Phenax, God of Deception

Art by Ryan Barger

Commander deckBU

Phenax, God of Deception

Control the board using counterspells, efficient removal, and board wipes while assembling fast mill combos like Eater of the Dead, Mindcrank with Bloodchief Ascension, or Bruvac with Maddening Cacophony to instantly eliminate opponents.

$548.98for all 100 cards at today’s prices
Built Oct 22, 202643 views

Asked for“mill, wincons, quick win, control”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

12
21
13
7
5
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw12
Interaction13
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 39B 24
37lands · rule of thumb 35–38
2.76average mana value (nonland)
$548.98whole deck, today

The list

Commander

1
Phenax, God of Deception

Phenax, God of Deception

3UB

Legendary Enchantment Creature — God

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format-defining staple mana rock

Arcane Signet

Arcane Signet

2

Artifact

efficient dual-color mana fixer

Dimir Signet

Dimir Signet

2

Artifact

cheap two-mana guild ramp

Talisman of Dominance

Talisman of Dominance

2

Artifact

untapped two-mana color ramp

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles for a card later

Thought Vessel

Thought Vessel

2

Artifact

mana rock that removes maximum hand size

Fellwar Stone

Fellwar Stone

2

Artifact

low-cost mana ramp

Liquimetal Torque

Liquimetal Torque

2

Artifact

flexible two-mana artifact ramp

Worn Powerstone

Worn Powerstone

3

Artifact

provides burst mana for expensive mill spells

Dark Ritual

Dark Ritual

B

Instant

enables fast explosive combo turns

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

premier recurring card draw engine

Mystic Remora

Mystic Remora

U

Enchantment

early-game card advantage powerhouse

Windfall

Windfall

2U

Sorcery

refills hand while milling discarded cards

Notion Thief

Notion Thief

2UB

Creature — Human Rogue

locks down enemy draw steps and draws a full grip

Brainstorm

Brainstorm

U

Instant

efficient instant-speed cantrip selection

Ponder

Ponder

U

Sorcery

digs deep for combo pieces or interaction

Preordain

Preordain

U

Sorcery

smooths draws and sets up upcoming turns

Fact or Fiction

Fact or Fiction

3U

Instant

instant card selection that fills the graveyard

Night's Whisper

Night's Whisper

1B

Sorcery

unconditional two-mana card draw

Frantic Search

Frantic Search

2U

Instant

filters cards for free at instant speed

Removal

12
Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetric board wipe staple

Toxic Deluge

Toxic Deluge

2B

Sorcery

cheap mass creature removal that bypasses indestructible

Drown in the Loch

Drown in the Loch

UB

Instant

counterspell or creature removal fueled by mill

Counterspell

Counterspell

UU

Instant

staple two-mana universal answer

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection while commander is out

Force of Negation

Force of Negation

1UU

Instant

free defensive countermagic against opposing threats

Swan Song

Swan Song

U

Instant

efficient one-mana interaction for critical spells

Infernal Grasp

Infernal Grasp

1B

Instant

unconditional instant spot removal

Feed the Swarm

Feed the Swarm

1B

Sorcery

answers problematic enchantments in Dimir

Damnation

Damnation

2BB

Sorcery

clean four-mana board wipe

Deadly Rollick

Deadly Rollick

3B

Instant

free instant exile removal

Baleful Mastery

Baleful Mastery

3B

Instant

cheap exile removal for creatures and planeswalkers

Threats/Wincons

22
Mindcrank

Mindcrank

2

Artifact

combos with Duskmantle Guildmage or Bloodchief Ascension for an instant win

Bloodchief Ascension

Bloodchief Ascension

B

Enchantment

deadly drain engine that instantly wins with Mindcrank

Duskmantle Guildmage

Duskmantle Guildmage

UB

Creature — Human Wizard

activates infinite mill and life loss combo with Mindcrank

Eater of the Dead

Eater of the Dead

4B

Creature — Horror

untaps itself repeatedly with Phenax to instantly mill all opponents

Bruvac the Grandiloquent

Bruvac the Grandiloquent

2U

Legendary Creature — Human Advisor

doubles mill to instantly empty libraries with half-library mill effects

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

kicked mode instantly mills entire libraries alongside Bruvac

Terisian Mindbreaker

Terisian Mindbreaker

7

Artifact Creature — Juggernaut

mills half of target player's library on attack

Traumatize

Traumatize

3UU

Sorcery

mills half of an opponent's deck for a quick knockout with Bruvac

Cut Your Losses

Cut Your Losses

4UU

Sorcery

casualty spell that can mill two opponents out with Bruvac

Tree of Perdition

Tree of Perdition

3B

Creature — Plant

massive toughness for Phenax mill and sets opponent life to thirteen

Charix, the Raging Isle

Charix, the Raging Isle

2UU

Legendary Creature — Leviathan Crab

seventeen toughness creature to mill massive chunks with Phenax

Consuming Aberration

Consuming Aberration

3UB

Creature — Horror

grows astronomically from graveyards and mills on every spell cast

Ruin Crab

Ruin Crab

U

Creature — Crab

consistent low-cost mill trigger for all opponents

Hedron Crab

Hedron Crab

U

Creature — Crab

early drop that turns land drops into steady mill

Mesmeric Orb

Mesmeric Orb

2

Artifact

passively mills players for untapping their permanents

Court of Cunning

Court of Cunning

1UU

Enchantment

introduces monarch and mills ten cards per opponent each upkeep

Fraying Sanity

Fraying Sanity

2U

Enchantment — Aura Curse

doubles cards put into target graveyard each turn

The Haunt of Hightower

The Haunt of Hightower

4BB

Legendary Creature — Vampire

grows massive from mill and provides lifelink

Nemesis of Reason

Nemesis of Reason

3UB

Creature — Leviathan Horror

mills ten cards whenever it attacks

Guiltfeeder

Guiltfeeder

3BB

Creature — Horror

converts loaded opponent graveyards into fatal unblockable life loss

Sire of Stagnation

Sire of Stagnation

4UB

Creature — Eldrazi

punishes opponent land drops with exile and card advantage

Zellix, Sanity Flayer

Zellix, Sanity Flayer

2U

Legendary Creature — Horror

creates a steady army of horror tokens off creature mills

Utility

8
Demonic Tutor

Demonic Tutor

1B

Sorcery

premier tutor to locate any combo piece

Vampiric Tutor

Vampiric Tutor

B

Instant

instant speed tutor to topdeck required answers or wincons

Mystical Tutor

Mystical Tutor

U

Instant

fetches key counterspells or mill sorceries like Maddening Cacophony

Muddle the Mixture

Muddle the Mixture

UU

Instant

transmutes directly for Mindcrank or Duskmantle Guildmage

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives haste and shroud to combo creatures like Eater of the Dead

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects key combo creatures and grants haste

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

lets high toughness creatures tap to mill immediately

Propaganda

Propaganda

2U

Enchantment

slows down aggressive attacks while setting up the combo

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.