Omnath, Locus of Creation

Art by Chris Rahn

Commander deckGRUW

Omnath, Locus of Creation

Channel the four elemental cosmic powers of Marvel's Fantastic Four through four-color synergy. Stretch your mana with Reed Richards-style intellect, shield your team with Sue Storm-inspired forcefields, incinerate foes with Johnny Storm's fiery flying threats, and smash through defenses with Ben Grimm's rock-solid brute force.

$514.72for all 100 cards at today’s prices
Built Aug 2, 2026170 views

Asked for“The Fantastic Four commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
13
11
8
5
14
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw12
Interaction14
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 19U 18R 23G 40
37lands · rule of thumb 35–38
4.08average mana value (nonland)
$514.72whole deck, today

The list

Commander

1
Omnath, Locus of Creation

Omnath, Locus of Creation

RGWU

Legendary Creature — Elemental

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

essential fast mana accelerator

Arcane Signet

Arcane Signet

2

Artifact

flexible four-color mana fixer

Farseek

Farseek

1G

Sorcery

fetches nonbasic lands across four colors

Three Visits

Three Visits

1G

Sorcery

efficient forest ramp

Nature's Lore

Nature's Lore

1G

Sorcery

untapped forest ramp

Cultivate

Cultivate

2G

Sorcery

fixes colors and builds mana base

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp and fix

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

fetches dual forest lands untapped

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

generates immense mana on land drop

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

grants extra land drops and perfect fixing

Chromatic Lantern

Chromatic Lantern

3

Artifact

fixes four-color identity instantly

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Reed Richards level intellectual card advantage

Sylvan Library

Sylvan Library

1G

Enchantment

consistent topdeck manipulation and draw

Mulldrifter

Mulldrifter

4U

Creature — Elemental

divination creature that triggers synergies

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

draws cards and gains life on landfall

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

extra lands and massive card draw engine

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws massive hands off huge stompy threats

Fact or Fiction

Fact or Fiction

3U

Instant

strategic choices and card digging

Whirlwind of Thought

Whirlwind of Thought

1URW

Enchantment

draws cards whenever noncreature spells are cast

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards for creature deployment

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early tactical taxation and card draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature removal

Path to Exile

Path to Exile

W

Instant

efficient exile effect for heavy threats

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe and emergency lever

Beast Within

Beast Within

2G

Instant

versatile removal for any problematic permanent

Generous Gift

Generous Gift

2W

Instant

flexible white removal spell

Chaos Warp

Chaos Warp

2R

Instant

red spot removal for non-land threats

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable board clear

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap fiery board wipe

Arcane Denial

Arcane Denial

1U

Instant

hard counterspell that replaces itself

Counterspell

Counterspell

UU

Instant

classic efficient interaction

Threats/Wincons

24
Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

represents Johnny Storm's reckless aggressive extra combat phases

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a massive army powered by earth

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token threat that overwhelms opponents

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Ben Grimm style elemental rock durability and landfall doubling

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Human Torch style flame burst on entering creatures

Inferno Titan

Inferno Titan

4RR

Creature — Giant

repeating fiery damage on attack

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

stretchy dynamic monstrosity like Mister Fantastic

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

massive rock-solid reach threat that scales with lands

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

mind-stealing strategic play on land drops

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

fast flying flame threat that generates treasures

Sun Titan

Sun Titan

4WW

Creature — Giant

brings back key permanents upon entering and attacking

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

steals spells straight off opponents' decks

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

summons 5/3 elemental powerhouses

Emeria Angel

Emeria Angel

2WW

Creature — Angel

flying bird token generator

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

creates 4/4 beast tokens on every land drop

Phylath, World Sculptor

Phylath, World Sculptor

4RG

Legendary Creature — Elemental

creates earth tokens and grows them huge

Dragonlord Dromoka

Dragonlord Dromoka

4GW

Legendary Creature — Elder Dragon

Sue Storm forcefield effect preventing opponent spells on your turn

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

trample granting beaters and land accelerants

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

massive quadruple cascade beatstick

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

overwhelming game-ending creature buff

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

cosmic extra combat engine

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

genius intellectual dragon that burns targets

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

doubles damage dealt while halving damage taken

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

summons huge elemental tokens that explode on death

Utility

7
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate Invisible Woman forcefield phase-out protection

Heroic Intervention

Heroic Intervention

1G

Instant

indestructible team shield

Flawless Maneuver

Flawless Maneuver

2W

Instant

free combat protection spell

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives haste and shroud for speed and defense

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste protection

Akroma's Will

Akroma's Will

3W

Instant

grants flying, protection, double strike, and trample for the win

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

gives all creatures immediate haste

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.