Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

This deck focuses on controlling the flow of information and combat, mirroring a 'chatbot' that redirects traffic and manages inquiries while slowly winning through attrition.

100 cards$462.15 totalMay 7, 20262 views

Prompt: Sorry.. I know this is really random and you don't know me. But, one thing I wanted to point out is you don't have a website chatbot. I took my time and effort to program a custom chatbot with Ai ccompatibilities that is trained to know all about your business. The bot handles all your business customer support answering common questions website vistors ask, book appointments with clients, capture & qualify leads and more useful features. Thus saving you time, money and energy. I only did this for you and no one else. Can I send you over the demo so, you can take a look at it? Chris Webber Chatbot specialist I help businesses, get more leads, reduce customer inquiries, and save time by website chat bot.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent color fixing for Jeskai

Azorius Signet

Azorius Signet

{2}

Artifact

Early game mana filtering

Izzet Signet

Izzet Signet

{2}

Artifact

Early game mana filtering

Boros Signet

Boros Signet

{2}

Artifact

Early game mana filtering

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana for control pieces

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast mana for control pieces

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana for control pieces

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and unlimited hand size for data retention

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be converted into card draw

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Asking visitors if they 'pay the one' for every action

Mystic Remora

Mystic Remora

{U}

Enchantment

Highly efficient card advantage in early game

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game lead generation and tax

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Forces opponents to sort information for you

Windfall

Windfall

{2}{U}

Sorcery

Refreshes everyone's resources simultaneously

Ponder

Ponder

{U}

Sorcery

Filtering information for the best outcome

Preordain

Preordain

{U}

Sorcery

Low cost information management

Brainstorm

Brainstorm

{U}

Instant

Classic utility for hand management

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Divination on a body

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Large scale data acquisition

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficiently handling single inquiries

Path to Exile

Path to Exile

{W}

Instant

Standard single target creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible response to any permanent type

Chaos Warp

Chaos Warp

{2}{R}

Instant

Redirs any problematic permanent into the library

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cleanly wipes the board of all traffic

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe for security

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Mass bounce to reset the board state

Counterspell

Counterspell

{U}{U}

Instant

Directly declining an unwanted request

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable decline of a non-creature spell

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Handy removal for artifacts and enchantments

Threats/Wincons

20 cards
Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Generating angels once management is established

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Convert spells into automated flying threats

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

A clean, non-combat victory condition

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Creates tokens based on information intake

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Deals damage as you process more data

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Steadily growing automated force

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Buffs your team while qualifying and reducing others

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Cloning the chatbot for double the influence

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Early defense that provides card draw

Wall of Denial

Wall of Denial

{1}{W}{U}

Creature — Wall

The ultimate defensive filter

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recursive engine to bring back small tools

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Punishes those who try to bypass the bot

Baird, Steward of Argive

Baird, Steward of Argive

{2}{W}{W}

Legendary Creature — Human Soldier

Adds an extra tax to any attackers

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

Creature-based tax for combat

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Fast closing of the game

Karn's Temporal Sundering

Karn's Temporal Sundering

{4}{U}{U}

Legendary Sorcery

Taking an extra turn to finalize the pitch

Mnemonic Deluge

Mnemonic Deluge

{6}{U}{U}{U}

Sorcery

Tripling your best script for massive value

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Exponentially scaling your output

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains opponents based on cards drawn

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

The ultimate data gathering engine

Utility

11 cards
Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Capturing resources from opponent actions

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Charging a fee for customers to attack

Propaganda

Propaganda

{2}{U}

Enchantment

Thematic deterrent for unwanted interaction

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Scalable defense based on your setup

Telepathy

Telepathy

{U}

Enchantment

Full transparency of all opponent hands

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows down aggressive strategies

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection for your key spokesperson

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof for your commander

Archaeomancer

Archaeomancer

{2}{U}{U}

Creature — Human Wizard

Retrieving data from the graveyard

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Automated resource fetching and draw

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Phasing out to protect the entire system

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.