Puppet Master, String Puller art

Art by John Tyler Christopher

Saved commander deck

Puppet Master, String Puller

Force opponents to attack each other through repeatable goad effects while removing key blockers. Generate massive Treasure value from goaded combat damage and close the game with forced combat payoffs and artifact-based burn.

98 cards$268.15 totalSep 22, 20266 views

Prompt: Puppet Master, String Puller commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Puppet Master, String Puller

Puppet Master, String Puller

{2}{R}

Legendary Creature — Human Artificer Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-defining fast mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock that taps for red mana.

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all red spells throughout the match.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp rock that can cycle into fresh gas later.

Thought Vessel

Thought Vessel

{2}

Artifact

Colorless mana acceleration with no maximum hand size upside.

Fire Diamond

Fire Diamond

{2}

Artifact

Standard two-drop mana rock in mono-red.

Xorn

Xorn

{2}{R}

Creature — Elemental

Produces an extra Treasure whenever Puppet Master triggers.

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

Hasty attacker that doubles Treasure mana production.

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Generates Treasures upon combat damage and turns them into impulse draw.

Curse of Opulence

Curse of Opulence

{R}

Enchantment — Aura Curse

Incentivizes opponents to attack each other while ramping with Gold tokens.

Card Draw

10 cards
Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

High-impact red burst card draw to refill an empty hand.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive ritual mana and impulse card advantage in one card.

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Steady impulse draw that turns unused cards into direct damage.

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Cheap two-mana impulse draw across two turns.

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Redundant efficient two-mana impulse draw effect.

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Often cast for a single red mana in an aggressive combat shell.

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Taps to draw each turn since Puppet Master reliably generates Treasure tokens.

Tome of Legends

Tome of Legends

{2}

Artifact — Book

Accumulates page counters when you attack and draws extra cards.

Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

{2}{R}

Legendary Creature — Human Shaman

Enables unblockable attacks and converts combat damage into hand refills.

Furious Rise

Furious Rise

{2}{R}

Enchantment

Provides an extra card to play each turn with powerful creatures out.

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red answer to any permanent type including enchantments.

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Flexible instant-speed permanent removal for troublesome threats.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier high-efficiency board wipe in red.

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scales damage with creature count to clear crowded boards.

Vandalblast

Vandalblast

{R}

Sorcery

Flexible single-target artifact removal or one-sided wipe.

Abrade

Abrade

{1}{R}

Instant

Cheap modal removal for either utility creatures or artifacts.

Lightning Bolt

Lightning Bolt

{R}

Instant

Classic efficient spot removal to pick off small utility creatures.

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Rare hard counterspell in red to protect against game-ending spells.

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Kills a medium threat early or overloads into an asymmetric wipe.

Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

{2}{R}

Creature — Human Rogue Werewolf // Creature — Werewolf

Disrupts opponent plans when flipped and hits hard in combat.

Threats/Wincons

21 cards
Bothersome Quasit

Bothersome Quasit

{2}{R}

Creature — Demon

Goads creatures whenever you cast noncreature spells and prevents blockers.

Disrupt Decorum

Disrupt Decorum

{2}{R}{R}

Sorcery

Classic mass-goad spell to set off a chaotic all-out war.

Spectacular Showdown

Spectacular Showdown

{1}{R}

Sorcery

Goads multiple creatures while making them lethal double strikers.

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Punishes opponents forced to attack by creating Ogres or taxing mana.

Warmonger Hellkite

Warmonger Hellkite

{4}{R}{R}

Creature — Dragon

Forces all creatures to attack each turn and pumps attacking threats.

Goblin Spymaster

Goblin Spymaster

{2}{R}

Creature — Goblin Rogue

Gives opponents Goblin tokens and forces them to attack every turn.

Agitator Ant

Agitator Ant

{2}{R}

Creature — Insect

Grows creatures on upkeep while forcing the pumped threats to attack opponents.

Life of the Party

Life of the Party

{3}{R}

Creature — Elemental

Creates goaded token clones for each opponent that deal heavy damage.

Geode Rager

Geode Rager

{4}{R}{R}

Creature — Elemental

Landfall ability mass-goads an opponent's entire army.

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants extra combat steps to trigger Puppet Master multiple times.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Generates multiple attack phases through land drops to goad more targets.

Combat Celebrant

Combat Celebrant

{2}{R}

Creature — Human Warrior

Exerts for an immediate second combat step and additional goad trigger.

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Chains additional combats whenever it connects unblocked.

Reckless Fireweaver

Reckless Fireweaver

{1}{R}

Creature — Human Artificer

Drains opponents whenever Puppet Master creates Treasure tokens.

Hedron Detonator

Hedron Detonator

{2}{R}

Creature — Goblin Artificer

Pings opponents whenever artifacts enter and can be sacrificed for impulse draw.

Ingenious Artillerist

Ingenious Artillerist

{2}{R}

Creature — Human Artificer

Deals direct burn to each opponent whenever Treasures are created.

Hellkite Tyrant

Hellkite Tyrant

{4}{R}{R}

Creature — Dragon

Alternate win condition fueled by the commander's steady Treasure production.

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

Indestructible blocker that turns forced attacks and combat damage into direct burn.

Stuffy Doll

Stuffy Doll

{5}

Artifact Creature — Construct

Indestructible creature that redirects incoming forced attacks directly to an opponent.

Descent into Avernus

Descent into Avernus

{2}{R}

Enchantment

Accelerates game pace with mass Treasures while burning the entire table.

Vicious Shadows

Vicious Shadows

{6}{R}

Enchantment

Capitalizes on creatures dying in forced combats by chunking opponent life totals.

Utility

6 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to ensure the commander attacks immediately.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free equip haste and shroud to protect Puppet Master.

Dolmen Gate

Dolmen Gate

{2}

Artifact

Prevents all combat damage to your attacking creatures so you can swing safely.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Makes your attacker completely unblockable and untargetable.

Bloodthirsty Blade

Bloodthirsty Blade

{2}

Artifact — Equipment

Equips onto opponent creatures to keep them permanently goaded.

Crawlspace

Crawlspace

{3}

Artifact

Prevents overwhelmed attacks back at you if goad conditions fail.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 35x

Basic Land — Mountain

Basic land allocated from mana pip counts.