Phenax, God of Deception

Art by Ryan Barger

Commander deckBU

Phenax, God of Deception

Lock down the battlefield with potent interaction and high-toughness blockers, then weaponize your defenses to mill opponents out with Phenax and classic Dimir mill engines.

$434.84for all 100 cards at today’s prices
Built Nov 8, 202630 views

Asked for“interaction, control, mill”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

1
9
22
15
7
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp8
Card draw12
Interaction12
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 39B 24
39lands · rule of thumb 35–38
2.65average mana value (nonland)
$434.84whole deck, today

The list

Commander

1
Phenax, God of Deception

Phenax, God of Deception

3UB

Legendary Enchantment Creature — God

Chosen commander for the requested strategy.

Ramp

8
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana Dimir color fixer

Dimir Signet

Dimir Signet

2

Artifact

Signet providing reliable mana ramp

Talisman of Dominance

Talisman of Dominance

2

Artifact

Untapped Dimir mana rock

Thought Vessel

Thought Vessel

2

Artifact

Mana rock with no maximum hand size benefit

Mind Stone

Mind Stone

2

Artifact

Early ramp that cantrips late

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana acceleration

Worn Powerstone

Worn Powerstone

3

Artifact

Provides two colorless mana on curve

Card Draw

9
Rhystic Study

Rhystic Study

2U

Enchantment

Top-tier continuous card draw and tax

Mystic Remora

Mystic Remora

U

Enchantment

Early game explosive card advantage engine

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage and graveyard fueling

Windfall

Windfall

2U

Sorcery

Refills hand while milling each opponent

Drown in Dreams

Drown in Dreams

X2U

Instant

Scalable instant card draw and mill

Pull from Tomorrow

Pull from Tomorrow

XUU

Instant

Huge instant-speed card draw

Frantic Search

Frantic Search

2U

Instant

Free card filtering at instant speed

Visions of Beyond

Visions of Beyond

U

Instant

Ancestral Recall once any graveyard has 20 cards

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Draws on every instant or sorcery cast

Removal

12
Counterspell

Counterspell

UU

Instant

Standard premier two-mana counter

Drown in the Loch

Drown in the Loch

UB

Instant

Modal counterspell or creature kill powered by mill

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetric board wipe staple

Infernal Grasp

Infernal Grasp

1B

Instant

Cheap instant speed unconditional creature removal

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient board sweeper bypassing indestructible

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free counterspell protecting your commander

Swan Song

Swan Song

U

Instant

One-mana answer to noncreature threats

Negate

Negate

1U

Instant

Clean answer to opposing interaction or game-winners

Baleful Mastery

Baleful Mastery

3B

Instant

Exile removal for creatures or planeswalkers

Damnation

Damnation

2BB

Sorcery

Clean four-mana creature board wipe

Feed the Swarm

Feed the Swarm

1B

Sorcery

Dimir answer to problematic enchantments

Resculpt

Resculpt

1U

Instant

Exiles problematic artifacts and creatures

Threats/Wincons

20
Consuming Aberration

Consuming Aberration

3UB

Creature — Horror

Huge body that scales with graveyards and mills on cast

Ruin Crab

Ruin Crab

U

Creature — Crab

Consistent landfall mill with solid early toughness

Hedron Crab

Hedron Crab

U

Creature — Crab

Early drop providing repeatable landfall mill

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

Early mill that scales into a half-library wipe

Traumatize

Traumatize

3UU

Sorcery

Cuts target library in half immediately

Mind Grind

Mind Grind

XUB

Sorcery

Multiplayer X-spell mill finisher

Court of Cunning

Court of Cunning

1UU

Enchantment

Card advantage and 10-card mill per turn with monarch

Gorging Vulture

Gorging Vulture

2B

Creature — Bird

High-toughness flying blocker that fuels the board

Tree of Perdition

Tree of Perdition

3B

Creature — Plant

Massive 13 toughness for Phenax and drops opponent life to 13

Charix, the Raging Isle

Charix, the Raging Isle

2UU

Legendary Creature — Leviathan Crab

17 toughness body for massive single-tap milling

Wall of Frost

Wall of Frost

1UU

Creature — Wall

7 toughness defender that locks down attackers

Hover Barrier

Hover Barrier

2U

Creature — Illusion Wall

Cheap flying defender with 6 toughness

Mortivore

Mortivore

2BB

Creature — Lhurgoyf

Massive creature scaling from all milled creature cards

Sire of Stagnation

Sire of Stagnation

4UB

Creature — Eldrazi

Punishes opposing lands with exile mill and draw

Bruvac the Grandiloquent

Bruvac the Grandiloquent

2U

Legendary Creature — Human Advisor

Doubles all mill amounts for rapid wins

Tasha, the Witch Queen

Tasha, the Witch Queen

3UB

Legendary Planeswalker — Tasha

Planeswalker that casts spells milled from opponents

The Haunt of Hightower

The Haunt of Hightower

4BB

Legendary Creature — Vampire

Grows with each milled card and provides lifelink

Geth, Lord of the Vault

Geth, Lord of the Vault

4BB

Legendary Creature — Phyrexian Zombie

Reanimates milled artifacts and creatures while milling more

Memory Erosion

Memory Erosion

1UU

Enchantment

Passively mills opponents whenever they cast spells

Mesmeric Orb

Mesmeric Orb

2

Artifact

Devastating passive mill engine on untaps

Utility

11
Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

Allows tapping for Phenax immediately and untapping creatures

Intruder Alarm

Intruder Alarm

2U

Enchantment

Untaps entire board whenever creatures enter for massive mill

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protection and haste for your key creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection for Phenax or key millers

Animate Dead

Animate Dead

1B

Enchantment — Aura

Steals the best milled creature from any graveyard

Reanimate

Reanimate

B

Sorcery

Cheap recursion targeting opposing milled bombs

Bloodchief Ascension

Bloodchief Ascension

B

Enchantment

Turns each card milled into life loss and lifegain

Profane Tutor

Profane Tutor

Sorcery

Searches for your best control or mill pieces

Demonic Tutor

Demonic Tutor

1B

Sorcery

Unconditional tutor for any answer or win condition

Mindcrank

Mindcrank

2

Artifact

Combines with damage or Bloodchief Ascension for lethal mill

Scheming Symmetry

Scheming Symmetry

B

Sorcery

Tutors your best card while setting up an opponent to be milled

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 15x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.