Pramikon, Sky Rampart

Art by Richard Wright

Commander deckRUW

Pramikon, Sky Rampart

Directing traffic and controlling flow by forcing opponents to attack in specific directions while locking down the board with tax effects.

$369.69for all 100 cards at today’s prices
Built May 11, 202676 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

12
15
14
10
4
3
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction13
↳ board wipes4
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 22U 33R 10
39lands · rule of thumb 35–38
2.97average mana value (nonland)
$369.69whole deck, today

The list

Commander

1
Pramikon, Sky Rampart

Pramikon, Sky Rampart

URW

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Universal acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing

Azorius Signet

Azorius Signet

2

Artifact

Mana filtration and ramp

Izzet Signet

Izzet Signet

2

Artifact

Mana filtration and ramp

Boros Signet

Boros Signet

2

Artifact

Mana filtration and ramp

Talisman of Progress

Talisman of Progress

2

Artifact

Efficient mana rock

Talisman of Conviction

Talisman of Conviction

2

Artifact

Efficient mana rock

Talisman of Creativity

Talisman of Creativity

2

Artifact

Efficient mana rock

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generating value from opponent actions

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Artifact-based land ramp

Thought Vessel

Thought Vessel

2

Artifact

Unlimited hand size and mana

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Consistency and tax

Mystic Remora

Mystic Remora

U

Enchantment

Early game card advantage

Fact or Fiction

Fact or Fiction

3U

Instant

Instant speed selection

Windfall

Windfall

2U

Sorcery

Refreshing hand and disrupting others

Pull from Tomorrow

Pull from Tomorrow

XUU

Instant

Massive late game draw

Ponder

Ponder

U

Sorcery

Efficient deck manipulation

Preordain

Preordain

U

Sorcery

Efficient deck manipulation

Brainstorm

Brainstorm

U

Instant

Top deck control

Monologue Tax

Monologue Tax

2W

Enchantment

Punishes multi-spell turns

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Creature-based draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Path to Exile

Path to Exile

W

Instant

Efficient creature removal

Generous Gift

Generous Gift

2W

Instant

Versatile permanent removal

Chaos Warp

Chaos Warp

2R

Instant

Answers any permanent

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient board wipe

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board reset

Counterspell

Counterspell

UU

Instant

Generic answer to threats

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Artifact and enchantment hate

Aetherize

Aetherize

3U

Instant

Mass bounce for attackers

Threats/Wincons

19
Ghostly Prison

Ghostly Prison

2W

Enchantment

Deters attacks via taxes

Propaganda

Propaganda

2U

Enchantment

Taxing attackers

Sphere of Safety

Sphere of Safety

4W

Enchantment

Ultimate attack deterrent in enchantment heavy builds

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Alternative win condition

Shark Typhoon

Shark Typhoon

5U

Enchantment

Scalable threats and card cycle

Assemble the Legion

Assemble the Legion

3RW

Enchantment

Exponential token generation

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Cheap threat in pillowfort

The Locust God

The Locust God

4UR

Legendary Creature — God

Tokens from card draw

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Damage and draw engine

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

3RR

Legendary Creature — Ogre Warrior

Punishes attackers with ogres

Spark Double

Spark Double

3U

Creature — Illusion

Copying Pramikon to lock combat entirely

Ensnaring Bridge

Ensnaring Bridge

3

Artifact

Hard lock for large creatures

Windborn Muse

Windborn Muse

3W

Creature — Spirit

Creature version of Ghostly Prison

Baird, Steward of Argive

Baird, Steward of Argive

2WW

Legendary Creature — Human Soldier

Defensive tax

Psychic Corrosion

Psychic Corrosion

2U

Enchantment

Mill win condition through draw

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

Doubles card draw value

Archon of Absolution

Archon of Absolution

3W

Creature — Archon

Protection and taxing

Dissipation Field

Dissipation Field

2UU

Enchantment

Punishes successful hits

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

Disrupts opponent card flow

Utility

10
Teferi, Time Raveler

Teferi, Time Raveler

1WU

Legendary Planeswalker — Teferi

Prevents interaction on your turn

Mystical Tutor

Mystical Tutor

U

Instant

Finds necessary answers

Enlightened Tutor

Enlightened Tutor

W

Instant

Finds key artifacts or enchantments

Eerie Interlude

Eerie Interlude

2W

Instant

Resets Pramikon or avoids wipes

Ghostly Flicker

Ghostly Flicker

2U

Instant

Resets Pramikon to change direction

Telepathy

Telepathy

U

Enchantment

Perfect information for directing traffic

Blind Obedience

Blind Obedience

1W

Enchantment

Slows down haste and artifacts

Authority of the Consuls

Authority of the Consuls

W

Enchantment

Life gain and tempo

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects the commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects key creatures

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.