Ojutai, Soul of Winter

Art by Chase Stone

Commander deckUW

Ojutai, Soul of Winter

Engage in a mid-range control strategy that utilizes Dragons to freeze opponent's permanents. Synergizes with Khan block permanents to provide board control and flying pressure.

$48.31for all 100 cards at today’s prices
Built Jun 8, 202666 views

Asked for“Gimme a sick commander under one of the two color dragon lords from the khans block. Keep it fairly dragon themed and use mostly khans block cards. Not silumgar”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
17
13
12
6
8
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw15
Interaction15
↳ board wipes2
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 29U 39
37lands · rule of thumb 35–38
3.53average mana value (nonland)
$48.31whole deck, today

The list

Commander

1
Ojutai, Soul of Winter

Ojutai, Soul of Winter

5WU

Legendary Creature — Dragon

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing

Azorius Signet

Azorius Signet

2

Artifact

On-color mana filtering and ramp

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cycled late game

Dragon's Hoard

Dragon's Hoard

3

Artifact

On-theme dragon ramp and card draw

Commander's Sphere

Commander's Sphere

3

Artifact

Mana fixing and emergency card draw

Hedron Archive

Hedron Archive

4

Artifact

Bigger mana boost for expensive dragons

Thought Vessel

Thought Vessel

2

Artifact

Mana and unlimited hand size

Ojutai Monument

Ojutai Monument

3

Artifact

Flavorful ramp that turns into a creature

Prismatic Lens

Prismatic Lens

2

Artifact

Cheap mana filtering

Card Draw

10
Fact or Fiction

Fact or Fiction

3U

Instant

Powerful instant speed selection

Dig Through Time

Dig Through Time

6UU

Instant

Iconic Khans block delve spell

Treasure Cruise

Treasure Cruise

7U

Sorcery

Synergistic card draw using the graveyard

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Rewards attacking with our flyers

Dragonlord's Prerogative

Dragonlord's Prerogative

4UU

Instant

Budget-friendly dragon-themed draw spell

Windfall

Windfall

2U

Sorcery

Refills hand when empty

Keep Watch

Keep Watch

2U

Instant

Synergizes with attack steps

Military Intelligence

Military Intelligence

1U

Enchantment

Consistent draw for attacking with two creatures

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Drawing cards off combat damage

Chemister's Insight

Chemister's Insight

3U

Instant

Reusable card draw at instant speed

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Reality Shift

Reality Shift

1U

Instant

Khans block exile removal

Generous Gift

Generous Gift

2W

Instant

Versatile permanent destruction

Negate

Negate

1U

Instant

Cheap protection against noncreature spells

Counterspell

Counterspell

UU

Instant

The standard for spell denial

Valorous Stance

Valorous Stance

1W

Instant

Versatile removal or protection for the commander

End Hostilities

End Hostilities

3WW

Sorcery

Khans block board wipe

Disdainful Stroke

Disdainful Stroke

1U

Instant

Khans block flavor and efficient counter

Stubborn Denial

Stubborn Denial

U

Instant

Excellent protection when a dragon is out

Hidden Dragonslayer

Hidden Dragonslayer

1W

Creature — Human Warrior

Taps into the Megamorph mechanic and provides removal for large power creatures.

Silkwrap

Silkwrap

1W

Enchantment

Cheap enchantment-based removal that fits the flavor of the Ojutai brood.

Blessed Reincarnation

Blessed Reincarnation

3U

Instant

Flavorful removal from Dragons of Tarkir that utilizes the Rebound mechanic.

Threats/Wincons

14
Dragonlord Ojutai

Dragonlord Ojutai

3WU

Legendary Creature — Elder Dragon

Alternative win condition and card selection

Pristine Skywise

Pristine Skywise

4WU

Creature — Dragon

Large dragon with built-in protection

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

Grows quickly and provides life gain

Steel Hellkite

Steel Hellkite

6

Artifact Creature — Dragon

Powerful flyer with repeat removal

Icefall Regent

Icefall Regent

3UU

Creature — Dragon

Thematic freezing effect synergy

Wardscale Dragon

Wardscale Dragon

4WW

Creature — Dragon

Prevents combat tricks during your turn

Shieldhide Dragon

Shieldhide Dragon

5W

Creature — Dragon

Budget dragon that can protect others

Belltoll Dragon

Belltoll Dragon

5U

Creature — Dragon

Large hexproof attacker

Dragonscale General

Dragonscale General

3W

Creature — Human Warrior

Khans block creature that rewards attacking

Yosei, the Morning Star

Yosei, the Morning Star

4WW

Legendary Creature — Dragon Spirit

Excellent flyer that locks down opponents

Scion of Vitu-Ghazi

Scion of Vitu-Ghazi

3WW

Creature — Elemental

Creates body presence on board

Keiga, the Tide Star

Keiga, the Tide Star

5U

Legendary Creature — Dragon Spirit

Classic dragon that punishes removal

Skywise Teachings

Skywise Teachings

3U

Enchantment

Generates flying tokens whenever you cast noncreature spells, fitting the Ojutai theme.

Arashin Foremost

Arashin Foremost

1WW

Creature — Human Warrior

Provides double strike to your warriors, common in the Ojutai/Khans block synergy.

Utility

16
Monastery Siege

Monastery Siege

2U

Enchantment

Khans block flexibility for draw or tax

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for the commander

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Unblockable and shroud for the commander

Blind Obedience

Blind Obedience

1W

Enchantment

Slows down opponents and provides life drain

Ghostly Prison

Ghostly Prison

2W

Enchantment

Defensive measure to survive the early game

Citadel Siege

Citadel Siege

2WW

Enchantment

Khans block tool for freezing or buffing

Always Watching

Always Watching

1WW

Enchantment

Gives dragons vigilance for defense

Dragon's Eye Savants

Dragon's Eye Savants

1U

Creature — Human Wizard

Khans block information gatherer

Archaeomancer

Archaeomancer

2UU

Creature — Human Wizard

Recurs powerful spells like Crux of Fate

Verity Circle

Verity Circle

2U

Enchantment

Synergizes perfectly with freezing/tapping effects

Icy Blast

Icy Blast

XU

Instant

Khans block mass tap effect with Ferocious

Ojutai's Command

Ojutai's Command

2WU

Instant

Versatile modal spell for the deck's theme

Guardian of Tazeem

Guardian of Tazeem

3UU

Creature — Sphinx

Land-based tapping synergy for flyers

Ojutai's Breath

Ojutai's Breath

2U

Instant

Taps down blockers or threats and repeats via Rebound, synergizing with the Commander.

Scroll of the Masters

Scroll of the Masters

2

Artifact

Fits the Ojutai monastery theme and buffs your flyers based on noncreature spells cast.

Taigam, Ojutai Master

Taigam, Ojutai Master

2WU

Legendary Creature — Human Monk

Protects your spells from being countered and provides Rebound for card advantage.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.