
Art by Leroy Steinmann
Commander deckU
Professor Hulk
Ramp quickly into Professor Hulk and pump his power with equipment to deal massive trample damage, drawing huge swaths of your library to win with Psychosis Crawler, Triskaidekaphile, or Laboratory Maniac.
Asked for“Professor Hulk commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Professor Hulk
4UULegendary Creature — Gamma Scientist Hero
Chosen commander for the requested strategy.
Ramp
12Card Draw
8
Mystic Remora
UEnchantment
cheap burst card draw from opposing noncreature spells

Consecrated Sphinx
4UUCreature — Sphinx
overwhelming card draw on opponents' turns
Removal
12
Imprisoned in the Moon
2UEnchantment — Aura
shuts off opposing commanders and utility lands
Threats/Wincons
20
Blackblade Reforged
2Legendary Artifact — Equipment
gives massive power to draw exponentially more cards

Fireshrieker
3Artifact — Equipment
double strike triggers Hulk's draw ability twice

Inquisitor's Flail
2Artifact — Equipment
doubles combat damage dealt and cards drawn

Empyrial Plate
2Artifact — Equipment
snowballs Hulk's power equal to your growing hand size

Psychosis Crawler
5Artifact Creature — Phyrexian Horror
drains opponents whenever you draw off Hulk's combat hits

Triskaidekaphile
1UCreature — Human Wizard
alternate win condition enabled by Hulk's massive card draw

Laboratory Maniac
2UCreature — Human Wizard
wins the game if you draw through your entire library

Jace, Wielder of Mysteries
1UUULegendary Planeswalker — Jace
provides redundancy for an empty-library win condition

The Magic Mirror
6UUULegendary Artifact
removes hand size limits and supplies compounding card draw

Ominous Seas
1UEnchantment
converts excessive card draw into an army of 8/8 Krakens

Chasm Skulker
2UCreature — Squid Horror
grows huge with Hulk draws and leaves a squid army

Proft's Eidetic Memory
1ULegendary Enchantment
uncaps hand size and turns drawn cards into combat counters

Commander's Plate
1Artifact — Equipment
nearly full-color protection and power boost in mono-blue

Shadowspear
1Legendary Artifact — Equipment
lifelink and extra trample push damage through blockers

Loxodon Warhammer
3Artifact — Equipment
power boost and lifelink to survive counterattacks

Sword of Feast and Famine
3Artifact — Equipment
untaps all lands and provides protection for evasion

Hand of Vecna
3Legendary Artifact — Equipment
exponentially boosts commander power based on cards in hand

Teferi's Ageless Insight
2UULegendary Enchantment
doubles every card Hulk draws you

Body of Knowledge
3UUCreature — Avatar
grows with hand size and draws cards when damaged
Utility
10
Lightning Greaves
2Artifact — Equipment
haste and shroud for immediate commander attacks

Swiftfoot Boots
2Artifact — Equipment
haste and hexproof allowing equip attachments

Slip Out the Back
UInstant
phases Hulk out to dodge targeted removal or board wipes

Whispersilk Cloak
3Artifact — Equipment
ensures unblockable hits to guarantee combat damage draws

Nexus of Fate
5UUInstant
instant-speed extra turn and shuffles back to prevent decking

Venser's Journal
5Artifact — Book
removes hand size cap and gains immense life each upkeep

Mithril Coat
3Legendary Artifact — Equipment
flash indestructible protection attached directly to your commander







































