Omnath, Locus of All

Art by Bryan Sola

Commander deckBGRUW

Omnath, Locus of All

Animate lands into resilient elemental creatures, leveraging Zendikar awaken synergies, landfall value, and land-bouncing effects to overwhelm opponents with an army of living lands.

$364.78for all 100 cards at today’s prices
Built Nov 1, 202629 views

Asked for“five color land creatures, zendikar manlands, land creature support from awaken, earthbending, landfall, ramp, bouncing lands. jorael, noyan dar, "land creatures matter" best mana system”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
14
18
8
9
5
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp21
Card draw9
Interaction9
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 10U 16B 3R 5G 57
37lands · rule of thumb 35–38
3.69average mana value (nonland)
$364.78whole deck, today

The list

Commander

1
Omnath, Locus of All

Omnath, Locus of All

WUBPRG

Legendary Creature — Phyrexian Elemental

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential format-defining fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient five-color mana fixing

Farseek

Farseek

1G

Sorcery

Fetches typed duals and triomes for smooth five-color fixing

Nature's Lore

Nature's Lore

1G

Sorcery

Puts a Forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

Searches for an untapped Forest to trigger landfall early

Cultivate

Cultivate

2G

Sorcery

Ramps a land onto the battlefield and fixes the hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land-based ramp and fixing

Chromatic Lantern

Chromatic Lantern

3

Artifact

Grants perfect five-color mana fixing across all lands

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Grants extra land drops and lets every land tap for any color

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Allows two additional land plays each turn to accelerate land counts

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Produces mana whenever any land enters the battlefield

Card Draw

9
Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Provides hand advantage from the top of the library alongside extra land drops

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

Draws cards and gains life on every land drop

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

Draws cards with every landfall trigger and grants extra land drops

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Investigates on landfall to continuously refuel the hand

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards based on large animated land creatures and casts a free spell

Sylvan Library

Sylvan Library

1G

Enchantment

Top-tier early card selection and repeatable extra card draw

Trade Routes

Trade Routes

1U

Enchantment

Bounces lands back to hand and cycles excess lands into new cards

Augur of Autumn

Augur of Autumn

1GG

Creature — Human Druid

Plays lands and creatures directly from the library

Radha, Heart of Keld

Radha, Heart of Keld

1RG

Legendary Creature — Elf Warrior

Allows playing lands from the top of the library and pumps into a threat

Removal

9
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

Unconditional creature exile at instant speed

Assassin's Trophy

Assassin's Trophy

BG

Instant

Versatile two-mana removal for any permanent

Beast Within

Beast Within

2G

Instant

Flexible instant-speed answer to any problematic permanent

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe that clears opposing defenses

Planar Outburst

Planar Outburst

3WW

Sorcery

Board wipe that spares animated lands and features Awaken

Ruinous Path

Ruinous Path

1BB

Sorcery

Destroys a creature or planeswalker with awaken upside

Scatter to the Winds

Scatter to the Winds

1UU

Instant

Counterspell that can awaken a land into an elemental creature

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

Permanently steals opposing creatures whenever lands enter the battlefield

Threats/Wincons

21
Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir

2GU

Legendary Creature — Human Druid

Turns lands into flying creatures equal to cards in hand and draws cards on combat damage

Jolrael, Empress of Beasts

Jolrael, Empress of Beasts

3GG

Legendary Creature — Human Spellshaper

Can animate all of a player's lands into 2/2 creatures

Noyan Dar, Roil Shaper

Noyan Dar, Roil Shaper

3WU

Legendary Creature — Merfolk Ally

Turns lands into huge creatures with +1/+1 counters upon casting instants/sorceries

Tatyova, Steward of Tides

Tatyova, Steward of Tides

GGU

Legendary Creature — Merfolk Druid

Animates lands into 3/3 flying elementals whenever lands enter

Sylvan Advocate

Sylvan Advocate

1G

Creature — Elf Druid Ally

Pumps itself and all land creatures once six lands are controlled

Halimar Tidecaller

Halimar Tidecaller

2U

Creature — Human Wizard Ally

Gives all animated land creatures flying and recurs awaken spells

Embodiment of Insight

Embodiment of Insight

4G

Creature — Elemental

Animates lands on landfall and grants all land creatures vigilance

Embodiment of Fury

Embodiment of Fury

3R

Creature — Elemental

Animates lands on landfall and grants all land creatures trample

Waker of the Wilds

Waker of the Wilds

2GG

Creature — Merfolk Shaman

Sinks extra mana into turning lands into permanently large creatures

Sylvan Awakening

Sylvan Awakening

2G

Sorcery

Animates all lands into 2/2 indestructible, hasty creatures for an alpha strike

Rude Awakening

Rude Awakening

4G

Sorcery

Untaps all lands and turns them into attacking 2/2 creatures

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

6GG

Legendary Creature — Human Druid

Turns lands into 1/1 creatures and gives team-wide Overrun triggers every combat

Liege of the Tangle

Liege of the Tangle

6GG

Creature — Elemental

Turns dormant lands into massive 8/8 elementals upon dealing combat damage

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

3GG

Legendary Creature — Elemental

Turns all nontoken creatures into Forest lands and dodges nonland board wipes

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

Generates 5/5 Elementals on landfall and bolts opponents when elementals die

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates a plant army and pumps them rapidly with landfall triggers

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Creates 5/3 Elementals when lands die and recurs lands from the graveyard

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Doubles all landfall triggers and allows playing lands from the graveyard

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Draws into and drops multiple lands sequentially to build massive board power

Part the Waterveil

Part the Waterveil

4UU

Sorcery

Takes an extra turn and awakens a land with six +1/+1 counters

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

Bounces lands to grant trample while enabling an additional land play each turn

Utility

12
Chulane, Teller of Tales

Chulane, Teller of Tales

2GWU

Legendary Creature — Human Druid

Bounces creatures, puts lands onto the battlefield, and draws cards

Terra Eternal

Terra Eternal

2W

Enchantment

Gives all lands indestructible so animated land creatures survive combat and wipes

Heroic Intervention

Heroic Intervention

1G

Instant

Gives all permanents indestructible and hexproof to safeguard land armies

Teferi's Protection

Teferi's Protection

2W

Instant

Phases out all permanents and lands to protect from mass land destruction or exile

Tomik, Distinguished Advokist

Tomik, Distinguished Advokist

WW

Legendary Creature — Human Advisor

Protects lands on the battlefield and in the graveyard from opposing targeted spells

Crucible of Worlds

Crucible of Worlds

3

Artifact

Enables recurring lands directly from the graveyard

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Provides creature-based land replay from the graveyard

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Allows playing lands and casting noncreature spells from the graveyard

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

Returns all lands from graveyard to battlefield tapped for massive landfall explosions

Scapeshift

Scapeshift

2GG

Sorcery

Sacrifices lands to tutor any lands into play, triggering mass landfall

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects pivotal creature commanders with shroud and haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to essential key creature pieces

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.