Okoye, Mighty and Adored art

Art by Aniekan Udofia

Saved commander deck

Okoye, Mighty and Adored

Introduce and fight over the Monarch mechanic while scaling creatures with +1/+1 counters, using massive double strike and trample attacks to dominate combat.

100 cards$444.83 totalSep 22, 20266 views

Prompt: Okoye, Mighty and Adored commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Okoye, Mighty and Adored

Okoye, Mighty and Adored

{2}{G}{W}

Legendary Creature — Human Warrior Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana color fixing

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual lands with basic types

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Reliable early land acceleration

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches Forests untapped for immediate mana

Three Visits

Three Visits

{1}{G}

Sorcery

Untapped Forest ramp spell

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ensures land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Smooths mana and ramps into Okoye early

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Taps for two colors with Okoye in play

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Grows with counters and produces explosive green mana

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards continuously off creature casts

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws cards whenever creatures connect with opponents

Guardian Project

Guardian Project

{3}{G}

Enchantment

Steady card advantage for casting non-token creatures

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards based on creatures with counters and grants indestructible

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward green burst card draw

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Grows with Okoye's counters to tax opponents heavily

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Exceptional early-game card selection and advantage

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Draws cards for each creature controlled with a counter

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Monarch payoff that creates flying attackers or blockers

Court of Garenbrig

Court of Garenbrig

{1}{G}{G}

Enchantment

Monarch payoff that doubles +1/+1 counters every upkeep

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier cheap creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target exile removal

Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent destruction

Generous Gift

Generous Gift

{2}{W}

Instant

Unconditional permanent removal in white

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact or enchantment destruction

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second artifact or enchantment removal

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile nonland permanent removal

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Repeatedly destroys artifacts and enchantments as creatures enter

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal board wipe that resets problematic permanents

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Customizable board wipe to preserve your key assets

Threats/Wincons

23 cards
Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows rapidly and has natural trample

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Accumulates counters and redistributes them across your army

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Amplifies counters and taps for massive amounts of mana

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Increases +1/+1 counters placed on your creatures

Hardened Scales

Hardened Scales

{G}

Enchantment

Low-cost engine that accelerates counter growth

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles all +1/+1 counters whenever it attacks

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

Massively buffs creatures with power greater than base power

Arwen, Weaver of Hope

Arwen, Weaver of Hope

{1}{G}{G}

Legendary Creature — Elf Noble

Distributes +1/+1 counters to incoming creatures based on toughness

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

{1}{G}{W}

Legendary Creature — Cat Warrior

Silences opponents on your turn and draws cards on combat damage

Duskshell Crawler

Duskshell Crawler

{1}{G}

Creature — Insect

Provides trample to all creatures with counters

Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Grants flying to all creatures with +1/+1 counters

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Makes your creatures unblockable as it grows

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Grows with counters while providing flying defense and lifegain

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Generates flying Pegasus tokens with lifelink

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Provides either creature tokens or team-wide counters on landfall

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Protects your board with hexproof and buffs creatures with counters

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

{1}{G}

Legendary Creature — Plant Druid

Generates counters on landfall and doubles them late game

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Gives modified creatures trample and ramps lands on combat damage

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Overrun finisher creature to close out games

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

Pumps your board to lethal amounts based on your biggest creature

Gideon's Avenger

Gideon's Avenger

{1}{W}{W}

Creature — Human Soldier

Punishes opposing tapped creatures by stacking counters

Basking Broodscale

Basking Broodscale

{1}{G}

Creature — Eldrazi Lizard

Produces Eldrazi Spawn tokens when receiving counters

Evolution Witness

Evolution Witness

{2}{G}

Creature — Elf Shaman Mutant

Recurs key cards from the graveyard whenever it gets counters

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board from sweepers with indestructible and hexproof

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency phase-out protection spell

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell while Okoye is in play

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Adds extra counters and provides targeted counter placement

The Ozolith

The Ozolith

{1}

Legendary Artifact

Stores counters when creatures leave the battlefield to rebuild fast

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Pillowfort enchantment to discourage attacks and protect the monarch

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste protection for key attackers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip for immediate protection and haste

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.