Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

Direct the flow of combat and control board visibility, using 'SEO' tactics like propaganda and taxation to force opponents into specific paths while winning through flyers.

100 cards$337.39 totalApr 12, 202628 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal standard for early resource acceleration

Azorius Signet

Azorius Signet

{2}

Artifact

Efficient color smoothing and acceleration

Boros Signet

Boros Signet

{2}

Artifact

Efficient color smoothing and acceleration

Izzet Signet

Izzet Signet

{2}

Artifact

Efficient color smoothing and acceleration

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana for the primary colors

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast mana for redirection strategy

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana for digging through the deck

Thought Vessel

Thought Vessel

{2}

Artifact

Mana and hand capacity for long-term planning

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Efficient early land search

Fellwar Stone

Fellwar Stone

{2}

Artifact

Excellent scaling mana rock in multiplayer

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Optimizes economy based on opponent actions

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Passive data collection and resource advantage

Mystic Remora

Mystic Remora

{U}

Enchantment

High-value early game observation tool

Windfall

Windfall

{2}{U}

Sorcery

Strategic hand refreshment for all players

Ponder

Ponder

{U}

Sorcery

Algorithm optimization for the next three draws

Preordain

Preordain

{U}

Sorcery

Filtering results to find top-tier threats

Brainstorm

Brainstorm

{U}

Instant

Immediate access to priority information

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Force opponents to make choices about your resources

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles the efficiency of every draw action

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Versatile flyer that provides instant card advantage

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Scalable end-game draw engine

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game value based on opponent non-creature spells

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Elite single-target creature deletion

Path to Exile

Path to Exile

{W}

Instant

Efficient removal that provides a compensation land

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent destruction that leaves a token

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's premier catch-all removal spell

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Massive board reset to clear competition

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cost-effective board wipe for crowded fields

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable reset for the battlefield

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Highly customizable removal for various threat types

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Two-for-one artifact and enchantment destruction

Pongify

Pongify

{U}

Instant

Cheap blue creature removal

Counterspell

Counterspell

{U}{U}

Instant

Universal denial of unwanted resolutions

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable denial for non-creature threats

Threats/Wincons

20 cards
Propaganda

Propaganda

{2}{U}

Enchantment

Forces opponents to pay to interact with your life total

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Consistent tax to deter unwanted combat traffic

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Scales protection based on your established presence

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Duplicates the commander to lock combat entirely

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

The ultimate 'Call to Action' win condition

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Creates an aerial army while maintaining hand gas

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Exponentially growing force that takes over the late game

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

High-value token generator when protected by the commander

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the Monarch for draw and creates flyers

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

Provides extra phases to optimize resources

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Unstoppable late-game engine for controlling the stack

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Resilient threat that punishes non-creature spells

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recovers low-cost permanent assets from the graveyard

Storm Herd

Storm Herd

{8}{W}{W}

Sorcery

Massive influx of tokens based on your health

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Provides tokens and board control in one package

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Converts card draw into immediate board presence

Psychic Corrosion

Psychic Corrosion

{2}{U}

Enchantment

Alt-win condition that mills opponents as you find 'keywords'

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

Creature-based tax that synergizes with defensive lines

Baird, Steward of Argive

Baird, Steward of Argive

{2}{W}{W}

Legendary Creature — Human Soldier

Additional layer of protection against creature swarms

Aetherize

Aetherize

{3}{U}

Instant

Punishes full-swing attacks by resetting the board

Utility

7 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protecting the key 'SEO Lead' advisor

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential hexproof for the commander

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Resets the commander's chosen direction or protects permanents

Telepathy

Telepathy

{U}

Enchantment

Complete competitor transparency for better decision making

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Ensures your 'Action Plan' proceeds without interruption

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Contingency plan for excessive self-discovery/draw

Venser, the Sojourner

Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

Blinks the commander to change combat restrictions

Lands

38 cards
Command Tower

Command Tower

Land

Automatic multicolor fixing.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 17x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.