
Art by Billy Christian
Saved commander deck
Power Pack
Fill the graveyard with powerful, high-impact instants and sorceries, then connect in combat with Power Pack to cheat them into play for free on your upkeep.
Prompt: Power Pack commander deck
Commander
1 cards
Power Pack
{1}{R}{G}{W}{U}Legendary Creature — Human Hero
Chosen commander for the requested strategy.
Ramp
11 cards
Cultivate
{2}{G}Sorcery
Sorcery ramp that helps smooth land drops and feeds the graveyard.

Kodama's Reach
{2}{G}Sorcery — Arcane
Sorcery ramp staple to thin deck and fix mana.

Bloom Tender
{1}{G}Creature — Elf Druid
Produces massive mana with a four-color commander.
Card Draw
9 cards
Brainstorm
{U}Instant
Low-cost instant cantrip that sets up topdeck and fuels graveyard.

Ponder
{U}Sorcery
Cheap sorcery cantrip that helps dig and enters the graveyard early.

Faithless Looting
{R}Sorcery
Discards huge instants and sorceries into the graveyard to hit with Power Pack.

Fact or Fiction
{3}{U}Instant
Instantly dumps spells into the graveyard while drawing cards.

Expressive Iteration
{U}{R}Sorcery
Top-tier value sorcery that fits the color identity.

Rhystic Study
{2}{U}Enchantment
Continuous card advantage engine throughout the game.

Windfall
{2}{U}Sorcery
Refills hand while filling graveyards with high-cost spells.
Removal
11 cards
Swords to Plowshares
{W}Instant
Premier single-target creature exile at instant speed.

Cyclonic Rift
{1}{U}Instant
Asymmetrical board wipe that can be cast free overloaded if tutored or recast normally.

Supreme Verdict
{1}{W}{W}{U}Sorcery
Uncounterable sweeper that resets the board safely.

Wear // Tear
{1}{R} // {W}Instant // Instant
Flexible artifact and enchantment removal in one card.

Dovin's Veto
{W}{U}Instant
Uncounterable interaction against opposing game-winning spells.

Fierce Guardianship
{2}{U}Instant
Free protection spell when Power Pack is on the field.
Threats/Wincons
22 cards
Time Warp
{3}{U}{U}Sorcery
Taking an extra turn for free off Power Pack snowballs into victory.

Temporal Manipulation
{3}{U}{U}Sorcery
Extra turn spell that doesn't exile itself naturally, perfect for looping.

Nexus of Fate
{5}{U}{U}Instant
Instant-speed extra turn threat to seize full control.

Expropriate
{7}{U}{U}Sorcery
Devastating high-cost sorcery to cast for free off Power Pack's trigger.

Sublime Epiphany
{4}{U}{U}Instant
Modal powerhouse instant that provides extreme utility when cast for free.

Storm Herd
{8}{W}{W}Sorcery
Game-ending swarm sorcery that can be cheated into play for zero mana.

Clone Legion
{7}{U}{U}Sorcery
High-mana sorcery that copies an opponent's entire board.

Mizzix's Mastery
{3}{R}Sorcery
Overload cast from hand or graveyard to trigger all spells at once.

Omniscience
{7}{U}{U}{U}Enchantment
Ultimate payoff enchantment allowing you to cast all spells for free.

Chandra's Ignition
{3}{R}{R}Sorcery
Wipes opposing boards using Power Pack's high power and trample.

Finest Hour
{2}{G}{W}{U}Enchantment
Grants an additional combat step to trigger Power Pack a second time.

Aurelia, the Warleader
{2}{R}{R}{W}{W}Legendary Creature — Angel
Grants extra combat phases to trigger Power Pack multiple times per turn.

Savage Beating
{3}{R}{R}Instant
Instant-speed extra combat spell that doubles Power Pack triggers.

Relentless Assault
{2}{R}{R}Sorcery
Sorcery providing another combat phase for Power Pack.

Approach of the Second Sun
{6}{W}Sorcery
Alternate win condition easily accessed and re-cast.

Archmage Emeritus
{2}{U}{U}Creature — Human Wizard
Draws cards whenever you cast your copied or free spells.

Kykar, Wind's Fury
{1}{U}{R}{W}Legendary Creature — Bird Wizard
Creates flying spirit tokens and ramp from all your noncreature spells.

Monastery Mentor
{2}{W}Creature — Human Monk
Generates a lethal monk army from continuous spellcasting.

Young Pyromancer
{1}{R}Creature — Human Shaman
Floods the board with tokens as you cast cheap instants and sorceries.

Talrand, Sky Summoner
{2}{U}{U}Legendary Creature — Merfolk Wizard
Creates 2/2 flying drakes off every instant and sorcery.

Whirlwind of Thought
{1}{U}{R}{W}Enchantment
Draws cards relentlessly off every noncreature spell.

Shark Typhoon
{5}{U}Enchantment
Generates massive flying sharks whenever you cast high-cost cheated spells.
Utility
6 cards
Lightning Greaves
{2}Artifact — Equipment
Provides shroud and extra protection for Power Pack.

Swiftfoot Boots
{2}Artifact — Equipment
Gives hexproof to ensure Power Pack connects safely in combat.

An Offer You Can't Refuse
{U}Instant
Cheap one-mana protection against opposing noncreature threats.

Swarm Intelligence
{6}{U}Enchantment
Duplicates all the big instants and sorceries you cast.

Thousand-Year Storm
{4}{U}{R}Enchantment
Chains copies of your spells to overwhelming effect.

Wilderness Reclamation
{3}{G}Enchantment
Untaps your lands at end of turn to leave interaction mana open.











































