Prosper, Tome-Bound art

Art by Yongjae Choi

Saved commander deck

Prosper, Tome-Bound

Exile cards and cast them to generate massive Treasure token value, converting resources into direct life loss for opponents.

100 cards$211.63 totalOct 9, 20269 views

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Commander

1 cards
Prosper, Tome-Bound

Prosper, Tome-Bound

{2}{B}{R}

Legendary Creature — Tiefling Warlock

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal staple mana rock for fast acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock fixing both colors

Rakdos Signet

Rakdos Signet

{2}

Artifact

Reliable guild mana rock for color fixing

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped two-mana rock producing black or red

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient cheap mana rock in multiplayer games

Mind Stone

Mind Stone

{2}

Artifact

Provides early mana and cycles for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Colorless ramp providing unlimited hand size

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Fetches a basic land directly into play

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Creates Treasures on combat damage and turns them into cards

Strike It Rich

Strike It Rich

{R}

Sorcery

Creates early Treasure with flashback for exile synergy

Card Draw

10 cards
Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive ritual and impulse draw from exile

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Impulse draws on land drops and burns opponents

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Cheap spectator cost impulse draw that triggers commander

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Impulse draw lasting until end of next turn

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Efficient two-card impulse exile effect

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient unconditional two-mana card draw

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Low-cost targeted card draw spell

Read the Bones

Read the Bones

{2}{B}

Sorcery

Digs four cards deep to ensure quality draws

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

Provides steady impulsive card advantage every upkeep

Theater of Horrors

Theater of Horrors

{1}{B}{R}

Enchantment

Exiles cards that can be played when opponents lose life

Removal

11 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red spot removal for any permanent

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Critical black removal capable of destroying enchantments

Bedevil

Bedevil

{B}{B}{R}

Instant

Versatile removal targeting artifacts, creatures, or planeswalkers

Terminate

Terminate

{B}{R}

Instant

Efficient instant-speed unconditional creature destruction

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Cheap two-mana creature destruction at instant speed

Vandalblast

Vandalblast

{R}

Sorcery

Cheap artifact removal that can overload to wipe all opponents

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

High-impact board wipe often costing just a single red mana

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe bypassing indestructible creatures

Bituminous Blast

Bituminous Blast

{3}{B}{R}

Instant

Creature removal that cascades into another spell from exile

Abrade

Abrade

{1}{R}

Instant

Modal removal answering creatures or problematic artifacts

Rakdos Charm

Rakdos Charm

{B}{R}

Instant

Flexible utility removal answering graveyards, artifacts, or go-wide boards

Threats/Wincons

22 cards
Marionette Master

Marionette Master

{4}{B}{B}

Creature — Human Artificer

Drains opponents for lethal damage whenever Treasures are sacrificed

Nadier's Nightblade

Nadier's Nightblade

{2}{B}

Creature — Elf Warrior

Drains each opponent whenever tokens leave the battlefield

Reckless Fireweaver

Reckless Fireweaver

{1}{R}

Creature — Human Artificer

Pings each opponent whenever an artifact enters play

Ingenious Artillerist

Ingenious Artillerist

{2}{R}

Creature — Human Artificer

Repeated burn to opponents as Treasures enter the battlefield

Disciple of the Vault

Disciple of the Vault

{B}

Creature — Human Cleric

Triggers life loss on artifact sacrifices

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Pings any target whenever any player sacrifices a permanent

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

Pings opponents when tokens are created and sacrificed

Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

Triples token generation by adding Clues and Foods to Treasures

Xorn

Xorn

{2}{R}

Creature — Elemental

Increases Treasure output whenever Treasures are created

Mahadi, Emporium Master

Mahadi, Emporium Master

{1}{B}{R}

Legendary Creature — Devil

Generates Treasures for every creature that dies in a turn

Rose Room Treasurer

Rose Room Treasurer

{3}{R}

Creature — Ogre Warrior

Generates Treasures and provides creature burn triggers

Grim Hireling

Grim Hireling

{3}{B}

Creature — Tiefling Rogue

Generates up to six Treasures per combat round and provides removal

Revel in Riches

Revel in Riches

{4}{B}

Enchantment

Generates Treasures on deaths and serves as an alternate win condition

Descent into Avernus

Descent into Avernus

{2}{R}

Enchantment

Accelerates the game with escalating Treasures and collective burn

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

One-sided sweeper and burn spell when cast from exile

Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

Deals direct commander damage whenever spells are cast from exile

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows massively while exiling cards on upkeep and attack

Florian, Voldaren Scion

Florian, Voldaren Scion

{1}{B}{R}

Legendary Creature — Vampire Noble

Filters cards into exile each postcombat main phase

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

Reliable creature-death card draw trigger each turn

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates Treasure tokens whenever instants and sorceries are cast

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Gives the first spell cast from exile cascade

Dream Devourer

Dream Devourer

{1}{B}

Creature — Demon Cleric

Foretells cards from hand to trigger exile synergies later

Utility

9 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to protect the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip protection and haste enabler

Inspiring Statuary

Inspiring Statuary

{3}

Artifact

Lets non-artifact spells improvise using accumulated Treasures

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Taps to draw cards since token generation happens consistently

Cranial Ram

Cranial Ram

{B}{R}

Artifact — Equipment

Pumps an equipped creature based on total artifact count

Chaos Channeler

Chaos Channeler

{2}{R}{R}

Creature — Human Shaman

Rolls a d20 on attack to exile playable cards

Share the Spoils

Share the Spoils

{1}{R}

Enchantment

Continuous communal exile engine triggering commander every turn

Disrupt Decorum

Disrupt Decorum

{2}{R}{R}

Sorcery

Goads all opposing creatures to clear paths and provoke trades

Bolt Bend

Bolt Bend

{3}{R}

Instant

Cheap redirect spell to protect commander or steal opponent spells

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 13x

Basic Land — Mountain

Basic land allocated from mana pip counts.