Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

This deck focuses on controlling the flow of 'traffic' to protect your business interests, using a 'Propaganda' shell to tax interactions while generating value from every query.

100 cards$462.91 totalMay 7, 20262 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard business efficiency core

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable multicolored infrastructure

Azorius Signet

Azorius Signet

{2}

Artifact

Fixing for communication and law assets

Izzet Signet

Izzet Signet

{2}

Artifact

Enabling rapid creative processing

Boros Signet

Boros Signet

{2}

Artifact

Ensures tactical resources are available

Talisman of Progress

Talisman of Progress

{2}

Artifact

Immediate resource injection for blue/white

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Reliable boros-colored acceleration

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Optimized mana for efficient spells

Fellwar Stone

Fellwar Stone

{2}

Artifact

Leveraging market competitors' resources

Commander's Sphere

Commander's Sphere

{3}

Artifact

Mana storage with a built-in exit strategy

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generating tax revenue from every opponent query

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Asking if they will pay the fee for every action

Mystic Remora

Mystic Remora

{U}

Enchantment

High-value early data collection

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Low-cost market monitoring unit

Windfall

Windfall

{2}{U}

Sorcery

Total market repositioning and fresh data

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Splitting data packets for optimal selection

Thirst for Discovery

Thirst for Discovery

{2}{U}

Instant

Efficient hand filtering and research

Ponder

Ponder

{U}

Sorcery

Low-cost future outcome forecasting

Preordain

Preordain

{U}

Sorcery

Sorting through relevant business strategies

Brainstorm

Brainstorm

{U}

Instant

Instant-speed strategy adjustment

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Gaining value from opponent search queries

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

The ultimate enterprise-level data processor

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient removal of unwanted leads

Path to Exile

Path to Exile

{W}

Instant

Compulsory relocation of threats

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Complete market clearing during high activity

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Resetting the entire competition's progress

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal that offers a small consolation

Chaos Warp

Chaos Warp

{2}{R}

Instant

Unpredictable removal of problematic assets

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable boardroom decision

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Selective removal to protect your niche

Farewell

Farewell

{4}{W}{W}

Sorcery

Comprehensive removal of all outdated systems

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Splits the difference on artifact or enchantment removal

Counterspell

Counterspell

{U}{U}

Instant

Standard 'No' to unauthorized requests

Threats/Wincons

19 cards
Propaganda

Propaganda

{2}{U}

Enchantment

Taxing every interaction to protect your face

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Creating a pay-to-play barrier for attackers

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

The ultimate firewall for your business

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Monetizing every spell as a flying threat

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Scales up when business is uninterrupted

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Generates flying tokens from every data draw

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Generates ogre 'security' for each attack

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Steady, compounding workforce growth

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

A long-term project that wins the game

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Board control and token manufacturing

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Cloning the lead to enforce more traffic rules

Rite of Replication

Rite of Replication

{2}{U}{U}

Sorcery

Scaling a single unit across the entire board

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Turns every line of code into a threat

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Creates birds from instant and sorcery casts

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Prowess-driven growth from non-creature activity

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

Artifact generation from digital spells

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

The legal right to generate flying units

Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

{1}{U/R}{U/R}

Legendary Planeswalker — Saheeli

Passive token generation and asset copying

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Synergistic leader that pings on every draw

Utility

9 cards
Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Rapidly repositioning assets and resetting leaders

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Iterative end-of-turn asset optimization

Venser, the Sojourner

Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

Strategic phasing and unblockable passage

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Speed and protection for key management

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential hexproof for high-value targets

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Limiting the competition's data intake

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Safeguarding all assets during a crisis

Archaeomancer

Archaeomancer

{2}{U}{U}

Creature — Human Wizard

Retrieving used scripts for reuse

Mystical Tutor

Mystical Tutor

{U}

Instant

Sourcing the exact spell needed for the task

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.