Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

This deck enforces strict 'social media guidelines' on the table, using tax effects and combat redirection to control the flow of engagement while building a massive presence through token generation scaling.

100 cards$483.6 totalJul 12, 20263 views

Prompt: Hi, I was just looking at edhdeckbuilder.com and wanted to ask: are you looking to scale your Instagram presence right now? We help brands like yours add 300+ targeted Instagram followers every month using manual outreach and ads. We can grow your existing page or even build a brand-new profile from scratch for you if you'd prefer a fresh start. Would you like me to send over some more info on how it works? Thanks for your time, Gemma

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard operational acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Multicolor resource management.

Azorius Signet

Azorius Signet

{2}

Artifact

Consistent resource generation.

Izzet Signet

Izzet Signet

{2}

Artifact

Consistent resource generation.

Boros Signet

Boros Signet

{2}

Artifact

Consistent resource generation.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient asset scaling.

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Efficient asset scaling.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient asset scaling.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing that provides later dividends.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generating revenue from every opponent action.

Monologue Tax

Monologue Tax

{2}{W}

Enchantment

Taxing players who post too frequently in one turn.

Thought Vessel

Thought Vessel

{2}

Artifact

Increasing storage capacity for drawn plans.

Mind Stone

Mind Stone

{2}

Artifact

Low-cost utility that cycles when needed.

Card Draw

12 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Taxing communication and engagement for value.

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game data mining and outreach.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Scaling tax on non-business spells.

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

Rewarding engagement from high-volume attackers.

Windfall

Windfall

{2}{U}

Sorcery

Refreshing the market of ideas at the table.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Curated selection through interactive outreach.

Brainstorm

Brainstorm

{U}

Instant

Optimizing current hand assets.

Ponder

Ponder

{U}

Sorcery

Researching future board states.

Preordain

Preordain

{U}

Sorcery

Researching future board states.

Jace, Unraveler of Secrets

Jace, Unraveler of Secrets

{3}{U}{U}

Legendary Planeswalker — Jace

Gathering info and bouncing influencers.

Smuggler's Share

Smuggler's Share

{2}{W}

Enchantment

Taking a cut of opponent's growth metrics.

Curse of Verbosity

Curse of Verbosity

{2}{U}

Enchantment — Aura Curse

Rewarding players for attacking targeted rivals.

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Low-cost targeted elimination.

Path to Exile

Path to Exile

{W}

Instant

Standard removal for high-profile targets.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible asset conversion.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Reshuffling problematic influencers.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Total market reset of non-land assets.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable cleanup of unwanted presence.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Selective removal of specific demographics.

Counterspell

Counterspell

{U}{U}

Instant

Simple denial of engagement.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cost-effective crowd control.

Render Silent

Render Silent

{W}{U}{U}

Instant

Shutting down dialogue for the duration.

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Community-voted removal of toxic assets.

Threats/Wincons

11 cards
Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Scaling angel generation for quiet accounts.

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Building a vast army of followers over time.

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Converting all draw actions into a swarm of tokens.

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Hard-cast or cycling for aerial presence.

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Winning via repetitive successful actions.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Weaponizing health gain into direct removal.

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Punishing unauthorized attacks with new followers.

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Scaling your own interactions while silencing others.

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Pinging opponents for every data exchange.

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Mass token generation and board policing.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Damaging rivals as you expand your mind.

Utility

14 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Direct tax on aggressive outreach.

Propaganda

Propaganda

{2}{U}

Enchantment

Secondary tax to influence flow.

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Ultimate protection for a brand with many enchants.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Total immunity from all external interactions.

Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

{2}{W}{U}

Legendary Creature — Human Advisor

Increasing the barrier to entry for spells.

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Duplicating core leadership for more redirection.

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

Mobile defensive barrier for attacks.

Baird, Steward of Argive

Baird, Steward of Argive

{2}{W}{W}

Legendary Creature — Human Soldier

Low-cost defensive consultant.

Gwafa Hazid, Profiteer

Gwafa Hazid, Profiteer

{1}{W}{U}

Legendary Creature — Human Rogue

Bribing opponents to prevent negative interactions.

Mystic Barrier

Mystic Barrier

{4}{W}

Enchantment

Redundant protocol for combat direction.

Thrummingbird

Thrummingbird

{1}{U}

Creature — Phyrexian Bird Horror

Proliferating growing influence counters.

Archon of Absolution

Archon of Absolution

{3}{W}

Creature — Archon

Protecting the profile against broad threats.

Dissipation Field

Dissipation Field

{2}{U}{U}

Enchantment

Returning unwanted engagement to its source.

Silent Arbiter

Silent Arbiter

{4}

Artifact Creature — Construct

Forcing a limited one-on-one engagement protocol.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.