Pramikon, Sky Rampart art

Art by Richard Wright

Saved commander deck

Pramikon, Sky Rampart

Establish a defensive perimeter using 'stax' and 'pillow-fort' effects to redirect traffic, while slowly chipping away at opponents with incremental value.

100 cards$441.01 totalMay 7, 20262 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Pramikon, Sky Rampart

Pramikon, Sky Rampart

{U}{R}{W}

Legendary Creature — Wall

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana for early setup.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing.

Azorius Signet

Azorius Signet

{2}

Artifact

Reliable mana acceleration.

Izzet Signet

Izzet Signet

{2}

Artifact

Reliable mana acceleration.

Boros Signet

Boros Signet

{2}

Artifact

Reliable mana acceleration.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Untapped color fixing.

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Untapped color fixing.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped color fixing.

Thought Vessel

Thought Vessel

{2}

Artifact

Provides extra hand size and mana.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Taxing opponents for resources.

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Powerful passive card draw engine.

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card advantage.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting others.

Propaganda

Propaganda

{2}{U}

Enchantment

Forces payment for interaction.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Selection and card advantage.

Ponder

Ponder

{U}

Sorcery

Cheap top-deck manipulation.

Preordain

Preordain

{U}

Sorcery

Early game consistency.

Brainstorm

Brainstorm

{U}

Instant

Top-tier selection.

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles all card draw effects.

Nin, the Pain Artist

Nin, the Pain Artist

{U}{R}

Legendary Creature — Vedalken Wizard

Converts excess mana into cards.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single target creature removal.

Path to Exile

Path to Exile

{W}

Instant

Efficient exile removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile Red removal.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe.

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Removes nonland permanents without targeting.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board reset.

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Hits artifacts and enchantments.

Pongify

Pongify

{U}

Instant

Cheap blue creature removal.

Threats/Wincons

20 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Discourages attacking the player.

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Scales defense with enchantments.

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Creates an army of 4/4 tokens.

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternative win condition.

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Generates flying tokens from drawing.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Direct damage from drawing cards.

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Pings and draws repeatedly.

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Clones the commander to lock combat entirely.

Sakashima the Impostor

Sakashima the Impostor

{2}{U}{U}

Legendary Creature — Human Rogue

Extra copy of the commander.

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Provides lifelink and grows threats.

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Incremental token generation.

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Versatile token generator and finisher.

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces Monarch and tokens.

Stasis Snare

Stasis Snare

{1}{W}{W}

Enchantment

Flash speed removal and devotion.

Smite the Monstrous

Smite the Monstrous

{3}{W}

Instant

Removes large attackers.

Venser, the Sojourner

Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

Resets the commander's direction.

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Board control and tokens.

Sunbird's Invocation

Sunbird's Invocation

{5}{R}

Enchantment

Massive spell cascades.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals value from opponents.

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Dominant card advantage engine.

Utility

10 cards
Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Protects your turn from interruptions.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects the commander.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Secondary protection source.

Telepathy

Telepathy

{U}

Enchantment

Provides full information on opponents.

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows down aggressive strategies.

Authority of the Consuls

Authority of the Consuls

{W}

Enchantment

Prevents haste and gains life.

Wild Ricochet

Wild Ricochet

{2}{R}{R}

Instant

Defensive interaction and value.

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Limits opponent card draw.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency escape.

Counterspell

Counterspell

{U}{U}

Instant

Universal answer to threats.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.