Patriot, Shield Wielder

Art by Vlad Petruchik

Commander deckW

Patriot, Shield Wielder

Deploy aggressive and evasive double-striking threats, then leverage Patriot's tap ability alongside untap artifacts to continuously grant them +2/+0 and hexproof to dominate combat safely.

$399.08for all 100 cards at today’s prices
Built Sep 22, 202666 views

Asked for“Patriot, Shield Wielder commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
14
19
9
4
3
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction11
↳ board wipes5
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 82
37lands · rule of thumb 35–38
3.29average mana value (nonland)
$399.08whole deck, today

The list

Commander

1
Patriot, Shield Wielder

Patriot, Shield Wielder

1W

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana acceleration

Marble Diamond

Marble Diamond

2

Artifact

reliable mana rock for mono-white

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles later

Pearl Medallion

Pearl Medallion

2

Artifact

reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches plains onto the battlefield

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

two-drop body that fetches a plains

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

keeps land drops consistent with opponents

Thought Vessel

Thought Vessel

2

Artifact

colorless ramp with no maximum hand size

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

early colorless land ramp

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature spells for cards

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

draws cards whenever opponents search their libraries

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from low-power creature entries

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady card draw for playing small creatures

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

pays one mana to draw when small creatures enter

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

rewards token generation with end-step draw

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

draws repeatedly off opponents' normal game actions

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws when casting Human Hero creatures sharing a type with Patriot

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst draw three for white

Cut a Deal

Cut a Deal

2W

Sorcery

draws three cards in a four-player game

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

versatile permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

instant speed tuck removal for any nonland permanent

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Wrath of God

Wrath of God

2WW

Sorcery

classic board wipe to reset unfavorable boards

Farewell

Farewell

4WW

Sorcery

modal mass exile to handle any problem board

Austere Command

Austere Command

4WW

Sorcery

flexible sweeper tailoring to the game state

Dismantling Wave

Dismantling Wave

2W

Sorcery

destroys key artifacts and enchantments across all opponents

Threats/Wincons

24
Mirran Crusader

Mirran Crusader

1WW

Creature — Human Knight

double strike doubles the +2/+0 power buff from Patriot

Skyhunter Skirmisher

Skyhunter Skirmisher

1WW

Creature — Cat Knight

flying double striker that synergizes aggressively with Patriot's buff

Silverblade Paladin

Silverblade Paladin

1WW

Creature — Human Knight

soulbonds to grant double strike to another attacker

Twinblade Paladin

Twinblade Paladin

3W

Creature — Human Knight

gains double strike and grows with life gain

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

spits out tokens each attack and hits hard with protection

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

massive early flying lifelink beater

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

myriad creates multiple threats with card draw and ramp triggers

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

battle cry boosts the team alongside attacking tokens

Sublime Archangel

Sublime Archangel

2WW

Creature — Angel

exalted stacks with Patriot's power buff for massive solo swings

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

grows the entire board whenever life is gained

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

evasive lifelink threat that becomes terrifying with hexproof

Lyra Dawnbringer

Lyra Dawnbringer

3WW

Legendary Creature — Angel

buffs angel threats and provides lifelink

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

evasive first strike lifelinker with high power output

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

reanimates key creatures and melds into a game-ending monster

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs key utility pieces and small attackers on attack

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

wipes opponent tokens and exponentially buffs the board

Akroma, Angel of Wrath

Akroma, Angel of Wrath

5WWW

Legendary Creature — Angel

loaded with combat keywords to close out games

Sephara, Sky's Blade

Sephara, Sky's Blade

4WWW

Legendary Creature — Angel

indestructibility lord for all flying threats

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

cheap first strike lifelinker that equips easily

Aerial Responder

Aerial Responder

1WW

Creature — Dwarf Soldier

reliable three-keyword attacker that loves +2/+0 buffs

Angel of Invention

Angel of Invention

3WW

Creature — Angel

anthems the team or generates flying blockers

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

makes your entire board indestructible

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

grants double strike to modified creatures and attaches equipment

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

steadily grows attackers before combat

Utility

8
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

grants color protection to safeguard your best creatures

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects threats from targeted removal or evasion blockers

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

allows Patriot to tap immediately and untaps him for multiple activations

Sting, the Glinting Dagger

Sting, the Glinting Dagger

2

Legendary Artifact — Equipment

untaps Patriot on each player's combat for continuous protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

provides haste and shroud to Patriot or key beaters

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives haste and hexproof to your critical creatures

Teferi's Protection

Teferi's Protection

2W

Instant

supreme board protection against all sweepers

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection spell while Patriot is in play

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.