Ovika, Enigma Goliath art

Art by Antonio José Manzanedo

Saved commander deck

Ovika, Enigma Goliath

Embrace the horrors of Duskmourn by casting eerie Room enchantments and unsettling noncreature spells to trigger Ovika, overwhelming your opponents with an unstoppable swarm of Nightmare tokens.

100 cards$82.71 totalSep 25, 202631 views

Prompt: I wan’t to play a blue/red deck with only mornebrume cards

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ovika, Enigma Goliath

Ovika, Enigma Goliath

{5}{U}{R}

Legendary Creature — Phyrexian Nightmare

Chosen commander for the requested strategy.

Ramp

8 cards
Sol Ring

Sol Ring

{1}

Artifact

Commander staple printed in Duskmourn Commander for explosive mana

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana color fixing from Duskmourn Commander

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cashed in for card draw later

Commander's Sphere

Commander's Sphere

{3}

Artifact

Provides both Izzet colors and can sacrifice itself for a card

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Puts a basic land directly onto the battlefield

Keys to the House

Keys to the House

{1}

Artifact

Duskmourn utility artifact that unlocks doors and fixes mana

Smoky Lounge // Misty Salon

Smoky Lounge // Misty Salon

{2}{R} // {3}{U}

Enchantment — Room // Enchantment — Room

Izzet Room that produces mana and eventually creates a flying token

Piggy Bank

Piggy Bank

{1}{R}

Artifact Creature — Boar Toy

Aggressive early creature that breaks into Treasure upon death

Card Draw

10 cards
Enduring Curiosity

Enduring Curiosity

{2}{U}{U}

Enchantment Creature — Cat Glimmer

Gives your attacking creatures coastal piracy triggers and returns as an enchantment

Entity Tracker

Entity Tracker

{2}{U}

Creature — Human Scout

Draws cards whenever an enchantment or Room triggers eerie

Glimmerburst

Glimmerburst

{3}{U}

Instant

Instant-speed card draw that also creates a Glimmer token

Brainstorm

Brainstorm

{U}

Instant

Cheap card filtering reprinted in Duskmourn Commander

Ponder

Ponder

{U}

Sorcery

Premier one-mana cantrip to smooth out draws

Fear of Missing Out

Fear of Missing Out

{1}{R}

Enchantment Creature — Nightmare

Rummages on entry and grants an extra combat step with delirium

Cursed Recording

Cursed Recording

{2}{R}{R}

Artifact

Stores spell copies and provides explosive value

Painter's Studio // Defaced Gallery

Painter's Studio // Defaced Gallery

{2}{R} // {1}{R}

Enchantment — Room // Enchantment — Room

Room that draws cards upon opening and buffs attackers

Underwater Tunnel // Slimy Aquarium

Underwater Tunnel // Slimy Aquarium

{U} // {3}{U}

Enchantment — Room // Enchantment — Room

Surveils on entry and cracks open to draw extra cards

Marina Vendrell's Grimoire

Marina Vendrell's Grimoire

{5}{U}

Legendary Artifact — Book

Massive card advantage engine from Duskmourn

Removal

11 cards
Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier red board wipe reprinted in Duskmourn Commander

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile spot removal that deals with any permanent

Pyroclasm

Pyroclasm

{1}{R}

Sorcery

Efficient sweeper against small token swarms

Chainsaw

Chainsaw

{1}{R}

Artifact — Equipment

Deals direct damage on entry and accumulates rev counters

Betrayer's Bargain

Betrayer's Bargain

{1}{R}

Instant

Flexible burn removal that can sacrifice a permanent to deal extra damage

Scorching Dragonfire

Scorching Dragonfire

{1}{R}

Instant

Exiles troubling creatures or planeswalkers

Get Out

Get Out

{U}{U}

Instant

Flexible counterspell that can also bounce permanents

Twist Reality

Twist Reality

{1}{U}{U}

Instant

Duskmourn counterspell with manifest dread utility

Unable to Scream

Unable to Scream

{U}

Enchantment — Aura

Blue aura that neutralizes dangerous enemy commanders

Glassworks // Shattered Yard

Glassworks // Shattered Yard

{2}{R} // {4}{R}

Enchantment — Room // Enchantment — Room

Room that burns a creature on entry and burns opponents when unlocked

Untimely Malfunction

Untimely Malfunction

{1}{R}

Instant

Modal spell that destroys artifacts, redirects spells, or prevents blocks

Threats/Wincons

22 cards
Abhorrent Oculus

Abhorrent Oculus

{2}{U}

Creature — Eye

Enormous flying menace that manifests dread on every opponent's turn

Overlord of the Floodpits

Overlord of the Floodpits

{3}{U}{U}

Enchantment Creature — Avatar Horror

Impending blue powerhouse that provides card selection and an evasive body

The Mindskinner

The Mindskinner

{U}{U}{U}

Legendary Enchantment Creature — Nightmare

Turns combat damage into massive mill to feed delirium

Screaming Nemesis

Screaming Nemesis

{2}{R}

Creature — Spirit

Punishes damage-dealers and permanently shuts off enemy life gain

Razorkin Needlehead

Razorkin Needlehead

{R}{R}

Creature — Human Assassin

Pings opponents whenever they draw cards

Enduring Courage

Enduring Courage

{2}{R}{R}

Enchantment Creature — Dog Glimmer

Grants haste and power boosts, returning as an enchantment if destroyed

Overlord of the Boilerbilges

Overlord of the Boilerbilges

{4}{R}{R}

Enchantment Creature — Avatar Horror

Impending red threat that hurls lightning on entry and attack

Norin, Swift Survivalist

Norin, Swift Survivalist

{R}

Legendary Creature — Human Coward

Allows your blocked creatures to exile and cast with impulse advantage

Fear of Impostors

Fear of Impostors

{1}{U}{U}

Enchantment Creature — Nightmare

Counterspell attached to an eerie enchantment creature

Fear of Failed Tests

Fear of Failed Tests

{4}{U}

Enchantment Creature — Nightmare

Enchantment creature that draws cards whenever an opponent draws their second card

Fear of Isolation

Fear of Isolation

{1}{U}

Enchantment Creature — Nightmare

Bounces your own Rooms or utility permanents to recast them for value

Fear of Falling

Fear of Falling

{3}{U}{U}

Enchantment Creature — Nightmare

Flying beater that punishes grounded opponents

Most Valuable Slayer

Most Valuable Slayer

{3}{R}

Creature — Human Warrior

First-striking combatant that grows stronger each combat

Razorkin Hordecaller

Razorkin Hordecaller

{4}{R}

Creature — Human Clown Berserker

Creates Gremlin tokens to widen your board presence

Hand That Feeds

Hand That Feeds

{1}{R}

Creature — Mutant

Menacing attacker that gets bonus power against tapped blockers

Diversion Specialist

Diversion Specialist

{3}{R}

Creature — Human Warrior

Impulse draws cards when your creatures deal combat damage

Vicious Clown

Vicious Clown

{2}{R}

Creature — Human Clown

Grows larger whenever you unlock new Room doors

Meat Locker // Drowned Diner

Meat Locker // Drowned Diner

{2}{U} // {3}{U}{U}

Enchantment — Room // Enchantment — Room

Locks down a threat early and opens up into card draw later

Bottomless Pool // Locker Room

Bottomless Pool // Locker Room

{U} // {4}{U}

Enchantment — Room // Enchantment — Room

Bounces an opposing creature and refills your hand

Ticket Booth // Tunnel of Hate

Ticket Booth // Tunnel of Hate

{2}{R} // {4}{R}{R}

Enchantment — Room // Enchantment — Room

Generates a Clown token and grants menace to attackers

Ghostly Keybearer

Ghostly Keybearer

{3}{U}

Creature — Spirit

Flying spirit that unlocks doors in your Rooms for free when it hits

Central Elevator // Promising Stairs

Central Elevator // Promising Stairs

{3}{U} // {2}{U}

Enchantment — Room // Enchantment — Room

Tutors Rooms and serves as an alternate win condition

Utility

8 cards
Ghost Vacuum

Ghost Vacuum

{1}

Artifact

Exiles problematic graveyards and brings them back under your control

Marvin, Murderous Mimic

Marvin, Murderous Mimic

{2}

Legendary Artifact Creature — Toy

Copies activated abilities of all your other creatures

Conductive Machete

Conductive Machete

{4}

Artifact — Equipment

Equipment that provides power buffs and manifests dread

Leyline of Resonance

Leyline of Resonance

{2}{R}{R}

Enchantment

Can start on the battlefield and copies single-target combat spells

Leyline of Transformation

Leyline of Transformation

{2}{U}{U}

Enchantment

Changes creature types to synergize with Nightmare and Horror mechanics

Turn Inside Out

Turn Inside Out

{R}

Instant

Combat trick that manifests dread when the targeted creature dies

Tunnel Surveyor

Tunnel Surveyor

{2}{U}

Creature — Human Detective

Explores the mansion upon entering to provide a Glimmer token

Clockwork Percussionist

Clockwork Percussionist

{R}

Artifact Creature — Monkey Toy

Hasty early drop that provides impulse card draw on departure

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 12x

Basic Land — Mountain

Basic land allocated from mana pip counts.