Omnath, Locus of All art

Art by Bryan Sola

Saved commander deck

Omnath, Locus of All

Harness the five-color mana to cast powerful multicolored spells, utilizing Omnath's mana storage and card advantage to overwhelm opponents with high-value legendary creatures and prismatic spells.

100 cards$523.27 totalJun 20, 20264 views

Prompt: A 5 colors mtga brawl deck, commander is Omnath Locus of All, with good multi colors cards, the effects between different cards are balanced, and the price of this deck have no limitation, just find the best build.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Omnath, Locus of All

Omnath, Locus of All

{W}{U}{B/P}{R}{G}

Legendary Creature — Phyrexian Elemental

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard efficient mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Best artifact ramp for 5-color decks.

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Taps for immense mana in this color identity.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Versatile mana fixing and acceleration.

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Produces massive mana with a 5-color commander.

Sylvan Caryatid

Sylvan Caryatid

{1}{G}

Creature — Plant

Hexproof mana fixing.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Allows extra lands and perfect mana fixing.

Farseek

Farseek

{1}{G}

Sorcery

Reliable ramp for multi-colored decks.

Coalition Relic

Coalition Relic

{3}

Artifact

Stores mana to help cast high CMC spells.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates treasure for mana fixing and acceleration.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Ensures perfect color fixing for a five-color deck and allows lands to tap for any color.

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Increases mana production from itself while growing larger through its own counters.

Wrenn and Six

Wrenn and Six

{R}{G}

Legendary Planeswalker — Wrenn

Provides consistent land drops and early utility for a complex five-color mana base.

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card draw in multiplayer.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game card advantage.

Niv-Mizzet Reborn

Niv-Mizzet Reborn

{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Refills hand with multicolored spells.

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

Lifegain and draw from land triggers.

Chulane, Teller of Tales

Chulane, Teller of Tales

{2}{G}{W}{U}

Legendary Creature — Human Druid

Unbeatable value engine for casting creatures.

Aurelia, the Law Above

Aurelia, the Law Above

{3}{R}{W}

Legendary Creature — Angel

Punishes opponents and provides draw.

Conflux

Conflux

{3}{W}{U}{B}{R}{G}

Sorcery

The ultimate tutor for 5-color decks.

Pako, Arcane Retriever

Pako, Arcane Retriever

{3}{R}{G}

Legendary Creature — Elemental Dog

Card advantage and scaling threat.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent turn-by-turn draw.

Atraxa, Grand Unifier

Atraxa, Grand Unifier

{3}{G}{W}{U}{B}

Legendary Creature — Phyrexian Angel

Massive flying threat that digs deep for multiple card types upon entering the battlefield.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Provides mana, lifegain, and repeatable card draw whenever creatures enter the battlefield.

Removal

13 cards
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa

{3}{W}

Legendary Creature — Dragon Spirit

Flash protection and threat.

Child of Alara

Child of Alara

{W}{U}{B}{R}{G}

Legendary Creature — Avatar

Wipes the board and protects strategy.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Best board bounce spell in the format.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile pinpoint exile.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Hits any permanent type efficiently.

Leyline Binding

Leyline Binding

{5}{W}

Enchantment

Very cheap removal in a 5-color deck.

Despark

Despark

{W}{B}

Instant

Deals with high-cost threats for cheap.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe.

Ruinous Ultimatum

Ruinous Ultimatum

{R}{R}{W}{W}{W}{B}{B}

Sorcery

Plague Wind for 5-color decks.

Beast Within

Beast Within

{2}{G}

Instant

Reliable green removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Reliable white removal.

Urza's Ruinous Blast

Urza's Ruinous Blast

{4}{W}

Legendary Sorcery

One-sided board wipe in a legend-heavy deck.

Threats/Wincons

11 cards
Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

High impact multicolored spell with Cascade.

Ramos, Dragon Engine

Ramos, Dragon Engine

{6}

Legendary Artifact Creature — Dragon

Grows with multicolored spells and adds mana.

Two-Headed Hellkite

Two-Headed Hellkite

{1}{W}{U}{B}{R}{G}

Creature — Dragon

Powerful flying threat that draws cards.

Jodah, the Unifier

Jodah, the Unifier

{W}{U}{B}{R}{G}

Legendary Creature — Human Wizard

Buffs legends and cascades into more threats.

Kykar, Wind's Fury

Kykar, Wind's Fury

{1}{U}{R}{W}

Legendary Creature — Bird Wizard

Generates value from noncreature spells.

General Ferrous Rokiric

General Ferrous Rokiric

{1}{R}{W}

Legendary Creature — Human Soldier

Creates 4/4 Golems for every multicolored spell cast.

Villainous Wealth

Villainous Wealth

{X}{B}{G}{U}

Sorcery

Massive mana sink to steal opponent resources.

Genesis Ultimatum

Genesis Ultimatum

{G}{G}{U}{U}{U}{R}{R}

Sorcery

Massive card advantage and board presence.

Fists of Flame

Fists of Flame

{1}{R}

Instant

Enables a commander damage win.

Progenitus

Progenitus

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature — Hydra Avatar

Protection from everything finisher.

Zacama, Primal Calamity

Zacama, Primal Calamity

{6}{R}{G}{W}

Legendary Creature — Elder Dinosaur

Massive threat that untaps lands for Omnath storage.

Utility

13 cards
Niv-Mizzet, Supreme

Niv-Mizzet, Supreme

{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Gives flashback to multicolored spells.

Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Incredible mana sink for Omnath's stored mana.

Sisay, Weatherlight Captain

Sisay, Weatherlight Captain

{2}{W}

Legendary Creature — Human Soldier

Tutors for any legendary multicolored card.

Eerie Ultimatum

Eerie Ultimatum

{W}{W}{B}{B}{B}{G}{G}

Sorcery

Mass graveyard recursion.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Standard protection for the board.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects permanents from destruction.

Bring to Light

Bring to Light

{3}{G}{U}

Sorcery

Tutors any card directly to the battlefield.

Haldan, Avid Arcanist

Haldan, Avid Arcanist

{2}{U}

Legendary Creature — Human Wizard

Allows playing cards exiled by Pako.

Maelstrom Nexus

Maelstrom Nexus

{W}{U}{B}{R}{G}

Enchantment

Gives the first spell each turn Cascade.

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles ETB triggers and shuts down opponents.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Omnath and gives Haste.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Second layer of protection for the commander.

Kethis, the Hidden Hand

Kethis, the Hidden Hand

{W}{B}{G}

Legendary Creature — Elf Advisor

Reduces the cost of legendary spells and provides recursion for the high density of legends.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.