Oloro, Ageless Ascetic

Art by Eric Deschamps

Commander deckBUW

Oloro, Ageless Ascetic

Lock the game into an inescapable stalemate with effects that prevent anyone from winning or losing, protecting these game-pausing permanents with robust Esper countermagic and stax.

$603.91for all 100 cards at today’s prices
Built Sep 22, 202653 views

Asked for“players cant win or lose the game”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
19
20
8
1
1
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw15
Interaction13
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 32U 21B 20
37lands · rule of thumb 35–38
2.77average mana value (nonland)
$603.91whole deck, today

The list

Commander

1
Oloro, Ageless Ascetic

Oloro, Ageless Ascetic

3WUB

Legendary Creature — Giant Soldier

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Universal fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient three-color mana fixing

Dimir Signet

Dimir Signet

2

Artifact

Reliable two-mana rock in Dimir colors

Orzhov Signet

Orzhov Signet

2

Artifact

Reliable two-mana rock in Orzhov colors

Azorius Signet

Azorius Signet

2

Artifact

Reliable two-mana rock in Azorius colors

Talisman of Dominance

Talisman of Dominance

2

Artifact

Untapped Dimir mana rock

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Untapped Orzhov mana rock

Talisman of Progress

Talisman of Progress

2

Artifact

Untapped Azorius mana rock

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana ramp

Thought Vessel

Thought Vessel

2

Artifact

Mana acceleration that removes maximum hand size

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cashed in for a card later

Card Draw

12
Rhystic Study

Rhystic Study

2U

Enchantment

Consistent card draw taxing opponents' spells

Mystic Remora

Mystic Remora

U

Enchantment

Explosive card advantage against noncreature spells

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early creature that draws cards off opponents' noncreatures

Night's Whisper

Night's Whisper

1B

Sorcery

Cheap and reliable card velocity

Painful Truths

Painful Truths

2B

Sorcery

Three mana to draw three cards in a three-color deck

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed deep card selection

Frantic Search

Frantic Search

2U

Instant

Digs deep for key lock pieces while untapping lands

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Steady extra card every turn

Well of Lost Dreams

Well of Lost Dreams

4

Artifact

Triggers off Oloro's passive life gain to draw cards

Sphinx's Revelation

Sphinx's Revelation

XWUU

Instant

Scalable late-game burst of life and cards

Brainstorm

Brainstorm

U

Instant

Efficient library filtering at instant speed

Ponder

Ponder

U

Sorcery

Cantrip to assemble lock pieces

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile

Counterspell

Counterspell

UU

Instant

Staple answer to any threat or removal spell

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable answer to noncreature spells

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Exiles any nonland permanent at instant speed

Void Rend

Void Rend

WUB

Instant

Uncounterable removal for any nonland permanent

Generous Gift

Generous Gift

2W

Instant

Versatile answer to any permanent type

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe to reset the board

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical board bounce to clear opponent boards

Damn

Damn

BB

Sorcery

Flexible spot removal or board wipe

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free counterspell to protect our lock pieces

Swan Song

Swan Song

U

Instant

Cheap protection against sweepers and removal

Threats/Wincons

20
Platinum Angel

Platinum Angel

7

Artifact Creature — Angel

You cannot lose the game and opponents cannot win the game

Abyssal Persecutor

Abyssal Persecutor

2BB

Creature — Demon

You cannot win the game and opponents cannot lose the game

Gideon of the Trials

Gideon of the Trials

1WW

Legendary Planeswalker — Gideon

Emblem guarantees you cannot lose while controlling a Gideon

Cloudsteel Kirin

Cloudsteel Kirin

2W

Artifact Creature — Equipment Kirin

Equipped creature prevents you from losing and opponents from winning

Phyrexian Unlife

Phyrexian Unlife

2W

Enchantment

Prevents losing from zero or negative life totals

Solemnity

Solemnity

2W

Enchantment

Combos with Phyrexian Unlife and Nine Lives to prevent damage and loss

Nine Lives

Nine Lives

1WW

Enchantment

Prevents all damage while Solemnity prevents counter accumulation

Delaying Shield

Delaying Shield

3W

Enchantment

Converts damage into counters that Solemnity completely prevents

The Book of Exalted Deeds

The Book of Exalted Deeds

WWW

Legendary Artifact — Book

Enlightened counter prevents you from losing and opponents from winning

Exquisite Archangel

Exquisite Archangel

5WW

Creature — Angel

Resets life total if you would lose the game

Pact Weapon

Pact Weapon

3B

Artifact — Equipment

You do not lose the game for having zero or less life

Lich's Mastery

Lich's Mastery

3BBB

Legendary Enchantment

You cannot lose the game, providing massive card draw and immunity

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Alternate win condition once lock pieces are strategically removed

Zur the Enchanter

Zur the Enchanter

1WUB

Legendary Creature — Human Wizard

Tutors Phyrexian Unlife, Solemnity, and other lock enchantments directly into play

Necropotence

Necropotence

BBB

Enchantment

Dominant enchantment that skips draw steps and draws massive cards

Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

Prevents opponents from playing spells from anywhere other than their hands

Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

2WU

Legendary Creature — Human Advisor

Slows down opponents while discounting your protective spells

Aven Mindcensor

Aven Mindcensor

2W

Creature — Bird Wizard

Restricts opponent tutors to search for answers

Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

3WU

Legendary Planeswalker — Teferi

Draw engine, untaps lands, and ultimate exiles opponent boards

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

Locks opponents out of drawing extra cards

Utility

7
Angel's Grace

Angel's Grace

W

Instant

Split second emergency stop to losing the game or opponents winning

Teferi's Protection

Teferi's Protection

2W

Instant

Phases out your entire board and life total until your next turn

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Platinum Angel and Abyssal Persecutor from targeted removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Gives shroud to critical game-state lock creatures

Idyllic Tutor

Idyllic Tutor

2W

Sorcery

Searches for Solemnity, Phyrexian Unlife, or Nine Lives

Demonic Tutor

Demonic Tutor

1B

Sorcery

Universal tutor to find whatever win/loss lock piece is needed

Vampiric Tutor

Vampiric Tutor

B

Instant

Instant-speed tutor to the top of your library for any card

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.