
Art by Cristi Balanescu
Commander deckW
Ojer Taq, Deepest Foundation // Temple of Civilization
Ramp quickly to deploy Ojer Taq, then cast token generators to produce tripled creature armies and overwhelm opponents with anthems and overrun effects.
Asked for“Ojer Taq, Deepest Foundation // Temple of Civilization, tripling every creature token you make while it rises again from the grave, is the perfect commander for a token army that refuses to stay dead.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Ojer Taq, Deepest Foundation // Temple of Civilization
4WWLegendary Creature — God // Land
Chosen commander for the requested strategy.
Ramp
10
Knight of the White Orchid
WWCreature — Human Knight
Searches a Plains directly to the battlefield

Deep Gnome Terramancer
1WCreature — Gnome Wizard
Fetches Plains when opponents search lands

Smothering Tithe
3WEnchantment
Punishes card draw with continuous mana treasures
Card Draw
10
Bennie Bracks, Zoologist
3WLegendary Creature — Elf Druid
Draws an extra card on end steps after tokens enter

Esper Sentinel
WArtifact Creature — Human Soldier
White staple taxing noncreature spells for draw

Mentor of the Meek
2WCreature — Human Soldier
Converts small tokens into fresh cards

Rumor Gatherer
1WWCreature — Elf Wizard
Scrys and draws when multiple tokens enter

Folk Hero
1WLegendary Enchantment — Background
Repeated draw off commander and shared creature types

Caretaker's Talent
2WEnchantment — Class
Draws off token creation and levels up into an anthem
Removal
10
Get Lost
1WInstant
Versatile removal for creatures, enchantments, and planeswalkers

Hour of Reckoning
4WWWSorcery
Asymmetrical board wipe that spares creature tokens

Austere Command
4WWSorcery
Modal sweeper tailored to spare tokens and wipe problem permanents

Martial Coup
XWWSorcery
Clears the board and immediately produces an army of tripled soldiers
Threats/Wincons
24
Mondrak, Glory Dominus
2WWLegendary Creature — Phyrexian Horror
Doubles tokens alongside Ojer Taq for astronomical multipliers

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Generates attacking tokens each combat and scales with board size

Myrel, Shield of Argive
3WLegendary Creature — Human Soldier
Shuts off opponent interaction during turns and produces massive Soldier counts

Hero of Bladehold
2WWCreature — Human Knight
Creates attacking tokens and buffs the team with battle cry

Secure the Wastes
XWInstant
Instant-speed X spell that bursts out tripled tokens before your turn

Call the Coppercoats
2WInstant
Creates massive burst of tokens based on opponent creature count

Finale of Glory
XWWSorcery
Creates large numbers of Soldiers and Angels tripled by commander

White Sun's Twilight
XWWSorcery
Wipes the board while creating Mite tokens and gaining life

Elspeth, Sun's Champion
4WWLegendary Planeswalker — Elspeth
Creates three tokens every turn, wiped high-power threats, and ultimates into an emblem

Court of Grace
2WWEnchantment
Generates flying tokens each upkeep and introduces the monarch

Reverent Hoplite
4WCreature — Human Soldier
Devotion to white yields an overwhelming token burst with Ojer Taq

Captain of the Watch
4WWCreature — Human Soldier
Spawns multiple soldier tokens and acts as an anthem

Evangel of Heliod
4WWCreature — Human Cleric
High devotion payout making tripled 1/1 tokens

Prava of the Steel Legion
2WLegendary Creature — Cat Soldier
Massively buffs token toughness on your turn and can create tokens

Moonshaker Cavalry
5WWWCreature — Spirit Knight
Craterhoof Behemoth effect in white that gives flying and massive power

Cathars' Crusade
3WWEnchantment
Puts +1/+1 counters on the whole board for every token entering

Intangible Virtue
1WEnchantment
Gives vigilance and +1/+1 to tokens to attack and defend safely

Flowering of the White Tree
WWLegendary Enchantment
Pumps legendary creatures and grants all other creatures +1/+1

Elesh Norn, Grand Cenobite
5WWLegendary Creature — Phyrexian Praetor
Crushes opposing boards while giving +2/+2 to your swarm

Felidar Retreat
3WEnchantment
Triggers on landfall for tripled Beast tokens or team counters

Rabble Rousing
4WEnchantment
Generates tokens on attack and casts a free spell with hideaway
Utility
8
Teferi's Protection
2WInstant
The ultimate defensive spell to protect board state and life total

Clever Concealment
2WWInstant
Phases out your entire board using convoke with tokens

Unbreakable Formation
2WInstant
Grants team indestructible or pushes an attack with +1/+1 counters and vigilance

Lightning Greaves
2Artifact — Equipment
Protects Ojer Taq with shroud and grants haste

Swiftfoot Boots
2Artifact — Equipment
Grants hexproof to key commanders and engines

Eldrazi Monument
5Artifact
Gives whole team flying, +1/+1, and indestructible using disposable tokens

Halo Fountain
2WArtifact
Untaps tapped tokens for draw, token creation, or an alternate win condition


























