Peggy Carter, Secret Agent

Art by Michael MacRae

Commander deckW

Peggy Carter, Secret Agent

Equip and buff a single attacker with Exalted triggers and powerful equipment, leveraging Peggy Carter's indestructible granting to attack safely into opposing defenses while breaking symmetry with single-creature board wipes.

$495.48for all 100 cards at today’s prices
Built Sep 22, 202662 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

10
22
15
8
3
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw13
Interaction11
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 51
39lands · rule of thumb 35–38
2.65average mana value (nonland)
$495.48whole deck, today

The list

Commander

1
Peggy Carter, Secret Agent

Peggy Carter, Secret Agent

1W

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

format staple fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana artifact ramp

Marble Diamond

Marble Diamond

2

Artifact

reliable mono-white mana rock

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles in late game

Thought Vessel

Thought Vessel

2

Artifact

untapped mana rock with no hand size limit

Pearl Medallion

Pearl Medallion

2

Artifact

reduces the cost of all white spells

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

puts a basic Plains directly onto the battlefield

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

catches up on lands on an efficient body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

fetches a basic Plains onto the battlefield

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

steady card draw punishing opponent noncreature spells

Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

draws cards on equipment cast and enables free equips

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

draws a card whenever an aura or equipment is cast

Mask of Memory

Mask of Memory

2

Artifact — Equipment

draws two cards on successful solo combat damage

Rogue's Gloves

Rogue's Gloves

2

Artifact — Equipment

draws cards whenever equipped creature connects

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

efficient three-mana raw draw for three cards

The One Ring

The One Ring

4

Legendary Artifact

explosive colorless card advantage engine

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

draws cards whenever opponents search their libraries

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

punishes opponents for extra turns, extra draws, and attacks

Cut a Deal

Cut a Deal

2W

Sorcery

draws multiple cards at low mana cost

Removal

9
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana instant creature exile

Path to Exile

Path to Exile

W

Instant

unconditional one-mana instant exile

Generous Gift

Generous Gift

2W

Instant

versatile permanent removal at instant speed

Stroke of Midnight

Stroke of Midnight

2W

Instant

hits any noncreature permanent cleanly

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a threat from each opponent

Single Combat

Single Combat

3WW

Sorcery

leaves your solo attacker alive while decimating opponent boards

Divine Reckoning

Divine Reckoning

2WW

Sorcery

wraths everything except each player's best creature

Slash the Ranks

Slash the Ranks

3WW

Sorcery

destroys all creatures and planeswalkers except one commander

Austere Command

Austere Command

4WW

Sorcery

modular board wipe tailored to protect your current board state

Threats/Wincons

24
Sublime Archangel

Sublime Archangel

2WW

Creature — Angel

grants exalted to all your creatures, heavily boosting a solo attack

Battlegrace Angel

Battlegrace Angel

3WW

Creature — Angel

gives your solo attacker exalted and lifelink

Angelic Benediction

Angelic Benediction

3W

Enchantment

exalted trigger that also taps down a key blocker

Aven Squire

Aven Squire

1W

Creature — Bird Soldier

cheap exalted enabler with flying

Knight of Glory

Knight of Glory

1W

Creature — Human Knight

exalted two-drop with protection from black

Sigil of Valor

Sigil of Valor

2

Artifact — Equipment

massively buffs a creature attacking alone based on creature count

Silverblade Paladin

Silverblade Paladin

1WW

Creature — Human Knight

soulbonds to grant double strike to your solo threat

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

grants double strike to modified creatures and moves equipment

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

discounts equipment and wears them effectively

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

2W

Legendary Creature — Kor Scout

attaches all equipment and auras to your chosen attacker for free

Stoneforge Mystic

Stoneforge Mystic

1W

Creature — Kor Artificer

tutors any crucial equipment directly into hand

Open the Armory

Open the Armory

1W

Sorcery

tutors up key equipment or auras for your attacker

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

provides protection, hand disruption, and untaps lands

Sword of Fire and Ice

Sword of Fire and Ice

3

Artifact — Equipment

provides card draw, direct damage, and relevant protections

Sword of Forge and Frontier

Sword of Forge and Frontier

3

Artifact — Equipment

grants impulse draw and additional land drops on hit

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

grants trample and lifelink while removing opposing hexproof/indestructible

Commander's Plate

Commander's Plate

1

Artifact — Equipment

grants +3/+3 and protection from every color outside white

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

scales your attacker's power enormously based on land count

Hammer of Nazahn

Hammer of Nazahn

4

Legendary Artifact — Equipment

free equipment attachment and persistent indestructible protection

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

massive +10/+10 power and toughness boost for one-shot potential

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to keep your attacker safe

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-cost equip providing immediate haste and shroud

Kaldra Compleat

Kaldra Compleat

7

Legendary Artifact — Equipment

exiles opposing blockers and provides massive stats and trample

Silent Arbiter

Silent Arbiter

4

Artifact Creature — Construct

forces all players to attack and block with only one creature

Utility

8
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

grants targeted protection from colors on demand

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects attackers and enables unblockable attacks against colored cards

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out against all board wipes and interaction

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection spell while controlling your commander

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

shuts down opponent interaction during your turn completely

Spirit Mantle

Spirit Mantle

1W

Enchantment — Aura

grants complete protection from creatures so attacks can never be blocked

Unquestioned Authority

Unquestioned Authority

2W

Enchantment — Aura

cantrips on entry and makes your attacker fully unblockable

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

grants double strike to any creature attacking alone

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 34x

Basic Land — Plains

Basic land allocated from mana pip counts.