
Art by Bryan Sola
Commander deckBGRUW
Omnath, Locus of All
Animate lands into resilient elemental creatures, leveraging Zendikar awaken synergies, landfall value, and land-bouncing effects to overwhelm opponents with an army of living lands.
Asked for“five color land creatures, zendikar manlands, land creature support from awaken, earthbending, landfall, ramp, bouncing lands. jorael, noyan dar, "land creatures matter" best mana system”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Omnath, Locus of All
WUBPRGLegendary Creature — Phyrexian Elemental
Chosen commander for the requested strategy.
Ramp
11
Chromatic Lantern
3Artifact
Grants perfect five-color mana fixing across all lands

Dryad of the Ilysian Grove
2GEnchantment Creature — Nymph Dryad
Grants extra land drops and lets every land tap for any color

Azusa, Lost but Seeking
2GLegendary Creature — Human Monk
Allows two additional land plays each turn to accelerate land counts

Lotus Cobra
1GCreature — Snake
Produces mana whenever any land enters the battlefield
Card Draw
9
Oracle of Mul Daya
3GCreature — Elf Shaman
Provides hand advantage from the top of the library alongside extra land drops

Tatyova, Benthic Druid
3GULegendary Creature — Merfolk Druid
Draws cards and gains life on every land drop

Aesi, Tyrant of Gyre Strait
4GULegendary Creature — Serpent
Draws cards with every landfall trigger and grants extra land drops

Tireless Tracker
2GCreature — Human Scout
Investigates on landfall to continuously refuel the hand

Rishkar's Expertise
4GGSorcery
Draws cards based on large animated land creatures and casts a free spell

Sylvan Library
1GEnchantment
Top-tier early card selection and repeatable extra card draw

Trade Routes
1UEnchantment
Bounces lands back to hand and cycles excess lands into new cards

Augur of Autumn
1GGCreature — Human Druid
Plays lands and creatures directly from the library

Radha, Heart of Keld
1RGLegendary Creature — Elf Warrior
Allows playing lands from the top of the library and pumps into a threat
Removal
9
Beast Within
2GInstant
Flexible instant-speed answer to any problematic permanent

Planar Outburst
3WWSorcery
Board wipe that spares animated lands and features Awaken

Scatter to the Winds
1UUInstant
Counterspell that can awaken a land into an elemental creature

Roil Elemental
3UUUCreature — Elemental
Permanently steals opposing creatures whenever lands enter the battlefield
Threats/Wincons
21
Jolrael, Voice of Zhalfir
2GULegendary Creature — Human Druid
Turns lands into flying creatures equal to cards in hand and draws cards on combat damage

Jolrael, Empress of Beasts
3GGLegendary Creature — Human Spellshaper
Can animate all of a player's lands into 2/2 creatures

Noyan Dar, Roil Shaper
3WULegendary Creature — Merfolk Ally
Turns lands into huge creatures with +1/+1 counters upon casting instants/sorceries

Tatyova, Steward of Tides
GGULegendary Creature — Merfolk Druid
Animates lands into 3/3 flying elementals whenever lands enter

Sylvan Advocate
1GCreature — Elf Druid Ally
Pumps itself and all land creatures once six lands are controlled

Halimar Tidecaller
2UCreature — Human Wizard Ally
Gives all animated land creatures flying and recurs awaken spells

Embodiment of Insight
4GCreature — Elemental
Animates lands on landfall and grants all land creatures vigilance

Embodiment of Fury
3RCreature — Elemental
Animates lands on landfall and grants all land creatures trample

Waker of the Wilds
2GGCreature — Merfolk Shaman
Sinks extra mana into turning lands into permanently large creatures

Sylvan Awakening
2GSorcery
Animates all lands into 2/2 indestructible, hasty creatures for an alpha strike

Rude Awakening
4GSorcery
Untaps all lands and turns them into attacking 2/2 creatures

Kamahl, Heart of Krosa
6GGLegendary Creature — Human Druid
Turns lands into 1/1 creatures and gives team-wide Overrun triggers every combat

Liege of the Tangle
6GGCreature — Elemental
Turns dormant lands into massive 8/8 elementals upon dealing combat damage

Ashaya, Soul of the Wild
3GGLegendary Creature — Elemental
Turns all nontoken creatures into Forest lands and dodges nonland board wipes

Omnath, Locus of Rage
3RRGGLegendary Creature — Elemental
Generates 5/5 Elementals on landfall and bolts opponents when elementals die

Avenger of Zendikar
5GGCreature — Elemental
Creates a plant army and pumps them rapidly with landfall triggers

Titania, Protector of Argoth
3GGLegendary Creature — Elemental
Creates 5/3 Elementals when lands die and recurs lands from the graveyard

Ancient Greenwarden
4GGCreature — Elemental
Doubles all landfall triggers and allows playing lands from the graveyard

Cultivator Colossus
4GGGCreature — Plant Beast
Draws into and drops multiple lands sequentially to build massive board power

Part the Waterveil
4UUSorcery
Takes an extra turn and awakens a land with six +1/+1 counters

Mina and Denn, Wildborn
2RGLegendary Creature — Elf Ally
Bounces lands to grant trample while enabling an additional land play each turn
Utility
12
Chulane, Teller of Tales
2GWULegendary Creature — Human Druid
Bounces creatures, puts lands onto the battlefield, and draws cards

Terra Eternal
2WEnchantment
Gives all lands indestructible so animated land creatures survive combat and wipes

Heroic Intervention
1GInstant
Gives all permanents indestructible and hexproof to safeguard land armies

Teferi's Protection
2WInstant
Phases out all permanents and lands to protect from mass land destruction or exile

Tomik, Distinguished Advokist
WWLegendary Creature — Human Advisor
Protects lands on the battlefield and in the graveyard from opposing targeted spells

Crucible of Worlds
3Artifact
Enables recurring lands directly from the graveyard

Ramunap Excavator
2GCreature — Snake Cleric
Provides creature-based land replay from the graveyard

Conduit of Worlds
2GGArtifact
Allows playing lands and casting noncreature spells from the graveyard

Splendid Reclamation
3GSorcery
Returns all lands from graveyard to battlefield tapped for massive landfall explosions

Scapeshift
2GGSorcery
Sacrifices lands to tutor any lands into play, triggering mass landfall

Lightning Greaves
2Artifact — Equipment
Protects pivotal creature commanders with shroud and haste

Swiftfoot Boots
2Artifact — Equipment
Grants hexproof and haste to essential key creature pieces










































