Power Pack art

Art by Billy Christian

Saved commander deck

Power Pack

Fill the graveyard with powerful, high-impact instants and sorceries, then connect in combat with Power Pack to cheat them into play for free on your upkeep.

100 cards$363.44 totalSep 27, 202628 views

Prompt: Power Pack commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Power Pack

Power Pack

{1}{R}{G}{W}{U}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Color fixing and early mana ramp.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable two-mana ramp across four colors.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Searches up dual-type forest lands untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land tutoring into play untapped.

Farseek

Farseek

{1}{G}

Sorcery

Fixes your non-green colors smoothly.

Cultivate

Cultivate

{2}{G}

Sorcery

Sorcery ramp that helps smooth land drops and feeds the graveyard.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Sorcery ramp staple to thin deck and fix mana.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Provides all four colors on turn one.

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Produces massive mana with a four-color commander.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Completely fixes four-color mana requirements.

Card Draw

9 cards
Brainstorm

Brainstorm

{U}

Instant

Low-cost instant cantrip that sets up topdeck and fuels graveyard.

Ponder

Ponder

{U}

Sorcery

Cheap sorcery cantrip that helps dig and enters the graveyard early.

Preordain

Preordain

{U}

Sorcery

Smooths draws early and serves as an easy free cast later.

Faithless Looting

Faithless Looting

{R}

Sorcery

Discards huge instants and sorceries into the graveyard to hit with Power Pack.

Frantic Search

Frantic Search

{2}{U}

Instant

Discards big spells for free while untapping lands.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instantly dumps spells into the graveyard while drawing cards.

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

Top-tier value sorcery that fits the color identity.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Continuous card advantage engine throughout the game.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while filling graveyards with high-cost spells.

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile at instant speed.

Path to Exile

Path to Exile

{W}

Instant

Unconditional creature exile for one white mana.

Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent destruction at instant speed.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal that hits any threat.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Tucks any permanent into its owner's library.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe that can be cast free overloaded if tutored or recast normally.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board wipe that can be reused from the yard.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable sweeper that resets the board safely.

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Flexible artifact and enchantment removal in one card.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable interaction against opposing game-winning spells.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection spell when Power Pack is on the field.

Threats/Wincons

22 cards
Time Warp

Time Warp

{3}{U}{U}

Sorcery

Taking an extra turn for free off Power Pack snowballs into victory.

Temporal Manipulation

Temporal Manipulation

{3}{U}{U}

Sorcery

Extra turn spell that doesn't exile itself naturally, perfect for looping.

Nexus of Fate

Nexus of Fate

{5}{U}{U}

Instant

Instant-speed extra turn threat to seize full control.

Expropriate

Expropriate

{7}{U}{U}

Sorcery

Devastating high-cost sorcery to cast for free off Power Pack's trigger.

Sublime Epiphany

Sublime Epiphany

{4}{U}{U}

Instant

Modal powerhouse instant that provides extreme utility when cast for free.

Storm Herd

Storm Herd

{8}{W}{W}

Sorcery

Game-ending swarm sorcery that can be cheated into play for zero mana.

Clone Legion

Clone Legion

{7}{U}{U}

Sorcery

High-mana sorcery that copies an opponent's entire board.

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

Overload cast from hand or graveyard to trigger all spells at once.

Omniscience

Omniscience

{7}{U}{U}{U}

Enchantment

Ultimate payoff enchantment allowing you to cast all spells for free.

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

Wipes opposing boards using Power Pack's high power and trample.

Finest Hour

Finest Hour

{2}{G}{W}{U}

Enchantment

Grants an additional combat step to trigger Power Pack a second time.

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Grants extra combat phases to trigger Power Pack multiple times per turn.

Savage Beating

Savage Beating

{3}{R}{R}

Instant

Instant-speed extra combat spell that doubles Power Pack triggers.

Relentless Assault

Relentless Assault

{2}{R}{R}

Sorcery

Sorcery providing another combat phase for Power Pack.

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternate win condition easily accessed and re-cast.

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Draws cards whenever you cast your copied or free spells.

Kykar, Wind's Fury

Kykar, Wind's Fury

{1}{U}{R}{W}

Legendary Creature — Bird Wizard

Creates flying spirit tokens and ramp from all your noncreature spells.

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Generates a lethal monk army from continuous spellcasting.

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Floods the board with tokens as you cast cheap instants and sorceries.

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates 2/2 flying drakes off every instant and sorcery.

Whirlwind of Thought

Whirlwind of Thought

{1}{U}{R}{W}

Enchantment

Draws cards relentlessly off every noncreature spell.

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Generates massive flying sharks whenever you cast high-cost cheated spells.

Utility

6 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides shroud and extra protection for Power Pack.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives hexproof to ensure Power Pack connects safely in combat.

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Cheap one-mana protection against opposing noncreature threats.

Swarm Intelligence

Swarm Intelligence

{6}{U}

Enchantment

Duplicates all the big instants and sorceries you cast.

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Chains copies of your spells to overwhelming effect.

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Untaps your lands at end of turn to leave interaction mana open.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.