Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

Establish a bureaucratic lock on the board using forced combat and taxation while building an impenetrable defense.

100 cards$439.29 totalApr 17, 202618 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Standard color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Consistent mana production

Izzet Signet

Izzet Signet

{2}

Artifact

Consistent mana production

Boros Signet

Boros Signet

{2}

Artifact

Consistent mana production

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient early mana

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Efficient early mana

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient early mana

Mind Stone

Mind Stone

{2}

Artifact

Ramp that doubles as card draw

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp with no maximum hand size effect

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Explosive mana generation

Monologue Tax

Monologue Tax

{2}{W}

Enchantment

Punishes multi-spell turns

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Value-based artifact creature

Burnished Hart

Burnished Hart

{3}

Artifact Creature — Elk

Mana fixing and ramp

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier card advantage engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Powerful early game draw

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Limits opponents while digging

Nin, the Pain Artist

Nin, the Pain Artist

{U}{R}

Legendary Creature — Vedalken Wizard

Draw engine on a creature

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Value-based digging

Windfall

Windfall

{2}{U}

Sorcery

Refills hand and disrupts opponents

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Aggressive card advantage

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early proactive card draw

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Persistent table-wide draw

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

Taxing opponent actions with draw

Ghostly Pilferer

Ghostly Pilferer

{1}{U}

Creature — Spirit Rogue

Anti-commander cast engine

Removal

14 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Powerful board reset

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Tuck removal for any permanent

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact destruction

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible modal board wipe

Negate

Negate

{1}{U}

Instant

Reliable non-creature counter

Counterspell

Counterspell

{U}{U}

Instant

Universal interaction

Stasis Snare

Stasis Snare

{1}{W}{W}

Enchantment

Instant speed enchantment removal

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Multi-target removal

Smite the Monstrous

Smite the Monstrous

{3}{W}

Instant

Large creature removal

Threats/Wincons

12 cards
The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Win condition via draw triggers

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternative win condition in stalemates

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Inevitable token army

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Flexible air threat and draw

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Low cost massive token generator

Alandra, Sky Dreamer

Alandra, Sky Dreamer

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Flying tokens and late game pumps

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Flash finisher with control built in

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Huge body and card advantage

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Self-mill win condition protection

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Steals value from opponent graveyards

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Defensive deterrent providing tokens

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive stat swing for combat focus

Utility

9 cards
Propaganda

Propaganda

{2}{U}

Enchantment

Primary tax piece for defense

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Redundancy for defensive taxation

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Scales defense with enchantments

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

Creature-based tax for combat

Baird, Steward of Argive

Baird, Steward of Argive

{2}{W}{W}

Legendary Creature — Human Soldier

Themed defensive layer

Teferi, Who Slows the Sunset

Teferi, Who Slows the Sunset

{2}{W}{U}

Legendary Planeswalker — Teferi

Resource management and life gain

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate phased defense

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Clone the commander to lock both directions

Mystic Barrier

Mystic Barrier

{4}{W}

Enchantment

Redundancy for Pramikon's combat lock

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.