Omnath, Locus of Creation

Art by Chris Rahn

Commander deckGRUW

Omnath, Locus of Creation

Maximize Landfall triggers to generate mana, draw cards, and burn opponents while using a tight curve of ramp and elemental synergy.

$236.05for all 100 cards at today’s prices
Built Apr 22, 202666 views

Asked for“A $150 Omnath, Locus of Creation commander deck, built at Bracket 3 (Upgraded) power level — focused mid-power, no WotC-designated game-changers (no Rhystic Study, Jeweled Lotus, Mana Crypt, Smothering Tithe, Ancient Tomb, Mana Vault, Thassa's Oracle), tight curve and clear strategy, 1-2 tutors at most, light combo package if thematic, games end around turn 9-11.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

5
12
16
9
7
9
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp23
Card draw11
Interaction13
↳ board wipes3
Tutors11

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 15U 13R 10G 50
38lands · rule of thumb 35–38
3.69average mana value (nonland)
$236.05whole deck, today

The list

Commander

1
Omnath, Locus of Creation

Omnath, Locus of Creation

RGWU

Legendary Creature — Elemental

Chosen commander for the requested strategy.

Ramp

16
Sol Ring

Sol Ring

1

Artifact

Essential format staple for acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing for a four-color deck.

Farseek

Farseek

1G

Sorcery

Fetches non-basic lands to fix four colors.

Nature's Lore

Nature's Lore

1G

Sorcery

Brings a forest into play untapped for immediate use.

Three Visits

Three Visits

1G

Sorcery

Functional reprint of Nature's Lore for consistency.

Cultivate

Cultivate

2G

Sorcery

Provides land on field and land in hand for next turn.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Essential for hitting Landfall triggers consistently.

Exploration

Exploration

G

Enchantment

Allows multiple land drops per turn to trigger Omnath.

Growth Spiral

Growth Spiral

GU

Instant

Instant speed land drop and card draw.

Scale the Heights

Scale the Heights

2G

Sorcery

Provides a land drop, a counter, life, and a card.

Migration Path

Migration Path

3G

Sorcery

Fetches two lands for multiple Landfall triggers.

Fertilid

Fertilid

2G

Creature — Elemental

Repeatable land fetch that synergizes with counters.

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Generates mana for every land play.

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Generates Treasures or Food on Landfall.

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

Allows an additional land drop each turn.

Druid Class

Druid Class

1G

Enchantment — Class

Extra land drops and a late-game creature threat.

Card Draw

10
Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards based on Omnath's power.

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

Consistent draw and life gain on Landfall.

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

Extra land drops and massive card draw engine.

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Divination on a body that can be flickered.

Fact or Fiction

Fact or Fiction

3U

Instant

High-value selective card draw.

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw in a deck creating creature tokens.

Harmonize

Harmonize

2GG

Sorcery

Straightforward green card advantage.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Flexible draw or anthem for elementals.

Wrenn and Seven

Wrenn and Seven

3GG

Legendary Planeswalker — Wrenn

Puts lands in hand and creates a massive reach token.

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Generates Clue tokens for card advantage.

Removal

11
Beast Within

Beast Within

2G

Instant

Versatile removal for any permanent type.

Generous Gift

Generous Gift

2W

Instant

Efficient white-based universal removal.

Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal.

Path to Exile

Path to Exile

W

Instant

Unconditional creature exile at low cost.

Chaos Warp

Chaos Warp

2R

Instant

Tucks problematic permanents into the library.

Negate

Negate

1U

Instant

Protects against non-creature threats and board wipes.

Counterspell

Counterspell

UU

Instant

Standard efficient stack interaction.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap board wipe in high-creature pods.

Austere Command

Austere Command

4WW

Sorcery

Flexible board wipe that can spare your tokens.

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe for reliability.

Sylvan Reclamation

Sylvan Reclamation

3GW

Instant

Exile removal that has basic landcycling.

Threats/Wincons

12
Felidar Retreat

Felidar Retreat

3W

Enchantment

Creates tokens or buffs the board on Landfall.

Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponential token generation that ends games.

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Classic Landfall finisher.

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

Steals opponents' creatures on Landfall.

Geode Rager

Geode Rager

4RR

Creature — Elemental

Goads opponents to protect your life total.

Admonition Angel

Admonition Angel

3WWW

Creature — Angel

Repeatable exile removal attached to a flyer.

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

Extra land drops and grants trample.

Phylath, World Sculptor

Phylath, World Sculptor

4RG

Legendary Creature — Elemental

Red/Green alternative to Avenger of Zendikar.

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

Creates 5/5 elementals and punishes board wipes.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Provides extra combat phases to close out games.

Zendikar's Roil

Zendikar's Roil

3GG

Enchantment

Engine for constant 2/2 elemental tokens.

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

Creates 4/4 beasts for every land.

Utility

12
Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Allows playing lands from the graveyard.

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Recovers key pieces from the graveyard.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Omnath from targeted removal.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and protection to the commander.

Panharmonicon

Panharmonicon

4

Artifact

Doubles Landfall triggers and ETB effects.

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Graveyard land recursion and spell casting.

Amulet of Vigor

Amulet of Vigor

1

Artifact

Untaps lands that enter tapped from ramp spells.

Courser of Kruphix

Courser of Kruphix

1GG

Enchantment Creature — Centaur

Filters the top of the deck and provides life.

Wargate

Wargate

XGWU

Sorcery

Tutor that puts any permanent onto the battlefield.

Eladamri's Call

Eladamri's Call

GW

Instant

Cheap creature tutor for specific silver bullets.

Cosmic Rebirth

Cosmic Rebirth

1GW

Instant

Instant speed recursion for lands or cheap permanents.

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

Massive swing returning all lands from graveyard.

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.