Ori, Plate Stacker

Art by Dmitry Burmak

Commander deckW

Ori, Plate Stacker

Ramp into Ori to wipe all opposing artifacts and enchantments while gaining life, then abuse blink engines and ETB doublers like Elesh Norn to lock down the board and win via lifegain payoffs and white finishers.

$525.07for all 100 cards at today’s prices
Built Sep 22, 202657 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
10
11
13
8
9
5
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction13
↳ board wipes6
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 74
37lands · rule of thumb 35–38
3.47average mana value (nonland)
$525.07whole deck, today

The list

Commander

1
Ori, Plate Stacker

Ori, Plate Stacker

5WW

Legendary Creature — Dwarf Bard

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

essential fast mana to cast expensive spells

Arcane Signet

Arcane Signet

2

Artifact

efficient mana acceleration

Marble Diamond

Marble Diamond

2

Artifact

steady white mana rock

Mind Stone

Mind Stone

2

Artifact

mana rock that can cycle in the late game

Thought Vessel

Thought Vessel

2

Artifact

provides colorless ramp with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches Plains directly onto the battlefield

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

early creature that catches up on land count

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

fetches Plains and matches opponents' ramp

Smothering Tithe

Smothering Tithe

3W

Enchantment

generates immense treasure value over time

Caged Sun

Caged Sun

6

Artifact

doubles white mana output to fuel high-cost commander casts

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature spells for cards

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

draws cards and gains life when opponents search libraries

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from small creature entries

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

converts small creature plays into fresh cards

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

draws cards when tokens enter the battlefield

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

consistent draw engine for low-power creature plays

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws cards when casting Bard or Dwarf spells

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst draw that allows political deals

Cut a Deal

Cut a Deal

2W

Sorcery

draws up to three cards for three mana

The One Ring

The One Ring

4

Legendary Artifact

protects life total and provides exponential card advantage

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

cheap exile removal for troublesome creatures

Generous Gift

Generous Gift

2W

Instant

flexible permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Get Lost

Get Lost

1W

Instant

efficient answer to creatures, enchantments, and planeswalkers

Wrath of God

Wrath of God

2WW

Sorcery

classic unconditional creature board wipe

Day of Judgment

Day of Judgment

2WW

Sorcery

clean four-mana creature sweeper

Farewell

Farewell

4WW

Sorcery

modal sweeper to clean up whatever Ori misses

Sunfall

Sunfall

3WW

Sorcery

exiles all creatures while creating an Incubator token

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

frequently costs only two mana to wipe large boards

Threats/Wincons

22
Sun Titan

Sun Titan

4WW

Creature — Giant

recurs cheap permanents and attacks aggressively

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

shrinks opponent boards while buffing your own

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

doubles Ori's ETB trigger while stopping opponent triggers

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

reanimates key threats and synergizes with blink

Reveillark

Reveillark

4W

Creature — Elemental

recurs small creatures on leaving the battlefield

Emeria Shepherd

Emeria Shepherd

5WW

Creature — Angel

turns land drops into permanent reanimation

Angel of the Ruins

Angel of the Ruins

5WW

Artifact Creature — Angel

plainscycling threat that exiles permanents on ETB

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

grows the board whenever Ori or soul sisters gain life

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

massive overrun finisher to close out games

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

generates attacking tokens every combat step

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

produces and buffs attacking soldier tokens

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

scales in power with creature count and makes tokens

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

silences opponents on your turn and builds an army

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

indestructible god that leverages Ori's lifegain to pump creatures

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

combos with Heliod, Sun-Crowned for an alternate win condition

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

creates indestructible 5/5 horses from lifegain triggers

Felidar Sovereign

Felidar Sovereign

4WW

Creature — Cat Beast

alternate win condition enabled by Ori's lifegain

Auriok Champion

Auriok Champion

WW

Creature — Human Cleric

gains life from creature entries and blocks efficiently

Soul Warden

Soul Warden

W

Creature — Human Cleric

constant trickle of lifegain from all creature entries

Soul's Attendant

Soul's Attendant

W

Creature — Human Cleric

fuels lifegain payoffs whenever creatures enter

Celestine, the Living Saint

Celestine, the Living Saint

4W

Legendary Creature — Human Warrior

reanimates creatures at end step scaling with life gained

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

pumps the entire team with counters on creature entries

Utility

9
Teleportation Circle

Teleportation Circle

3W

Enchantment

repeatedly blinks Ori to continuously blow up opposing boards

Conjurer's Closet

Conjurer's Closet

5

Artifact

end-step blink engine for Ori and ETB creatures

Ephemerate

Ephemerate

W

Instant

cheap rebound blink to re-trigger Ori's ETB

Cloudshift

Cloudshift

W

Instant

instant-speed blink to re-trigger Ori or dodge removal

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

versatile temporary exile for Ori or opposing permanents

Teferi's Protection

Teferi's Protection

2W

Instant

the ultimate defensive spell to protect board state

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell to keep commander and board indestructible

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

gives key creatures protection from colors

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects key creatures against targeted interaction

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.