
Art by Leroy Steinmann
Saved commander deck
Professor Hulk
Ramp quickly into Professor Hulk and pump his power with equipment to deal massive trample damage, drawing huge swaths of your library to win with Psychosis Crawler, Triskaidekaphile, or Laboratory Maniac.
Prompt: Professor Hulk commander deck
Commander
1 cards
Professor Hulk
{4}{U}{U}Legendary Creature — Gamma Scientist Hero
Chosen commander for the requested strategy.
Ramp
12 cardsCard Draw
8 cards
Mystic Remora
{U}Enchantment
cheap burst card draw from opposing noncreature spells

Consecrated Sphinx
{4}{U}{U}Creature — Sphinx
overwhelming card draw on opponents' turns
Removal
12 cards
Imprisoned in the Moon
{2}{U}Enchantment — Aura
shuts off opposing commanders and utility lands
Threats/Wincons
20 cards
Blackblade Reforged
{2}Legendary Artifact — Equipment
gives massive power to draw exponentially more cards

Fireshrieker
{3}Artifact — Equipment
double strike triggers Hulk's draw ability twice

Inquisitor's Flail
{2}Artifact — Equipment
doubles combat damage dealt and cards drawn

Empyrial Plate
{2}Artifact — Equipment
snowballs Hulk's power equal to your growing hand size

Psychosis Crawler
{5}Artifact Creature — Phyrexian Horror
drains opponents whenever you draw off Hulk's combat hits

Triskaidekaphile
{1}{U}Creature — Human Wizard
alternate win condition enabled by Hulk's massive card draw

Laboratory Maniac
{2}{U}Creature — Human Wizard
wins the game if you draw through your entire library

Jace, Wielder of Mysteries
{1}{U}{U}{U}Legendary Planeswalker — Jace
provides redundancy for an empty-library win condition

The Magic Mirror
{6}{U}{U}{U}Legendary Artifact
removes hand size limits and supplies compounding card draw

Ominous Seas
{1}{U}Enchantment
converts excessive card draw into an army of 8/8 Krakens

Chasm Skulker
{2}{U}Creature — Squid Horror
grows huge with Hulk draws and leaves a squid army

Proft's Eidetic Memory
{1}{U}Legendary Enchantment
uncaps hand size and turns drawn cards into combat counters

Winged Boots
{1}{U}Artifact — Equipment
grants flying evasion and ward protection

Commander's Plate
{1}Artifact — Equipment
nearly full-color protection and power boost in mono-blue

Shadowspear
{1}Legendary Artifact — Equipment
lifelink and extra trample push damage through blockers

Loxodon Warhammer
{3}Artifact — Equipment
power boost and lifelink to survive counterattacks

Sword of Feast and Famine
{3}Artifact — Equipment
untaps all lands and provides protection for evasion

Hand of Vecna
{3}Legendary Artifact — Equipment
exponentially boosts commander power based on cards in hand

Teferi's Ageless Insight
{2}{U}{U}Legendary Enchantment
doubles every card Hulk draws you

Body of Knowledge
{3}{U}{U}Creature — Avatar
grows with hand size and draws cards when damaged
Utility
10 cards
Lightning Greaves
{2}Artifact — Equipment
haste and shroud for immediate commander attacks

Swiftfoot Boots
{2}Artifact — Equipment
haste and hexproof allowing equip attachments

Slip Out the Back
{U}Instant
phases Hulk out to dodge targeted removal or board wipes

Whispersilk Cloak
{3}Artifact — Equipment
ensures unblockable hits to guarantee combat damage draws

Time Warp
{3}{U}{U}Sorcery
extra combat phase to connect again and draw more cards

Nexus of Fate
{5}{U}{U}Instant
instant-speed extra turn and shuffles back to prevent decking

Venser's Journal
{5}Artifact — Book
removes hand size cap and gains immense life each upkeep

Mithril Coat
{3}Legendary Artifact — Equipment
flash indestructible protection attached directly to your commander





































