Patriot, Young Avenger art

Art by Aniekan Udofia

Saved commander deck

Patriot, Young Avenger

Equip Patriot to trigger his team-wide anthem while casting cheap equipment and noncreature token-producers to trigger prowess and swarm opponents with an aggressive Boros army.

100 cards$416.23 totalSep 27, 202625 views

Prompt: Patriot, Young Avenger commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Patriot, Young Avenger

Patriot, Young Avenger

{2}{R/W}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana staple to accelerate deployment

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana Boros color fixing

Boros Signet

Boros Signet

{2}

Artifact

Efficient guild mana rock

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Untapped two-mana rock in Boros colors

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost artifact ramp

Mind Stone

Mind Stone

{2}

Artifact

Ramp that cycles into a new card later

Marble Diamond

Marble Diamond

{2}

Artifact

White mana acceleration

Fire Diamond

Fire Diamond

{2}

Artifact

Red mana acceleration

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

Equipment that ramps basic lands when attacking

Card Draw

10 cards
Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

Draws on equipment cast and provides free equip costs

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Draws whenever an equipment spell is cast

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early creature that taxes opponents and draws cards

Akiri, Fearless Voyager

Akiri, Fearless Voyager

{1}{R}{W}

Legendary Creature — Kor Warrior

Draws cards for attacking with equipped creatures and offers protection

Wyleth, Soul of Steel

Wyleth, Soul of Steel

{1}{R}{W}

Legendary Creature — Human Warrior

Draws cards based on equipment attached to it

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Inexpensive equipment providing sustained card selection

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 tokens into massive card advantage

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Draws an extra card every turn a creature token is created

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Burst mana and impulse card advantage in one spell

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Triggers off token creation and low-mana creatures

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile at one mana

Path to Exile

Path to Exile

{W}

Instant

Unconditional cheap creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal for any threat

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Efficient catch-all nonland permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red instant-speed answer to any problem permanent

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Versatile two-for-one artifact and enchantment destruction

Dispatch

Dispatch

{W}

Instant

Exiles a creature for one mana under metalcraft

Abrade

Abrade

{1}{R}

Instant

Flexible cheap answer to small creatures or artifacts

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe that often costs only a single red mana

Single Combat

Single Combat

{3}{W}{W}

Sorcery

Keeps Patriot equipped while clearing away wide enemy boards

Threats/Wincons

24 cards
Stoneforge Mystic

Stoneforge Mystic

{1}{W}

Creature — Kor Artificer

Tutors the ideal equipment and cheats it into play

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

Reduces equipment costs and carries gear effectively

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

{2}{W}

Legendary Creature — Kor Scout

Attaches all equipment to Patriot for free each combat

Reyav, Master Smith

Reyav, Master Smith

{R}{W}

Legendary Creature — Dwarf Artificer

Gives equipped and enchanted creatures double strike

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

Moves equipment between creatures and grants double strike

Kemba, Kha Regent

Kemba, Kha Regent

{1}{W}{W}

Legendary Creature — Cat Cleric

Creates an army of Cat tokens boosted by Patriot's anthem

Leonin Warleader

Leonin Warleader

{2}{W}{W}

Creature — Cat Soldier

Attacks to spawn lifelink Cat tokens that benefit from Patriot's buff

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Creates attacking tokens each combat and scales with board size

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Produces an explosive Goblin swarm when boosted and attacking

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Generates attacking Soldiers and pumps the team via battle cry

Skyknight Vanguard

Skyknight Vanguard

{R}{W}

Creature — Human Knight

Low-cost flyer that generates attacking tokens each turn

Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

Protects your turns while creating an army of Soldier tokens

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

{1}{R}{W}

Legendary Creature — Human Soldier

Quickly generates an escalating army of attacking Gnome tokens

Goblin Rabblemaster

Goblin Rabblemaster

{2}{R}

Creature — Goblin Warrior

Creates hasty Goblins every turn to maximize the anthem

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Rebuys fallen equipment, low-cost creatures, and utility pieces

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants extra combat steps to maximize token swings and triggers

Bruenor Battlehammer

Bruenor Battlehammer

{2}{R}{W}

Legendary Creature — Dwarf Warrior

Provides a free equip each turn and buffs equipped attackers

Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

Massive +10/+10 power boost for Patriot or another threat

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Untaps lands, forces discards, and offers critical protections

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

Card advantage, extra land drops, and protection from red and green

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste to ensure Patriot survives and attacks

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-mana equip cost for immediate protection and haste

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Gives Patriot huge stat buffs and protection from non-Boros colors

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Grows massively as your token producers flood the battlefield

Utility

8 cards
Open the Armory

Open the Armory

{1}{W}

Sorcery

Cheap tutor for essential equipment or auras

Fighter Class

Fighter Class

{R}{W}

Enchantment — Class

Tutors an equipment, reduces equip costs, and forces favorable blocks

Forge Anew

Forge Anew

{2}{W}

Enchantment

Recurs equipment and equips at instant speed for free once per turn

Sigarda's Aid

Sigarda's Aid

{W}

Enchantment

Flashes in equipment and automatically attaches them for free

Boros Charm

Boros Charm

{R}{W}

Instant

Protects your entire board from wipes or provides double strike for lethal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate phased-out protection against all board sweeps and damage

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell when Patriot is on the board

Unfinished Business

Unfinished Business

{3}{W}{W}

Sorcery

Reanimates a key creature with up to two equipment attached immediately

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 17x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.