welcoming Vampire
{2}{W}Creature — Vampire
Draws a card whenever creature tokens enter

Mentor of the Meek
{2}{W}Creature — Human Soldier
Turns token creation into card advantage

Enduring Innocence
{1}{W}{W}Enchantment Creature — Sheep Glimmer
Enchantment creature providing reliable card advantage

Trouble in Pairs
{2}{W}{W}Enchantment
Punishes opponents for extra cards, attacks, and multiple spells

Dawn of Hope
{1}{W}Enchantment
Enchantment mana sink providing tokens and card draw

Mangara, the Diplomat
{3}{W}Legendary Creature — Human Cleric
Draws cards when opponents cast multiple spells or attack you

Secret Rendezvous
{1}{W}{W}Sorcery
Bursts three cards for three mana while triggering Quake
Removal
12 cards
Sunblast Angel
{4}{W}{W}Creature — Angel
Destroys all tapped creatures, synergizing perfectly with Quake

Dismantling Wave
{2}{W}Sorcery
Blows up problematic artifacts and enchantments across all opponents

Grasp of Fate
{1}{W}{W}Enchantment
Enchantment removal that exiles a threat from each opponent

Council's Judgment
{1}{W}{W}Sorcery
Non-targeting exile removal that bypasses hexproof and shroud

Farewell
{4}{W}{W}Sorcery
Modally exiles any combination of permanent types and graveyards

Swift Reconfiguration
{W}Enchantment — Aura
One-mana instant vehicle aura that neutralizes a commander or big threat
Threats/Wincons
20 cards
Gideon's Avenger
{1}{W}{W}Creature — Human Soldier
Grows massively whenever Quake or another effect taps an enemy creature

Monastery Mentor
{2}{W}Creature — Human Monk
Switches noncreature triggers into a wide army of Monks

Clarion Spirit
{1}{W}Creature — Spirit
Creates flying Spirit tokens when casting two spells in a turn

Adeline, Resplendent Cathar
{1}{W}{W}Legendary Creature — Human Knight
Spits out tokens every combat step while attacking for heavy damage

Sun Titan
{4}{W}{W}Creature — Giant
Recursive powerhouse that brings back cheap utility and ramp

Serra Paragon
{2}{W}{W}Creature — Angel
Recasts cheap noncreature spells and permanents from the graveyard

Elesh Norn, Grand Cenobite
{5}{W}{W}Legendary Creature — Phyrexian Praetor
Decimates opposing boards and pumps your token army

Archangel of Thune
{3}{W}{W}Creature — Angel
Puts counters on the entire team whenever you gain life

Halo Fountain
{2}{W}Artifact
Generates tokens, draws cards, and acts as an alternate win condition

Elspeth, Sun's Champion
{4}{W}{W}Legendary Planeswalker — Elspeth
Creates three Soldier tokens each turn and acts as a selective wipe

The Wandering Emperor
{2}{W}{W}Legendary Planeswalker
Flash planeswalker that can exile tapped attackers and buff tokens

Gideon Blackblade
{1}{W}{W}Legendary Planeswalker — Gideon
Durable planeswalker threat that turns into a creature during your turn

White Sun's Twilight
{X}{W}{W}Sorcery
Board wipe and token army finisher in one noncreature spell

Secure the Wastes
{X}{W}Instant
Instant-speed mana sink to surprise opponents with a massive board

Entreat the Angels
{X}{X}{W}{W}{W}Sorcery
Mass token generator when cast via Miracle

Luminarch Ascension
{1}{W}Enchantment
Quickly produces 4/4 flying Angels once active

Court Street Denizen
{2}{W}Creature — Human Soldier
Taps down opposing creatures whenever white creatures enter

Felidar Retreat
{3}{W}Enchantment
Landfall engine providing either 2/2 Beasts or counters and vigilance

Cathars' Crusade
{3}{W}{W}Enchantment
Enchantment that rapidly turns any token swarm lethal

Heliod, Sun-Crowned
{2}{W}Legendary Enchantment Creature — God
Indestructible enchantment threat that provides lifelink and +1/+1 counters
Utility
10 cards
Teferi's Protection
{2}{W}Instant
Premier protection spell preserving your board against sweepers

Flawless Maneuver
{2}{W}Instant
Free protection spell when Quake is on the battlefield

Unbreakable Formation
{2}{W}Instant
Instant-speed board protection or combat push with vigilance

Blind Obedience
{1}{W}Enchantment
Ensures opposing creatures and artifacts enter tapped

Authority of the Consuls
{W}Enchantment
Taps opponents' incoming creatures and provides incidental lifegain

Winter Orb
{2}Artifact
Quake can tap opposing lands on upkeep to severely restrict opponents' mana

Hylda's Crown of Winter
{3}Legendary Artifact
Cheap artifact that taps threats and draws cards from tapped boards

Scepter of Dominance
{1}{W}{W}Artifact
Repeatable targeted tapping to control lands or key threats






















