Ojer Taq, Deepest Foundation // Temple of Civilization

Art by Cristi Balanescu

Commander deckW

Ojer Taq, Deepest Foundation // Temple of Civilization

Ramp quickly to deploy Ojer Taq, then cast token generators to produce tripled creature armies and overwhelm opponents with anthems and overrun effects.

$461.86for all 100 cards at today’s prices
Built Oct 30, 202642 views

Asked for“Ojer Taq, Deepest Foundation // Temple of Civilization, tripling every creature token you make while it rises again from the grave, is the perfect commander for a token army that refuses to stay dead.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
18
17
10
4
4
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw14
Interaction13
↳ board wipes7
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 75
37lands · rule of thumb 35–38
3.21average mana value (nonland)
$461.86whole deck, today

The list

Commander

1
Ojer Taq, Deepest Foundation // Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization

4WW

Legendary Creature — God // Land

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Reliable mono-white mana rock

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces cost of white spells

Mind Stone

Mind Stone

2

Artifact

Early ramp that cantrips late game

Thought Vessel

Thought Vessel

2

Artifact

Unconditional two-mana ramp

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Searches a Plains directly to the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Catches up on lands and ramps with opponents

Deep Gnome Terramancer

Deep Gnome Terramancer

1W

Creature — Gnome Wizard

Fetches Plains when opponents search lands

Smothering Tithe

Smothering Tithe

3W

Enchantment

Punishes card draw with continuous mana treasures

Card Draw

10
Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws on low-power token creation

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Consistent card draw triggers from token swarms

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws an extra card on end steps after tokens enter

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

White staple taxing noncreature spells for draw

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns 1/1 tokens into massive card advantage

Idol of Oblivion

Idol of Oblivion

2

Artifact

Taps to draw every turn tokens are created

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Converts small tokens into fresh cards

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Scrys and draws when multiple tokens enter

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Repeated draw off commander and shared creature types

Caretaker's Talent

Caretaker's Talent

2W

Enchantment — Class

Draws off token creation and levels up into an anthem

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible answer to any permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

Destroys any nonland permanent at instant speed

Get Lost

Get Lost

1W

Instant

Versatile removal for creatures, enchantments, and planeswalkers

Dismantling Wave

Dismantling Wave

2W

Sorcery

Sweeps opposing artifacts and enchantments

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent

Hour of Reckoning

Hour of Reckoning

4WWW

Sorcery

Asymmetrical board wipe that spares creature tokens

Austere Command

Austere Command

4WW

Sorcery

Modal sweeper tailored to spare tokens and wipe problem permanents

Martial Coup

Martial Coup

XWW

Sorcery

Clears the board and immediately produces an army of tripled soldiers

Threats/Wincons

24
Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

Doubles tokens alongside Ojer Taq for astronomical multipliers

Anointed Procession

Anointed Procession

3W

Enchantment

Token doubler stacking with Ojer Taq

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates attacking tokens each combat and scales with board size

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

Shuts off opponent interaction during turns and produces massive Soldier counts

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Creates attacking tokens and buffs the team with battle cry

Secure the Wastes

Secure the Wastes

XW

Instant

Instant-speed X spell that bursts out tripled tokens before your turn

Call the Coppercoats

Call the Coppercoats

2W

Instant

Creates massive burst of tokens based on opponent creature count

Finale of Glory

Finale of Glory

XWW

Sorcery

Creates large numbers of Soldiers and Angels tripled by commander

Grand Crescendo

Grand Crescendo

XWW

Instant

Board protection that also creates a swarm of tokens

White Sun's Twilight

White Sun's Twilight

XWW

Sorcery

Wipes the board while creating Mite tokens and gaining life

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Creates three tokens every turn, wiped high-power threats, and ultimates into an emblem

Court of Grace

Court of Grace

2WW

Enchantment

Generates flying tokens each upkeep and introduces the monarch

Reverent Hoplite

Reverent Hoplite

4W

Creature — Human Soldier

Devotion to white yields an overwhelming token burst with Ojer Taq

Captain of the Watch

Captain of the Watch

4WW

Creature — Human Soldier

Spawns multiple soldier tokens and acts as an anthem

Evangel of Heliod

Evangel of Heliod

4WW

Creature — Human Cleric

High devotion payout making tripled 1/1 tokens

Battle Screech

Battle Screech

2WW

Sorcery

Produces flying Bird tokens twice using flashback

Prava of the Steel Legion

Prava of the Steel Legion

2W

Legendary Creature — Cat Soldier

Massively buffs token toughness on your turn and can create tokens

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

Craterhoof Behemoth effect in white that gives flying and massive power

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Puts +1/+1 counters on the whole board for every token entering

Intangible Virtue

Intangible Virtue

1W

Enchantment

Gives vigilance and +1/+1 to tokens to attack and defend safely

Flowering of the White Tree

Flowering of the White Tree

WW

Legendary Enchantment

Pumps legendary creatures and grants all other creatures +1/+1

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Crushes opposing boards while giving +2/+2 to your swarm

Felidar Retreat

Felidar Retreat

3W

Enchantment

Triggers on landfall for tripled Beast tokens or team counters

Rabble Rousing

Rabble Rousing

4W

Enchantment

Generates tokens on attack and casts a free spell with hideaway

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

The ultimate defensive spell to protect board state and life total

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when commander is on board

Clever Concealment

Clever Concealment

2WW

Instant

Phases out your entire board using convoke with tokens

Unbreakable Formation

Unbreakable Formation

2W

Instant

Grants team indestructible or pushes an attack with +1/+1 counters and vigilance

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Ojer Taq with shroud and grants haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof to key commanders and engines

Eldrazi Monument

Eldrazi Monument

5

Artifact

Gives whole team flying, +1/+1, and indestructible using disposable tokens

Halo Fountain

Halo Fountain

2W

Artifact

Untaps tapped tokens for draw, token creation, or an alternate win condition

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.