Okoye, Mighty and Adored

Art by Aniekan Udofia

Commander deckGW

Okoye, Mighty and Adored

Introduce and fight over the Monarch mechanic while scaling creatures with +1/+1 counters, using massive double strike and trample attacks to dominate combat.

$362.72for all 100 cards at today’s prices
Built Sep 22, 202662 views

Asked for“Okoye, Mighty and Adored commander deck”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
16
21
11
3
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw12
Interaction10
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 27G 48
38lands · rule of thumb 35–38
2.97average mana value (nonland)
$362.72whole deck, today

The list

Commander

1
Okoye, Mighty and Adored

Okoye, Mighty and Adored

2GW

Legendary Creature — Human Warrior Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing

Farseek

Farseek

1G

Sorcery

Fetches dual lands with basic types

Rampant Growth

Rampant Growth

1G

Sorcery

Reliable early land acceleration

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches Forests untapped for immediate mana

Three Visits

Three Visits

1G

Sorcery

Untapped Forest ramp spell

Cultivate

Cultivate

2G

Sorcery

Fixes colors and ensures land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Smooths mana and ramps into Okoye early

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

Taps for two colors with Okoye in play

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Grows with counters and produces explosive green mana

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards continuously off creature casts

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draws cards whenever creatures connect with opponents

Guardian Project

Guardian Project

3G

Enchantment

Steady card advantage for casting non-token creatures

Inspiring Call

Inspiring Call

2G

Instant

Draws cards based on creatures with counters and grants indestructible

Harmonize

Harmonize

2GG

Sorcery

Straightforward green burst card draw

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Grows with Okoye's counters to tax opponents heavily

Sylvan Library

Sylvan Library

1G

Enchantment

Exceptional early-game card selection and advantage

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

Draws cards for each creature controlled with a counter

Court of Grace

Court of Grace

2WW

Enchantment

Monarch payoff that creates flying attackers or blockers

Court of Garenbrig

Court of Garenbrig

1GG

Enchantment

Monarch payoff that doubles +1/+1 counters every upkeep

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier cheap creature exile

Path to Exile

Path to Exile

W

Instant

Efficient single-target exile removal

Beast Within

Beast Within

2G

Instant

Flexible permanent destruction

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal in white

Nature's Claim

Nature's Claim

G

Instant

Cheap artifact or enchantment destruction

Krosan Grip

Krosan Grip

2G

Instant

Split second artifact or enchantment removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal

Aura Shards

Aura Shards

1GW

Enchantment

Repeatedly destroys artifacts and enchantments as creatures enter

Farewell

Farewell

4WW

Sorcery

Modal board wipe that resets problematic permanents

Austere Command

Austere Command

4WW

Sorcery

Customizable board wipe to preserve your key assets

Threats/Wincons

23
Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows rapidly and has natural trample

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Accumulates counters and redistributes them across your army

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Amplifies counters and taps for massive amounts of mana

Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

Increases +1/+1 counters placed on your creatures

Hardened Scales

Hardened Scales

G

Enchantment

Low-cost engine that accelerates counter growth

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles all +1/+1 counters whenever it attacks

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

Massively buffs creatures with power greater than base power

Arwen, Weaver of Hope

Arwen, Weaver of Hope

1GG

Legendary Creature — Elf Noble

Distributes +1/+1 counters to incoming creatures based on toughness

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

Silences opponents on your turn and draws cards on combat damage

Duskshell Crawler

Duskshell Crawler

1G

Creature — Insect

Provides trample to all creatures with counters

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Grants flying to all creatures with +1/+1 counters

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Makes your creatures unblockable as it grows

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

Grows with counters while providing flying defense and lifegain

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

Generates flying Pegasus tokens with lifelink

Felidar Retreat

Felidar Retreat

3W

Enchantment

Provides either creature tokens or team-wide counters on landfall

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

Protects your board with hexproof and buffs creatures with counters

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

Generates counters on landfall and doubles them late game

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

Gives modified creatures trample and ramps lands on combat damage

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Overrun finisher creature to close out games

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Pumps your board to lethal amounts based on your biggest creature

Gideon's Avenger

Gideon's Avenger

1WW

Creature — Human Soldier

Punishes opposing tapped creatures by stacking counters

Basking Broodscale

Basking Broodscale

1G

Creature — Eldrazi Lizard

Produces Eldrazi Spawn tokens when receiving counters

Evolution Witness

Evolution Witness

2G

Creature — Elf Shaman Mutant

Recurs key cards from the graveyard whenever it gets counters

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board from sweepers with indestructible and hexproof

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency phase-out protection spell

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell while Okoye is in play

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Adds extra counters and provides targeted counter placement

The Ozolith

The Ozolith

1

Legendary Artifact

Stores counters when creatures leave the battlefield to rebuild fast

Ghostly Prison

Ghostly Prison

2W

Enchantment

Pillowfort enchantment to discourage attacks and protect the monarch

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste protection for key attackers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip for immediate protection and haste

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.