Pramikon, Sky Rampart

Art by Richard Wright

Commander deckRUW

Pramikon, Sky Rampart

This deck focuses on controlling the flow of 'traffic' to protect your business interests, using a 'Propaganda' shell to tax interactions while generating value from every query.

$441.34for all 100 cards at today’s prices
Built May 7, 202670 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

9
14
14
10
5
7
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw15
Interaction14
↳ board wipes6
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 26U 36R 11
38lands · rule of thumb 35–38
3.31average mana value (nonland)
$441.34whole deck, today

The list

Commander

1
Pramikon, Sky Rampart

Pramikon, Sky Rampart

URW

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Standard business efficiency core

Arcane Signet

Arcane Signet

2

Artifact

Reliable multicolored infrastructure

Azorius Signet

Azorius Signet

2

Artifact

Fixing for communication and law assets

Izzet Signet

Izzet Signet

2

Artifact

Enabling rapid creative processing

Boros Signet

Boros Signet

2

Artifact

Ensures tactical resources are available

Talisman of Progress

Talisman of Progress

2

Artifact

Immediate resource injection for blue/white

Talisman of Conviction

Talisman of Conviction

2

Artifact

Reliable boros-colored acceleration

Talisman of Creativity

Talisman of Creativity

2

Artifact

Optimized mana for efficient spells

Fellwar Stone

Fellwar Stone

2

Artifact

Leveraging market competitors' resources

Commander's Sphere

Commander's Sphere

3

Artifact

Mana storage with a built-in exit strategy

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generating tax revenue from every opponent query

Card Draw

11
Rhystic Study

Rhystic Study

2U

Enchantment

Asking if they will pay the fee for every action

Mystic Remora

Mystic Remora

U

Enchantment

High-value early data collection

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Low-cost market monitoring unit

Windfall

Windfall

2U

Sorcery

Total market repositioning and fresh data

Fact or Fiction

Fact or Fiction

3U

Instant

Splitting data packets for optimal selection

Thirst for Discovery

Thirst for Discovery

2U

Instant

Efficient hand filtering and research

Ponder

Ponder

U

Sorcery

Low-cost future outcome forecasting

Preordain

Preordain

U

Sorcery

Sorting through relevant business strategies

Brainstorm

Brainstorm

U

Instant

Instant-speed strategy adjustment

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Gaining value from opponent search queries

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

The ultimate enterprise-level data processor

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient removal of unwanted leads

Path to Exile

Path to Exile

W

Instant

Compulsory relocation of threats

Blasphemous Act

Blasphemous Act

8R

Sorcery

Complete market clearing during high activity

Cyclonic Rift

Cyclonic Rift

1U

Instant

Resetting the entire competition's progress

Generous Gift

Generous Gift

2W

Instant

Versatile removal that offers a small consolation

Chaos Warp

Chaos Warp

2R

Instant

Unpredictable removal of problematic assets

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable boardroom decision

Austere Command

Austere Command

4WW

Sorcery

Selective removal to protect your niche

Farewell

Farewell

4WW

Sorcery

Comprehensive removal of all outdated systems

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Splits the difference on artifact or enchantment removal

Counterspell

Counterspell

UU

Instant

Standard 'No' to unauthorized requests

Threats/Wincons

19
Propaganda

Propaganda

2U

Enchantment

Taxing every interaction to protect your face

Ghostly Prison

Ghostly Prison

2W

Enchantment

Creating a pay-to-play barrier for attackers

Sphere of Safety

Sphere of Safety

4W

Enchantment

The ultimate firewall for your business

Shark Typhoon

Shark Typhoon

5U

Enchantment

Monetizing every spell as a flying threat

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Scales up when business is uninterrupted

The Locust God

The Locust God

4UR

Legendary Creature — God

Generates flying tokens from every data draw

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

3RR

Legendary Creature — Ogre Warrior

Generates ogre 'security' for each attack

Assemble the Legion

Assemble the Legion

3RW

Enchantment

Steady, compounding workforce growth

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

A long-term project that wins the game

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Board control and token manufacturing

Spark Double

Spark Double

3U

Creature — Illusion

Cloning the lead to enforce more traffic rules

Rite of Replication

Rite of Replication

2UU

Sorcery

Scaling a single unit across the entire board

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Turns every line of code into a threat

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Creates birds from instant and sorcery casts

Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

Prowess-driven growth from non-creature activity

Metallurgic Summonings

Metallurgic Summonings

3UU

Enchantment

Artifact generation from digital spells

Court of Grace

Court of Grace

2WW

Enchantment

The legal right to generate flying units

Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

1URUR

Legendary Planeswalker — Saheeli

Passive token generation and asset copying

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Synergistic leader that pings on every draw

Utility

9
Ghostly Flicker

Ghostly Flicker

2U

Instant

Rapidly repositioning assets and resetting leaders

Teleportation Circle

Teleportation Circle

3W

Enchantment

Iterative end-of-turn asset optimization

Venser, the Sojourner

Venser, the Sojourner

3WU

Legendary Planeswalker — Venser

Strategic phasing and unblockable passage

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Speed and protection for key management

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Essential hexproof for high-value targets

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

Limiting the competition's data intake

Teferi's Protection

Teferi's Protection

2W

Instant

Safeguarding all assets during a crisis

Archaeomancer

Archaeomancer

2UU

Creature — Human Wizard

Retrieving used scripts for reuse

Mystical Tutor

Mystical Tutor

U

Instant

Sourcing the exact spell needed for the task

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.