Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

A control deck focused on 'forced messages' and directed combat. It uses pillow-fort cards to protect your space while forcing opponents to interact only in specific directions.

100 cards$479.31 totalApr 21, 202618 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable mana fixing for Jeskai colors

Azorius Signet

Azorius Signet

{2}

Artifact

Consistent mana rock for blue and white

Izzet Signet

Izzet Signet

{2}

Artifact

Consistent mana rock for blue and red

Boros Signet

Boros Signet

{2}

Artifact

Consistent mana rock for white and red

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient mana ramp

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Efficient mana ramp

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient mana ramp

Commander's Sphere

Commander's Sphere

{3}

Artifact

Ramp that provides late-game card draw

Mind Stone

Mind Stone

{2}

Artifact

Simple artifact ramp and utility

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration in multiplayer

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp plus unlimited hand size

Thran Dynamo

Thran Dynamo

{4}

Artifact

Strong colorless acceleration

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Highly efficient card advantage engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap, early-game card draw

Windfall

Windfall

{2}{U}

Sorcery

Mass card draw/rotation for the table

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Value card Selection

Ponder

Ponder

{U}

Sorcery

Low-cost library manipulation

Preordain

Preordain

{U}

Sorcery

Low-cost library manipulation

Brainstorm

Brainstorm

{U}

Instant

Classic blue card filtering

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Scalable instant-speed card draw

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Utility creature for card advantage

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early creature-based card draw

Removal

13 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

High-efficiency creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent destruction

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red tuck removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient red board wipe

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Powerful asymmetric board bounce

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Versatile and modal board wipe

Counterspell

Counterspell

{U}{U}

Instant

Universal interaction

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable non-creature disruption

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Cheap artifact/enchantment removal

Aetherize

Aetherize

{3}{U}

Instant

Mass combat protection

Prison Realm

Prison Realm

{2}{W}

Enchantment

Removal that provides incidental scrying

Threats/Wincons

15 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Pillow-fort protection

Propaganda

Propaganda

{2}{U}

Enchantment

Pillow-fort protection

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Powerful fortification based on enchantments

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Win condition through steady token generation

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Value generator and resource denial

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Scaling threat and cycling value

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternative win condition for stall decks

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Turns defense into cheap 4/4 angels

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the monarch and makes flyers

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Used to create a second Pramikon for a full lock

Sakashima the Impostor

Sakashima the Impostor

{2}{U}{U}

Legendary Creature — Human Rogue

Clone effect for locking the board

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive board buff and opponent debuff

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Efficient token production via drawing

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Damage on draw and spell interaction

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Enchantment that scales spells into wins

Utility

10 cards
Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Can reset Pramikon's direction

Venser, the Sojourner

Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

Blinks Pramikon or other permanents

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Consistent end-step blink for utility

Mystical Tutor

Mystical Tutor

{U}

Instant

Finds specific answers or wincons

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Searches for key enchantments/artifacts

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection for the commander

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof for key creatures

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency safety valve

Archaeomancer

Archaeomancer

{2}{U}{U}

Creature — Human Wizard

Recur important spells

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Control tool that limits opponent resources

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.