
Art by Richard Wright
Saved commander deck
Pramikon, Sky Rampart
Direct the flow of combat and control board visibility, using 'SEO' tactics like propaganda and taxation to force opponents into specific paths while winning through flyers.
Prompt: Hello http://edhdeckbuilder.com, We can place your website on Google 1st page. I can give you our Complete SEO Action Plan along with a customary reach and add great value to your product/ service. I may send you a SEO Packages & price list. If interested. Best Regards, Ashwani Online SEO Consultant
Commander
1 cards
Pramikon, Sky Rampart
{U}{R}{W}Legendary Creature — Wall
Chosen commander for the requested strategy.
Ramp
11 cardsCard Draw
11 cards
Fact or Fiction
{3}{U}Instant
Force opponents to make choices about your resources

Teferi's Ageless Insight
{2}{U}{U}Legendary Enchantment
Doubles the efficiency of every draw action

Mulldrifter
{4}{U}Creature — Elemental
Versatile flyer that provides instant card advantage

Esper Sentinel
{W}Artifact Creature — Human Soldier
Early game value based on opponent non-creature spells
Removal
12 cards
Austere Command
{4}{W}{W}Sorcery
Highly customizable removal for various threat types

Wear // Tear
{1}{R} // {W}Instant // Instant
Two-for-one artifact and enchantment destruction
Threats/Wincons
20 cards
Propaganda
{2}{U}Enchantment
Forces opponents to pay to interact with your life total

Sphere of Safety
{4}{W}Enchantment
Scales protection based on your established presence

Spark Double
{3}{U}Creature — Illusion
Duplicates the commander to lock combat entirely

Approach of the Second Sun
{6}{W}Sorcery
The ultimate 'Call to Action' win condition

Shark Typhoon
{5}{U}Enchantment
Creates an aerial army while maintaining hand gas

Assemble the Legion
{3}{R}{W}Enchantment
Exponentially growing force that takes over the late game

Luminarch Ascension
{1}{W}Enchantment
High-value token generator when protected by the commander

Court of Grace
{2}{W}{W}Enchantment
Introduces the Monarch for draw and creates flyers

Sphinx of the Second Sun
{6}{U}{U}Creature — Sphinx
Provides extra phases to optimize resources

Hullbreaker Horror
{5}{U}{U}Creature — Kraken Horror
Unstoppable late-game engine for controlling the stack

Nezahal, Primal Tide
{5}{U}{U}Legendary Creature — Elder Dinosaur
Resilient threat that punishes non-creature spells

Sun Titan
{4}{W}{W}Creature — Giant
Recovers low-cost permanent assets from the graveyard

Elspeth, Sun's Champion
{4}{W}{W}Legendary Planeswalker — Elspeth
Provides tokens and board control in one package

The Locust God
{4}{U}{R}Legendary Creature — God
Converts card draw into immediate board presence

Psychic Corrosion
{2}{U}Enchantment
Alt-win condition that mills opponents as you find 'keywords'

Windborn Muse
{3}{W}Creature — Spirit
Creature-based tax that synergizes with defensive lines

Baird, Steward of Argive
{2}{W}{W}Legendary Creature — Human Soldier
Additional layer of protection against creature swarms
Utility
7 cards
Ghostly Flicker
{2}{U}Instant
Resets the commander's chosen direction or protects permanents

Telepathy
{U}Enchantment
Complete competitor transparency for better decision making

Grand Abolisher
{W}{W}Creature — Human Cleric
Ensures your 'Action Plan' proceeds without interruption

Laboratory Maniac
{2}{U}Creature — Human Wizard
Contingency plan for excessive self-discovery/draw

Venser, the Sojourner
{3}{W}{U}Legendary Planeswalker — Venser
Blinks the commander to change combat restrictions







































