Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

A Jeskai control deck focused on 'Marketing' and 'Propaganda' to control combat and tax opponents, using blinking and pillow-fort effects to manage the flow of the game.

100 cards$383.09 totalJun 16, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for fast starts

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Early ramp and fixing

Izzet Signet

Izzet Signet

{2}

Artifact

Early ramp and fixing

Boros Signet

Boros Signet

{2}

Artifact

Early ramp and fixing

Talisman of Progress

Talisman of Progress

{2}

Artifact

Low cost mana fixing

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Low cost mana fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Low cost mana fixing

Commander's Sphere

Commander's Sphere

{3}

Artifact

Ramp that provides card draw late

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp and no hand size limit

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Land-based ramp for non-green decks

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent draw and taxing

Mystic Remora

Mystic Remora

{U}

Enchantment

Powerful early game draw

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant speed selection

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponents

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Creature based draw that works with blink

Ponder

Ponder

{U}

Sorcery

Cheap selection

Preordain

Preordain

{U}

Sorcery

Cheap selection

Serum Visions

Serum Visions

{U}

Sorcery

Budget efficient draw

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Forces attacks and draws on hit

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Massive late game draw

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Top tier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board bounce

Counterspell

Counterspell

{U}{U}

Instant

Universal answer

Aetherize

Aetherize

{3}{U}

Instant

Defensive combat trick

Threats/Wincons

20 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Pillow-fort tax effect

Propaganda

Propaganda

{2}{U}

Enchantment

Taxing attackers to protect life

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Scaling defense for enchantment heavy build

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

Creature based tax

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Mana advantage and taxing

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternative win condition

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Automatic token generation

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Cheap late game threat generator

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Scaling threats from other spells

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Card draw and direct damage

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Board wipe and token maker

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Win via drawing cards

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Copy Pramikon or other value pieces

Sakashima the Impostor

Sakashima the Impostor

{2}{U}{U}

Legendary Creature — Human Rogue

Duplicate control pieces

Restoration Angel

Restoration Angel

{3}{W}

Creature — Angel

Value and flickering Pramikon

Spell Queller

Spell Queller

{1}{W}{U}

Creature — Spirit

Tempo and removal hybrid

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Board protection

Brago, King Eternal

Brago, King Eternal

{2}{W}{U}

Legendary Creature — Spirit Noble

Repeatable blink for control

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recur important enchantments

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Combo and value engine

Utility

10 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defense

Venser, the Sojourner

Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

Blink effects for Pramikon

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Consistent end-of-turn blink

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Repeatable blink for Pramikon

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Protection and value blink

Eerie Interlude

Eerie Interlude

{2}{W}

Instant

Mass flicker for protection

Archaeomancer

Archaeomancer

{2}{U}{U}

Creature — Human Wizard

Recover value spells

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows down opponents and extorts

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Commander protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Commander protection

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.