Oloro, Ageless Ascetic

Art by Eric Deschamps

Commander deckBUW

Oloro, Ageless Ascetic

Command the bridge with steady shield regeneration (lifegain) from the command zone, assembling fast sci-fi tech wincons like Aetherflux Reservoir phaser blasts, Heliod-Ballista torpedoes, and Exquisite Blood assimilation combos.

$698.77for all 100 cards at today’s prices
Built Nov 1, 202634 views

Asked for“star trek theme , lifegain, fast wincons”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
11
22
13
7
6
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw10
Interaction13
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 33U 9B 24
37lands · rule of thumb 35–38
2.65average mana value (nonland)
$698.77whole deck, today

The list

Commander

1
Oloro, Ageless Ascetic

Oloro, Ageless Ascetic

3WUB

Legendary Creature — Giant Soldier

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

dilithium core mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color ship propulsion

Orzhov Signet

Orzhov Signet

2

Artifact

Federation alliance resource filtering

Dimir Signet

Dimir Signet

2

Artifact

stealth section 31 energy routing

Azorius Signet

Azorius Signet

2

Artifact

Starfleet command protocol mana

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

immediate dual mana capacitor

Talisman of Dominance

Talisman of Dominance

2

Artifact

swift black-blue warp power

Talisman of Progress

Talisman of Progress

2

Artifact

high-tech research acceleration

Fellwar Stone

Fellwar Stone

2

Artifact

siphons energy from alien vessels

Mind Stone

Mind Stone

2

Artifact

auxiliary power that converts into data

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

long-range sensory array monitoring enemy maneuvers

Mystic Remora

Mystic Remora

U

Enchantment

tachyon sensor sweep detecting opposing tech

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

automated probe extracting tactical telemetry

Well of Lost Dreams

Well of Lost Dreams

4

Artifact

converts incoming shield energy into crew insights

Dawn of Hope

Dawn of Hope

1W

Enchantment

generates crew security and card advantage off life gain

Night's Whisper

Night's Whisper

1B

Sorcery

covert intelligence gathering at minor life cost

Read the Bones

Read the Bones

2B

Sorcery

deep sub-space telemetry scan

Necropotence

Necropotence

BBB

Enchantment

diverting critical life support to instant computer data

Fact or Fiction

Fact or Fiction

3U

Instant

Spock-level logical evaluation of mission options

Alhammarret's Archive

Alhammarret's Archive

5

Legendary Artifact

Memory Alpha mainframe doubling scans and shields

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

demilitarizes hostile targets into civilian status

Path to Exile

Path to Exile

W

Instant

banishes hostiles to the far reaches of the neutral zone

Cyclonic Rift

Cyclonic Rift

1U

Instant

sub-space shockwave clearing all enemy armadas

Anguished Unmaking

Anguished Unmaking

1WB

Instant

complete matter disintegration beam

Despark

Despark

WB

Instant

neutralizes massive flagship threats

Void Rend

Void Rend

WUB

Instant

un-counterable spatial anomaly rupture

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

unavoidable red alert orbital strike

Toxic Deluge

Toxic Deluge

2B

Sorcery

nanite decontamination protocol clearing boards

Counterspell

Counterspell

UU

Instant

deflector dish deflects incoming hostile spells

Dovin's Veto

Dovin's Veto

WU

Instant

absolute prime directive treaty enforcement

Threats/Wincons

24
Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

fires full-yield 50-damage phaser superweapon

Bolas's Citadel

Bolas's Citadel

3BBB

Legendary Artifact

replicator engine chaining spells off shield life

Sensei's Divining Top

Sensei's Divining Top

1

Artifact

tricorder sensor comboing with Citadel and Reservoir

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

tactical targeting link that combos with Ballista

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

photon torpedo launcher enabling instant infinite kill

Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

2B

Legendary Creature — Vampire Cleric

direct feedback phaser redirecting lifegain as damage

Sanguine Bond

Sanguine Bond

3BB

Enchantment

lethal feedback loop with lifegain triggers

Exquisite Blood

Exquisite Blood

4B

Enchantment

Borg assimilation cycle forming infinite loop wincons

Marauding Blight-Priest

Marauding Blight-Priest

2B

Creature — Vampire Cleric

secondary feedback array draining all enemies

Felidar Sovereign

Felidar Sovereign

4WW

Creature — Cat Beast

Federation diplomatic victory at 40+ shield integrity

Test of Endurance

Test of Endurance

2WW

Enchantment

peace treaty win condition triggered by overwhelming shields

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

generates indestructible vanguard units every turn

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

fleet-wide offensive tactical buff on every shield pulse

Kambal, Consul of Allocation

Kambal, Consul of Allocation

1WB

Legendary Creature — Human Advisor

diplomatic tariff punishing enemy spellcasting

Bloodthirsty Aerialist

Bloodthirsty Aerialist

1BB

Creature — Vampire Rogue

interceptor craft scaling exponentially with shield uptime

Voice of the Blessed

Voice of the Blessed

WW

Creature — Spirit Cleric

escalates rapidly into an indestructible dreadnought

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

turn-one flagship taking immediate command

Karlov of the Ghost Council

Karlov of the Ghost Council

WB

Legendary Creature — Spirit Advisor

heavy assault commander exiling enemy targets

Soul Warden

Soul Warden

W

Creature — Human Cleric

transporter bio-scanner recharging shields on arrival

Soul's Attendant

Soul's Attendant

W

Creature — Human Cleric

medical bay personnel maintaining ship stability

Suture Priest

Suture Priest

1W

Creature — Phyrexian Cleric

heals friendly boarding parties while damaging intruders

The Gaffer

The Gaffer

2W

Legendary Creature — Halfling Peasant

chief engineer drawing cards off consistent power generation

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

converts fleet-wide data acquisition into enemy hull damage

Cliffhaven Vampire

Cliffhaven Vampire

2WB

Creature — Vampire Warrior Ally

secondary laser capacitor draining the entire table

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

personal deflector shielding granting haste and shroud

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

tactical mobility and hexproof targeting protection

Teferi's Protection

Teferi's Protection

2W

Instant

cloaking device and phase-shift evading total annihilation

Authority of the Consuls

Authority of the Consuls

W

Enchantment

tractor beam disabling invaders and harvesting energy

Blind Obedience

Blind Obedience

1W

Enchantment

sub-space dampening field slowing enemy fleet deployments

Demonic Tutor

Demonic Tutor

1B

Sorcery

LCARS main computer query retrieving optimal win condition

Vampiric Tutor

Vampiric Tutor

B

Instant

instant priority transmission fetching key combo tech

Teleportation Circle

Teleportation Circle

3W

Enchantment

transporter pad to beam allies out and trigger re-entry effects

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.