Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

A 'Wall' of bureaucracy themed deck that uses forced combat and political restrictions to control the board, much like a marketing proposal.

100 cards$372.12 totalApr 13, 202630 views

Prompt: Hello http://edhdeckbuilder.com, I hope you’re doing well. I came across your business online and thought you might be interested in improving your visibility and traffic on search engines. We specialize in helping businesses strengthen their online presence through effective SEO strategies. Once you share your target keywords and target market, I’ll send a full proposal. Warm regards, Asif

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Standard multi-color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Efficient color fixing for Blue and White

Izzet Signet

Izzet Signet

{2}

Artifact

Efficient color fixing for Blue and Red

Boros Signet

Boros Signet

{2}

Artifact

Efficient color fixing for Red and White

Talisman of Progress

Talisman of Progress

{2}

Artifact

Untapped mana production

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Untapped mana production

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped mana production

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and no maximum hand size

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates resources from opponents' actions

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Value-based resource fetching

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent advantage through taxes

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game value engine

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Restricts opponent options while filtering cards

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instants for strategic card selection

Ponder

Ponder

{U}

Sorcery

Low-cost deck manipulation

Preordain

Preordain

{U}

Sorcery

Low-cost deck manipulation

Brainstorm

Brainstorm

{U}

Instant

Classic Blue library control

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles the value of search engine results

Windfall

Windfall

{2}{U}

Sorcery

Resets the market for all players

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Late game resource refill

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Most efficient creature exile

Path to Exile

Path to Exile

{W}

Instant

Standard creature removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

The ultimate board reset

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Low cost board wipe for cluttered boards

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board control

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Deals with problematic non-land permanents

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Efficient artifact and enchantment hate

Aetherize

Aetherize

{3}{U}

Instant

Mass bounce for attacking creatures

Counterspell

Counterspell

{U}{U}

Instant

Generic denial for spells

Aura of Silence

Aura of Silence

{1}{W}{W}

Enchantment

Taxes and explodes opposing assets

Threats/Wincons

14 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Taxes opponents for trying to target you

Propaganda

Propaganda

{2}{U}

Enchantment

Themed deterrence against attacks

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

Taxing effect on a body

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Steadily builds an army over time

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternative win condition through 'strategic visibility'

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Creates threats from spells cast

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Rewards consistent protection with a flock of angels

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Turns card draw into a swarm

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Pain and draw combined

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Scales protection with enchantments

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Can copy Pramikon to lock down combat entirely

Archetype of Imagination

Archetype of Imagination

{4}{U}{U}

Enchantment Creature — Human Wizard

Gives your flyers the advantage of visibility

Baird, Steward of Argive

Baird, Steward of Argive

{2}{W}{W}

Legendary Creature — Human Soldier

Contributes to the pillowfort tax

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

Finisher that takes control of all competitors

Utility

13 cards
Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Limits opponent interactions during your turn

Teferi, Time Raveler

Teferi, Time Raveler

{1}{W}{U}

Legendary Planeswalker — Teferi

Controls the pace of the game

Smuggler's Share

Smuggler's Share

{2}{W}

Enchantment

Benefits from opponents exceeding market standards

Mystical Tutor

Mystical Tutor

{U}

Instant

Finds specific solutions (keywords)

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds critical infrastructure pieces

Venser, the Sojourner

Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

Blinks Pramikon to change combat directions

Brago, King Eternal

Brago, King Eternal

{2}{W}{U}

Legendary Creature — Spirit Noble

Resets the battlefield state every turn

Ghostway

Ghostway

{2}{W}

Instant

Protects the board from wipes

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Restores fallen assets to the field

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Early defense and card replacement

Gwafa Hazid, Profiteer

Gwafa Hazid, Profiteer

{1}{W}{U}

Legendary Creature — Human Rogue

Bribery to prevent attacks

Dissipation Field

Dissipation Field

{2}{U}{U}

Enchantment

Punishes anyone who breaks through the firewall

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Increases card flow for the whole market

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.