Professor Hulk art

Art by Leroy Steinmann

Saved commander deck

Professor Hulk

Ramp quickly into Professor Hulk and pump his power with equipment to deal massive trample damage, drawing huge swaths of your library to win with Psychosis Crawler, Triskaidekaphile, or Laboratory Maniac.

100 cards$478.15 totalSep 22, 20266 views

Prompt: Professor Hulk commander deck

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Commander

1 cards
Professor Hulk

Professor Hulk

{4}{U}{U}

Legendary Creature — Gamma Scientist Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

format-defining mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana rock

Mind Stone

Mind Stone

{2}

Artifact

mana rock that cantrips later

Thought Vessel

Thought Vessel

{2}

Artifact

mana acceleration with no maximum hand size

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

cost reducer for all blue spells

Worn Powerstone

Worn Powerstone

{3}

Artifact

taps for two mana to help cast a six-drop commander

Thran Dynamo

Thran Dynamo

{4}

Artifact

bursts three mana towards big spells

Gilded Lotus

Gilded Lotus

{5}

Artifact

reliable heavy ramp in mono-blue

Sky Diamond

Sky Diamond

{2}

Artifact

two-mana blue acceleration

Midnight Clock

Midnight Clock

{2}{U}

Artifact

early ramp that reloads your hand later

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

fetches an Island directly onto the battlefield

Extraplanar Lens

Extraplanar Lens

{3}

Artifact

doubles Island mana output

Card Draw

8 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

premier passive card advantage engine

Mystic Remora

Mystic Remora

{U}

Enchantment

cheap burst card draw from opposing noncreature spells

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

overwhelming card draw on opponents' turns

Windfall

Windfall

{2}{U}

Sorcery

refuels your hand to match the largest hand size

Frantic Search

Frantic Search

{2}{U}

Instant

card selection that untaps lands for free

Brainstorm

Brainstorm

{U}

Instant

topdeck manipulation and card selection

Ponder

Ponder

{U}

Sorcery

efficient cantrip and deck sorting

Preordain

Preordain

{U}

Sorcery

filters draws to smooth out early turns

Removal

12 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe staple

Pongify

Pongify

{U}

Instant

instant-speed single-mana creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient spot removal for high-threat creatures

Resculpt

Resculpt

{1}{U}

Instant

exiles troublesome creatures or artifacts

Reality Shift

Reality Shift

{1}{U}

Instant

unconditional creature exile

Counterspell

Counterspell

{U}{U}

Instant

classic hard counter against any threat

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free protection while your commander is out

Swan Song

Swan Song

{U}

Instant

one-mana answer to game-winning noncreature spells

Arcane Denial

Arcane Denial

{1}{U}

Instant

unconditional counter that replaces itself

Negate

Negate

{1}{U}

Instant

reliable answer to board wipes and planeswalkers

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

shuts off opposing commanders and utility lands

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

scalable mass creature exile

Threats/Wincons

20 cards
Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

gives massive power to draw exponentially more cards

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

double strike triggers Hulk's draw ability twice

Inquisitor's Flail

Inquisitor's Flail

{2}

Artifact — Equipment

doubles combat damage dealt and cards drawn

Empyrial Plate

Empyrial Plate

{2}

Artifact — Equipment

snowballs Hulk's power equal to your growing hand size

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

drains opponents whenever you draw off Hulk's combat hits

Triskaidekaphile

Triskaidekaphile

{1}{U}

Creature — Human Wizard

alternate win condition enabled by Hulk's massive card draw

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

wins the game if you draw through your entire library

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

provides redundancy for an empty-library win condition

The Magic Mirror

The Magic Mirror

{6}{U}{U}{U}

Legendary Artifact

removes hand size limits and supplies compounding card draw

Ominous Seas

Ominous Seas

{1}{U}

Enchantment

converts excessive card draw into an army of 8/8 Krakens

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

grows huge with Hulk draws and leaves a squid army

Proft's Eidetic Memory

Proft's Eidetic Memory

{1}{U}

Legendary Enchantment

uncaps hand size and turns drawn cards into combat counters

Winged Boots

Winged Boots

{1}{U}

Artifact — Equipment

grants flying evasion and ward protection

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

nearly full-color protection and power boost in mono-blue

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

lifelink and extra trample push damage through blockers

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

power boost and lifelink to survive counterattacks

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

untaps all lands and provides protection for evasion

Hand of Vecna

Hand of Vecna

{3}

Legendary Artifact — Equipment

exponentially boosts commander power based on cards in hand

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

doubles every card Hulk draws you

Body of Knowledge

Body of Knowledge

{3}{U}{U}

Creature — Avatar

grows with hand size and draws cards when damaged

Utility

10 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

haste and shroud for immediate commander attacks

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

haste and hexproof allowing equip attachments

Slip Out the Back

Slip Out the Back

{U}

Instant

phases Hulk out to dodge targeted removal or board wipes

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

ensures unblockable hits to guarantee combat damage draws

Key to the City

Key to the City

{2}

Artifact

makes Hulk unblockable to bypass large defenders

Time Warp

Time Warp

{3}{U}{U}

Sorcery

extra combat phase to connect again and draw more cards

Temporal Manipulation

Temporal Manipulation

{3}{U}{U}

Sorcery

extra turn effect to press card advantage

Nexus of Fate

Nexus of Fate

{5}{U}{U}

Instant

instant-speed extra turn and shuffles back to prevent decking

Venser's Journal

Venser's Journal

{5}

Artifact — Book

removes hand size cap and gains immense life each upkeep

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

flash indestructible protection attached directly to your commander

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.