Pharaoh Rama-Tut art

Art by Anastasia Balakchina

Saved commander deck

Pharaoh Rama-Tut

Cast cheap noncreature spells to repeatedly trigger Pharaoh Rama-Tut's connive ability, sculpting your hand while growing your commander into a lethal voltron threat supported by spellslinger token generators.

100 cards$275.63 totalSep 22, 20265 views

Prompt: Pharaoh Rama-Tut commander deck

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Commander

1 cards
Pharaoh Rama-Tut

Pharaoh Rama-Tut

{4}{U}

Legendary Creature — Human Noble Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient artifact mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

Ramps early and can be cashed in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes maximum hand size

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

Reduces the cost of all blue spells to accelerate connive chains

Midnight Clock

Midnight Clock

{2}{U}

Artifact

Provides mana and eventually refills the hand and reshuffles the graveyard

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramps mana while buffing your blue attackers and tokens

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap, reliable two-mana artifact ramp

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Fetches an island directly onto the battlefield

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Two-mana rock with utility synergy

Card Draw

10 cards
Brainstorm

Brainstorm

{U}

Instant

Cheap noncreature cantrip to manipulate the top of the library and trigger connive

Ponder

Ponder

{U}

Sorcery

Excellent card selection on a cheap noncreature spell

Preordain

Preordain

{U}

Sorcery

Filters card draw smoothly while triggering Rama-Tut

Consider

Consider

{U}

Instant

Instant-speed cantrip that fuels the graveyard for spell payoffs

Opt

Opt

{U}

Instant

Efficient instant-speed card selection

Frantic Search

Frantic Search

{2}{U}

Instant

Effectively free noncreature spell that digs deep and synergizes with discard

Windfall

Windfall

{2}{U}

Sorcery

Refills the hand and punishes opponent card advantage

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Draws a card whenever you cast an instant or sorcery

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Rewards casting interaction on opponents' turns with extra card draw

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles every card drawn, including from connive triggers

Removal

11 cards
Counterspell

Counterspell

{U}{U}

Instant

The gold-standard blue answer to any spell

Pongify

Pongify

{U}

Instant

One-mana instant-speed creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient one-mana answer to opposing threats

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles problematic creatures at instant speed

Resculpt

Resculpt

{1}{U}

Instant

Exiles an artifact or creature cleanly

Arcane Denial

Arcane Denial

{1}{U}

Instant

Flexible counterspell that replaces itself

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection spell when Rama-Tut is on the battlefield

Negate

Negate

{1}{U}

Instant

Dependable protection against noncreature spells and board wipes

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board reset that wins games

Aetherize

Aetherize

{3}{U}

Instant

Blows out aggressive combat attacks

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

One-mana counterspell for critical noncreature spells

Threats/Wincons

22 cards
Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates an army of 2/2 Drakes from noncreature spells

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Spits out flying Bird Illusion tokens on spell cast

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Creates scaling flying Shark tokens whenever noncreature spells are cast

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

Reduces spell costs and scales into a massive flying threat

Tolarian Terror

Tolarian Terror

{6}{U}

Creature — Serpent

Costs a single blue mana once the graveyard is loaded with spells

Cryptic Serpent

Cryptic Serpent

{5}{U}{U}

Creature — Serpent

Massive cheap beater that capitalizes on a spell-filled graveyard

Deekah, Fractal Theorist

Deekah, Fractal Theorist

{4}{U}

Legendary Creature — Human Wizard

Generates scaling Fractal tokens whenever you cast spells

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

Turns noncreature spells into Construct tokens and can recur spells later

Ominous Seas

Ominous Seas

{1}{U}

Enchantment

Converts frequent connive and draw triggers into 8/8 Kraken tokens

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

{3}{U}{U}

Creature — Insect Horror // Creature — Eldrazi Insect

Spawns Wizards and eventually flips into a massive board-wide buff

Minn, Wily Illusionist

Minn, Wily Illusionist

{1}{U}{U}

Legendary Creature — Gnome Wizard

Triggers on your second card drawn each turn to make scaling Illusions

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows rapidly from conniving and bursts into an army of Squids

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

Creates Tentacle tokens and grows larger with every card drawn

The Watcher in the Water

The Watcher in the Water

{3}{U}{U}

Legendary Creature — Kraken

Capitalizes on drawing cards during opponent turns to control the board and win

Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

{2}{U}

Creature — Human Wizard // Artifact

Creates Zombie tokens that transform into 3/3 beaters

Alandra, Sky Dreamer

Alandra, Sky Dreamer

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates flying Drakes whenever you draw two or more cards

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Uncounterable game-ending spell slinger that bounces opposing boards

Jin-Gitaxias // The Great Synthesis

Jin-Gitaxias // The Great Synthesis

{3}{U}{U}

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Doubles your noncreature artifacts/instants/sorceries and counters opponents' first spells

Chrome Host Seedshark

Chrome Host Seedshark

{2}{U}

Creature — Phyrexian Shark

Incubates scaling Phyrexian artifact creatures whenever noncreature spells resolve

Proft's Eidetic Memory

Proft's Eidetic Memory

{1}{U}

Legendary Enchantment

Removes maximum hand size and loads +1/+1 counters onto Rama-Tut

Wizard Class

Wizard Class

{U}

Enchantment — Class

Buffs your commander while removing hand limit and adding card draw

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Makes Rama-Tut huge for swift commander-damage knockouts

Utility

9 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Rama-Tut with shroud and gives haste to attack immediately

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste while allowing targeted buffs

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Grants trample, lifelink, and removes enemy hexproof/indestructible

Aqueous Form

Aqueous Form

{U}

Enchantment — Aura

Gives unblockable evasion and scrys with every attack

Slip Through Space

Slip Through Space

{U}

Sorcery

Cantrip that makes Rama-Tut unblockable to push through commander damage

Winged Boots

Winged Boots

{1}{U}

Artifact — Equipment

Grants flying and ward {4} for extreme layers of commander protection

Spellseeker

Spellseeker

{2}{U}

Creature — Human Wizard

Tutors up key low-cost instants and sorceries

Snapcaster Mage

Snapcaster Mage

{1}{U}

Creature — Human Wizard

Rebuys vital interaction or cantrips from the graveyard

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Alternate win condition if connive chains draw your entire library

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.