Pavel Chekov, First Posting

Art by Matt Stewart

Commander deckGU

Pavel Chekov, First Posting

Leverage Pavel Chekov's Abundance-style replacement effect to guarantee consecutive land drops or continuous gas, fueling massive landfall engines and game-ending Simic threats.

$425.29for all 100 cards at today’s prices
Built Nov 15, 20263 views

Asked for“Pavel Chekov, First Posting commander deck”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

10
19
14
4
5
6
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp26
Card draw14
Interaction10
↳ board wipes1
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 23G 53
38lands · rule of thumb 35–38
3.10average mana value (nonland)
$425.29whole deck, today

The list

Commander

1
Pavel Chekov, First Posting

Pavel Chekov, First Posting

2GU

Legendary Creature — Human Pilot

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient Simic color fixing and acceleration

Simic Signet

Simic Signet

2

Artifact

Reliable two-mana ramp

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Untapped dual-color mana rock

Farseek

Farseek

1G

Sorcery

Fetches typed dual lands to accelerate your curve

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches a Forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

Efficient untapped Forest ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Sacrifice ramp creature that triggers landfall

Cultivate

Cultivate

2G

Sorcery

Puts a land into play and one into hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Dependable double land ramp spell

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Consistent card draw triggers Chekov to dig for whatever card type is needed

Mystic Remora

Mystic Remora

U

Enchantment

Explosive early-game card selection and advantage

Brainstorm

Brainstorm

U

Instant

Can be converted into three selective digs with Pavel

Ponder

Ponder

U

Sorcery

Cheap cantrip that triggers Chekov's replacement

Preordain

Preordain

U

Sorcery

High quality cantrip filtering and draw trigger

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage digging deep into the deck

Sylvan Library

Sylvan Library

1G

Enchantment

Draw extra cards each upkeep and convert them to chosen card types

Windfall

Windfall

2U

Sorcery

Massive draw refill to sculpt the exact mix of lands and spells

Harmonize

Harmonize

2GG

Sorcery

Pure green card draw to replace with selective tutoring

Frantic Search

Frantic Search

2U

Instant

Digs two cards deep for zero net mana

Removal

10
Counterspell

Counterspell

UU

Instant

Baseline unconditional countermagic

Swan Song

Swan Song

U

Instant

Cheap interaction against noncreature game-winners

Negate

Negate

1U

Instant

Efficient answer to board wipes and planeswalkers

Pongify

Pongify

U

Instant

Instant-speed targeted creature destruction for one mana

Rapid Hybridization

Rapid Hybridization

U

Instant

Single-mana creature removal

Reality Shift

Reality Shift

1U

Instant

Exiles troublesome creatures at instant speed

Beast Within

Beast Within

2G

Instant

Universal permanent destruction

Resculpt

Resculpt

1U

Instant

Exiles an artifact or creature cleanly

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical board wipe to clear away opposing defenses

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Shuts down opposing commanders or problem permanents

Threats/Wincons

22
Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

Loops with Pavel to repeatedly draw guaranteed lands and gain life

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

Provides extra land plays and draws cards on landfall

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Generates huge bursts of mana from guaranteed land drops

Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponentially multiplies tokens with consistent land drops

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates an army of Plant tokens and buffs them via landfall

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

Generates 4/4 Beast tokens with each land played

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Incredible synergy with Pavel to put endless lands onto the battlefield

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Landfall generates Treasures or Food for endless mana and sustain

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Investigates on landfall, turning Clues into nonland gas via Chekov

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

Steals opponents' best creatures with every land drop

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

Huge reach threat that scales with lands and recurs from graveyard

Ulvenwald Hydra

Ulvenwald Hydra

4GG

Creature — Hydra

Grows massive with lands and tutors any land directly into play

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

Creates 3/3 Badgers on landfall and grows with land count

Nissa, Resurgent Animist

Nissa, Resurgent Animist

2G

Legendary Creature — Elf Scout

Adds mana and tutors Elves or Elementals on second land drops

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Returns lands and creates 5/3 Elementals when lands hit graveyard

Kodama of the East Tree

Kodama of the East Tree

4GG

Legendary Creature — Spirit

Cheats permanents and lands into play for massive tempo

Scapeshift

Scapeshift

2GG

Sorcery

Triggers massive bursts of landfall in a single turn

Finale of Devastation

Finale of Devastation

XGG

Sorcery

Tutors any creature threat and closes games with pumped attackers

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Decisive game-ending overrun effect for token swarms

Nissa, Vital Force

Nissa, Vital Force

3GG

Legendary Planeswalker — Nissa

Ultimate emblem draws cards on every land drop forever

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

Quickly turns token armies into lethal combat threats

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Finisher that pumps team based on your largest landfall creature

Utility

9
Exploration

Exploration

G

Enchantment

Allows extra land drops to utilize all guaranteed lands

Burgeoning

Burgeoning

G

Enchantment

Drops lands on opponents' turns when your hand is full of lands

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Enables two extra land drops every turn

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Grants extra land drops and deck information

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

Provides an extra land drop and becomes an efficient body

Druid Class

Druid Class

1G

Enchantment — Class

Gives life gain on landfall, extra land drops, and a finisher

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board from sweepers and removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud for Pavel or high-value landfall threats

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof and haste protection for your engine creatures

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.