Phelddagrif art

Art by Amy Weber

Saved commander deck

Phelddagrif

Grant opponents resources to gain favors while setting up pillow-fort defenses. Win via alternate conditions like Approach of the Second Sun or forced draw effects.

100 cards$202.88 totalJul 26, 20267 views

Prompt: A Phelddagrif Bant group-hug deck: give every opponent cards, life, and Hippo tokens, keep yourself safe with taxes, then win out of nowhere, multible win condions and round about 1/3 lands

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Phelddagrif

Phelddagrif

{1}{G}{W}{U}

Legendary Creature — Phelddagrif

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal mana producer and format staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for Bant

Simic Signet

Simic Signet

{2}

Artifact

Mana acceleration and fixing

Selesnya Signet

Selesnya Signet

{2}

Artifact

Mana acceleration and fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Mana acceleration and fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Taps for colors opponents have, fitting for group hug

Cultivate

Cultivate

{2}{G}

Sorcery

Basic land acceleration and smoothing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Essential deck thinning and mana ramp

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Allows holding up mana for Phelddagrif abilities every turn

Growth Spiral

Growth Spiral

{G}{U}

Instant

Cantrip with land acceleration

Dictate of Karametra

Dictate of Karametra

{3}{G}{G}

Enchantment

Doubles mana for everyone while having flash for personal benefit

Tempt with Discovery

Tempt with Discovery

{3}{G}

Sorcery

Politically powerful land search

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Ramp that provides infinite hand size

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp that provides infinite hand size

Card Draw

8 cards
Howling Mine

Howling Mine

{2}

Artifact

Classic group hug card draw engine

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash card draw that benefits the whole table

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact

Allows all players to draw or mills in the late game

Jace Beleren

Jace Beleren

{1}{U}{U}

Legendary Planeswalker — Jace

Political tool that can let everyone draw

Well of Ideas

Well of Ideas

{5}{U}

Enchantment

Personal card advantage that still benefits opponents

Kami of the Crescent Moon

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

Consistent extra draw on a body

Minds Aglow

Minds Aglow

{U}

Sorcery

Massive symmetrical draw potential

Rites of Flourishing

Rites of Flourishing

{2}{G}

Enchantment

Provides extra lands and cards to accelerate the table

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premiere single target removal

Path to Exile

Path to Exile

{W}

Instant

Efficient exiling removal

Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

Universal removal that gives a compensation token

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe to reset the table

Whelming Wave

Whelming Wave

{2}{U}{U}

Sorcery

Mass creature bounce to clear tokens

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe for any permanent type

Aetherize

Aetherize

{3}{U}

Instant

Defensive bounce for attacking creatures and tokens

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

The best mass removal spell in blue

Krosan Grip

Krosan Grip

{2}{G}

Instant

Uninterrupted artifact/enchantment removal

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

Clears small tokens while building your board

Threats/Wincons

11 cards
Collective Blessing

Collective Blessing

{3}{G}{G}{W}

Enchantment

Makes your small creatures formidable threats

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Primary win condition in a high-draw deck

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Safety net for self-mill and hyper-draw strategies

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Turns card drawing into direct damage for opponents

The Council of Four

The Council of Four

{3}{W}{U}

Legendary Creature — Human Noble

Generates value from opponent draws and spells

Triskaidekaphile

Triskaidekaphile

{1}{U}

Creature — Human Wizard

Alternative win condition based on hand size

Suture Priest

Suture Priest

{1}{W}

Creature — Phyrexian Cleric

Punishes opponents for the hippos you give them

Dingus Staff

Dingus Staff

{4}

Artifact

Synergizes with Hippo tokens being killed/board wiped

Hunted Phantasm

Hunted Phantasm

{1}{U}{U}

Creature — Spirit

High power unblockable that hugs an opponent with tokens

Hunted Lammasu

Hunted Lammasu

{2}{W}{W}

Creature — Lammasu

Efficient flyer that gives an opponent a token

Reins of Power

Reins of Power

{2}{U}{U}

Instant

Surprise win by trading creatures with an opponent

Utility

15 cards
Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

Creature-based taxation and pillow fort

Propaganda

Propaganda

{2}{U}

Enchantment

Taxing attackers to keep you safe

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Primary pillow fort defense layer

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Strongest taxation effect in high enchantment density

Crawlspace

Crawlspace

{3}

Artifact

Limits the number of hippo tokens that can attack you

Counterspell

Counterspell

{U}{U}

Instant

Classic protection for your win conditions

Swan Song

Swan Song

{U}

Instant

Cheap interaction fitting the bird token hug theme

Negate

Negate

{1}{U}

Instant

Reliable non-creature spell interaction

Venser's Journal

Venser's Journal

{5}

Artifact

Infinite hand size and massive life gain

Spellbook

Spellbook

{0}

Artifact

Zero mana infinite hand size support

Selvala, Explorer Returned

Selvala, Explorer Returned

{1}{G}{W}

Legendary Creature — Elf Scout

Political ramp and card draw for everyone

Gluntch, the Bestower

Gluntch, the Bestower

{1}{G}{W}

Legendary Creature — Jellyfish

Newer group hug staple for gifts

Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

{W}{U}

Legendary Creature — Rabbit Wizard

Symmetrical draw and lifegain on a stick

Braids, Conjurer Adept

Braids, Conjurer Adept

{2}{U}{U}

Legendary Creature — Human Wizard

Lets everyone drop big permanents for chaos and fun

Noble Benefactor

Noble Benefactor

{2}{U}

Creature — Human Cleric

Lets everyone tutor for a card when it dies

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.