Pramikon, Sky Rampart

Art by Richard Wright

Commander deckRUW

Pramikon, Sky Rampart

A Jeskai control deck focused on 'Marketing' and 'Propaganda' to control combat and tax opponents, using blinking and pillow-fort effects to manage the flow of the game.

$360.80for all 100 cards at today’s prices
Built Jun 16, 202664 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

8
16
11
12
5
6
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw13
Interaction13
↳ board wipes5
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 25U 34R 7
39lands · rule of thumb 35–38
3.30average mana value (nonland)
$360.80whole deck, today

The list

Commander

1
Pramikon, Sky Rampart

Pramikon, Sky Rampart

URW

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Format staple for fast starts

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing

Azorius Signet

Azorius Signet

2

Artifact

Early ramp and fixing

Izzet Signet

Izzet Signet

2

Artifact

Early ramp and fixing

Boros Signet

Boros Signet

2

Artifact

Early ramp and fixing

Talisman of Progress

Talisman of Progress

2

Artifact

Low cost mana fixing

Talisman of Conviction

Talisman of Conviction

2

Artifact

Low cost mana fixing

Talisman of Creativity

Talisman of Creativity

2

Artifact

Low cost mana fixing

Commander's Sphere

Commander's Sphere

3

Artifact

Ramp that provides card draw late

Thought Vessel

Thought Vessel

2

Artifact

Ramp and no hand size limit

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Land-based ramp for non-green decks

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Consistent draw and taxing

Mystic Remora

Mystic Remora

U

Enchantment

Powerful early game draw

Fact or Fiction

Fact or Fiction

3U

Instant

Instant speed selection

Windfall

Windfall

2U

Sorcery

Refills hand while disrupting opponents

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Creature based draw that works with blink

Ponder

Ponder

U

Sorcery

Cheap selection

Preordain

Preordain

U

Sorcery

Cheap selection

Serum Visions

Serum Visions

U

Sorcery

Budget efficient draw

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Forces attacks and draws on hit

Pull from Tomorrow

Pull from Tomorrow

XUU

Instant

Massive late game draw

Removal

9
Swords to Plowshares

Swords to Plowshares

W

Instant

Top tier creature removal

Path to Exile

Path to Exile

W

Instant

Efficient creature removal

Generous Gift

Generous Gift

2W

Instant

Versatile permanent removal

Chaos Warp

Chaos Warp

2R

Instant

Flexible red removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient board wipe

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board bounce

Counterspell

Counterspell

UU

Instant

Universal answer

Aetherize

Aetherize

3U

Instant

Defensive combat trick

Threats/Wincons

20
Ghostly Prison

Ghostly Prison

2W

Enchantment

Pillow-fort tax effect

Propaganda

Propaganda

2U

Enchantment

Taxing attackers to protect life

Sphere of Safety

Sphere of Safety

4W

Enchantment

Scaling defense for enchantment heavy build

Windborn Muse

Windborn Muse

3W

Creature — Spirit

Creature based tax

Smothering Tithe

Smothering Tithe

3W

Enchantment

Mana advantage and taxing

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Alternative win condition

Assemble the Legion

Assemble the Legion

3RW

Enchantment

Automatic token generation

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Cheap late game threat generator

Shark Typhoon

Shark Typhoon

5U

Enchantment

Scaling threats from other spells

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Card draw and direct damage

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Board wipe and token maker

The Locust God

The Locust God

4UR

Legendary Creature — God

Win via drawing cards

Spark Double

Spark Double

3U

Creature — Illusion

Copy Pramikon or other value pieces

Sakashima the Impostor

Sakashima the Impostor

2UU

Legendary Creature — Human Rogue

Duplicate control pieces

Restoration Angel

Restoration Angel

3W

Creature — Angel

Value and flickering Pramikon

Spell Queller

Spell Queller

1WU

Creature — Spirit

Tempo and removal hybrid

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Board protection

Brago, King Eternal

Brago, King Eternal

2WU

Legendary Creature — Spirit Noble

Repeatable blink for control

Sun Titan

Sun Titan

4WW

Creature — Giant

Recur important enchantments

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

Combo and value engine

Utility

10
Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defense

Venser, the Sojourner

Venser, the Sojourner

3WU

Legendary Planeswalker — Venser

Blink effects for Pramikon

Teleportation Circle

Teleportation Circle

3W

Enchantment

Consistent end-of-turn blink

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeatable blink for Pramikon

Ghostly Flicker

Ghostly Flicker

2U

Instant

Protection and value blink

Eerie Interlude

Eerie Interlude

2W

Instant

Mass flicker for protection

Archaeomancer

Archaeomancer

2UU

Creature — Human Wizard

Recover value spells

Blind Obedience

Blind Obedience

1W

Enchantment

Slows down opponents and extorts

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Commander protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Commander protection

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.