Phelddagrif art

Art by Amy Weber

Saved commander deck

Phelddagrif

Phelddagrif is the politest killer in Magic: every activation gifts an opponent a Hippo, life, or a card — and pumps him. Hand out Howling Piles and Temple Bells so everyone loves you, hide behind Propaganda and Ghostly Prison so no one attacks the nice player, and quietly build a token army. When the table is fat and happy, cast Craterhoof Behemoth or Overrun and the hugs become very, very final.

✦ Hand-built by Claude100 cards$111.17 totalJul 20, 20264 views

Prompt: A Bant group-hug deck: give every opponent cards, life, and Hippo tokens, keep yourself safe with taxes, then win out of nowhere with a token flood and Craterhoof Behemoth.

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Phelddagrif

Phelddagrif

{1}{G}{W}{U}

Legendary Creature — Phelddagrif

Phelddagrif hands every opponent a Hippo, two life, and a card — and grows a +1/+1 counter every time you do. Be the table's best friend right up until the turn you overrun them all.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Two colorless mana to start hugging sooner.

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes toward your commander's colors.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Mana in whatever colors opponents are making.

Azorius Signet

Azorius Signet

{2}

Artifact

White-blue mana fixing.

Simic Signet

Simic Signet

{2}

Artifact

Blue-green mana fixing.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Green-white mana fixing.

Cultivate

Cultivate

{2}{G}

Sorcery

Ramp and a land in hand.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Two lands onto the battlefield.

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Ramp dork that trades itself for a land.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Cheap WU mana on a tap.

Card Draw

11 cards
Howling Mine

Howling Mine

{2}

Artifact

Everyone draws an extra card — including you. The group-hug flagship.

Temple Bell

Temple Bell

{3}

Artifact

Anyone may draw; you usually draw most.

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact

Fills everyone's hand and mills the greedy.

Otherworld Atlas

Otherworld Atlas

{4}

Artifact

Put a counter on each card in everyone's hand, then draw them.

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash: everyone draws an extra card each turn.

Mind's Eye

Mind's Eye

{5}

Artifact

Draw three whenever an opponent draws into a full hand.

Winds of Rebuke

Winds of Rebuke

{1}{U}

Instant

Draw two and bounce a threat — instant-speed reset.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Your own reliable refill when the hug isn't enough.

Windfall

Windfall

{2}{U}

Sorcery

Everyone ditches their hand and draws to match — chaos you can steer.

Ponder

Ponder

{U}

Sorcery

Cheap cantrip that digs for your finisher.

Preordain

Preordain

{U}

Sorcery

Scry then draw — smooths your draws.

Removal

7 cards
Propaganda

Propaganda

{2}{U}

Enchantment

Make them pay to attack you — hug from behind a wall.

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Same tax, keeps you off the menu.

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

The more enchantments you run, the safer you are.

Beast Within

Beast Within

{2}{G}

Instant

Turn their worst permanent into a 3/3 gift.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Exile a creature; the life is just another gift.

Path to Exile

Path to Exile

{W}

Instant

Exile a creature and hand them a land — very on-brand.

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Vote their best permanents into exile.

Threats/Wincons

16 cards
Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

The secret: overrun the whole token army you've been building.

Overrun

Overrun

{2}{G}{G}{G}

Sorcery

The other secret. Trample the table.

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Your tokens are bigger and sturdier than they look.

Collective Blessing

Collective Blessing

{3}{G}{G}{W}

Enchantment

Your creatures are +3/+3. All of them. Forever.

Hornet Queen

Hornet Queen

{4}{G}{G}{G}

Creature — Insect

Flood the board with flying deathtouch insects.

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Make a Human token every time you attack.

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

Make any number of tokens at instant speed — the surprise finisher.

Kamahl, Fist of Krosa

Kamahl, Fist of Krosa

{4}{G}{G}

Legendary Creature — Human Druid

Turns all your lands into 1/1 creatures for one gigantic swing.

Finale of Revelation

Finale of Revelation

{X}{U}{U}

Sorcery

Draw huge, then take an extra turn with the army you built.

March of the Multitudes

March of the Multitudes

{X}{G}{W}{W}

Instant

Instant-speed army of 2/2 soldiers — the surprise finisher.

Emmara, Soul of the Accord

Emmara, Soul of the Accord

{G}{W}

Legendary Creature — Elf Cleric

Make a Soldier token every time you cast a spell.

Trostani, Selesnya's Voice

Trostani, Selesnya's Voice

{G}{G}{W}{W}

Legendary Creature — Dryad

Populate your tokens and gain a pile of life.

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

A flood of Plant tokens that grow with your lands.

Call the Coppercoats

Call the Coppercoats

{2}{W}

Instant

Instant-speed army equal to their creatures.

Rootborn Defenses

Rootborn Defenses

{2}{W}

Instant

Populate and make your team indestructible for a turn.

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Landfall tokens that snowball into a Zetalpa.

Utility

3 cards
Beacon of Immortality

Beacon of Immortality

{5}{W}

Instant

Double someone's life — a hug with upside.

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Draw whenever a creature enters if they'll pay.

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Every land makes a token — slow flood into a finisher.

Lands

52 cards
Command Tower

Command Tower

Land

Taps for any color in your commander's identity.

Seaside Citadel

Seaside Citadel

Land

Bant tri-land, enters tapped.

Fabled Passage

Fabled Passage

Land

Fetches a basic and flips into a real land later.

Bant Panorama

Bant Panorama

Land

Sacrifices to fetch any Bant basic — fixes the colors.

Exotic Orchard

Exotic Orchard

Land

Makes whatever colors opponents make.

Evolving Wilds

Evolving Wilds

Land

Fetch a basic and thin the deck.

Terramorphic Expanse

Terramorphic Expanse

Land

Fetch a basic and thin the deck.

Reliquary Tower

Reliquary Tower

Land

No hand-size cap from all the group-hug draw.

Rogue's Passage

Rogue's Passage

Land

An unblockable finisher when they're busy hugging back.

Temple of the False God

Temple of the False God

Land

Five colorless once you're established.

Plains

Plains 14x

Basic Land — Plains

Island

Island 14x

Basic Land — Island

Forest

Forest 14x

Basic Land — Forest