Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

Directing traffic and controlling flow by forcing opponents to attack in specific directions while locking down the board with tax effects.

100 cards$371.7 totalMay 11, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Mana filtration and ramp

Izzet Signet

Izzet Signet

{2}

Artifact

Mana filtration and ramp

Boros Signet

Boros Signet

{2}

Artifact

Mana filtration and ramp

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient mana rock

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Efficient mana rock

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient mana rock

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generating value from opponent actions

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Artifact-based land ramp

Thought Vessel

Thought Vessel

{2}

Artifact

Unlimited hand size and mana

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistency and tax

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card advantage

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant speed selection

Windfall

Windfall

{2}{U}

Sorcery

Refreshing hand and disrupting others

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Massive late game draw

Ponder

Ponder

{U}

Sorcery

Efficient deck manipulation

Preordain

Preordain

{U}

Sorcery

Efficient deck manipulation

Brainstorm

Brainstorm

{U}

Instant

Top deck control

Monologue Tax

Monologue Tax

{2}{W}

Enchantment

Punishes multi-spell turns

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Creature-based draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Answers any permanent

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board reset

Counterspell

Counterspell

{U}{U}

Instant

Generic answer to threats

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Artifact and enchantment hate

Aetherize

Aetherize

{3}{U}

Instant

Mass bounce for attackers

Threats/Wincons

19 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Deters attacks via taxes

Propaganda

Propaganda

{2}{U}

Enchantment

Taxing attackers

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Ultimate attack deterrent in enchantment heavy builds

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternative win condition

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Scalable threats and card cycle

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Exponential token generation

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Cheap threat in pillowfort

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Tokens from card draw

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Damage and draw engine

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Punishes attackers with ogres

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Copying Pramikon to lock combat entirely

Ensnaring Bridge

Ensnaring Bridge

{3}

Artifact

Hard lock for large creatures

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

Creature version of Ghostly Prison

Baird, Steward of Argive

Baird, Steward of Argive

{2}{W}{W}

Legendary Creature — Human Soldier

Defensive tax

Psychic Corrosion

Psychic Corrosion

{2}{U}

Enchantment

Mill win condition through draw

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles card draw value

Archon of Absolution

Archon of Absolution

{3}{W}

Creature — Archon

Protection and taxing

Dissipation Field

Dissipation Field

{2}{U}{U}

Enchantment

Punishes successful hits

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Disrupts opponent card flow

Utility

10 cards
Teferi, Time Raveler

Teferi, Time Raveler

{1}{W}{U}

Legendary Planeswalker — Teferi

Prevents interaction on your turn

Mystical Tutor

Mystical Tutor

{U}

Instant

Finds necessary answers

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds key artifacts or enchantments

Eerie Interlude

Eerie Interlude

{2}{W}

Instant

Resets Pramikon or avoids wipes

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Resets Pramikon to change direction

Telepathy

Telepathy

{U}

Enchantment

Perfect information for directing traffic

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows down haste and artifacts

Authority of the Consuls

Authority of the Consuls

{W}

Enchantment

Life gain and tempo

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects key creatures

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.