Odric, Master Tactician

Art by Michael Komarck

Commander deckW

Odric, Master Tactician

Swarm the battlefield with efficient white creature tokens to reliably trigger Odric's combat mastery, rendering opposing blockers useless while pushing lethal damage.

$456.33for all 100 cards at today’s prices
Built Oct 17, 202644 views

Asked for“Edgar Markov commander deck with theses card Charismatic Conqueror Elenda, the Dark Rose Master of Dark Rites Skullclamp Sol Ring Roaming Throne Bontu's Monument Anointed Procession Bloodthirsty Conqueror Cruel Celebrant Odric, Master Tactician Command Tower Mondrak, Glory Dominus Phyrexian Altar Thief of Blood Welcoming Vampire”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
15
22
10
3
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp9
Card draw12
Interaction10
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 75
37lands · rule of thumb 35–38
3.03average mana value (nonland)
$456.33whole deck, today

The list

Commander

1
Odric, Master Tactician

Odric, Master Tactician

2WW

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

reliable mana rock

Marble Diamond

Marble Diamond

2

Artifact

cheap white mana acceleration

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles late

Pearl Medallion

Pearl Medallion

2

Artifact

reduces the cost of white spells

Thought Vessel

Thought Vessel

2

Artifact

colorless ramp with hand size retention

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

catches up on plains and provides a body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

aggressive two-drop that tutors a plains

Phyrexian Altar

Phyrexian Altar

3

Artifact

converts disposable tokens into colored mana

Bontu's Monument

Bontu's Monument

3

Legendary Artifact

cost reduction for colorless and utility value

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

draws massive cards from 1/1 tokens

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

steady draw engine off token creation

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early tax creature that draws cards

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

pays one mana to draw when small creatures enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

reliable card draw upon creature entry

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

convokes out and draws whenever tokens are made

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws cards when casting commander's creature types

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

filters and draws when multiple creatures enter

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst card draw in mono-white

Cut a Deal

Cut a Deal

2W

Sorcery

efficient multi-opponent card draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature removal

Path to Exile

Path to Exile

W

Instant

unconditional one-mana creature exile

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible removal that hits nonlands

Generous Gift

Generous Gift

2W

Instant

answers any permanent at instant speed

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

flexible nonland tuck removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a threat from each opponent

Council's Judgment

Council's Judgment

1WW

Sorcery

removes problematic permanents without targeting

Dismantling Wave

Dismantling Wave

2W

Sorcery

efficient artifact and enchantment destruction

Austere Command

Austere Command

4WW

Sorcery

flexible board wipe tailored around low-power boards

Cleansing Nova

Cleansing Nova

3WW

Sorcery

modal sweeper for creatures or artifacts and enchantments

Threats/Wincons

26
Charismatic Conqueror

Charismatic Conqueror

1W

Creature — Vampire Soldier

generates vampire tokens and slows opponents

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

doubles all token production and acts as a resilient threat

Anointed Procession

Anointed Procession

3W

Enchantment

enchantment that doubles token generation

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles Odric's and kindred combat triggers

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

produces tokens attacking each opponent to quickly satisfy Odric

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

attacks with battle cry while generating soldiers

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

creates attacking vigilance cat soldiers

Captain of the Watch

Captain of the Watch

4WW

Creature — Human Soldier

enters with soldier tokens and buffs them

Reverent Hoplite

Reverent Hoplite

4W

Creature — Human Soldier

huge burst of soldier tokens based on white devotion

Precinct Captain

Precinct Captain

WW

Creature — Human Soldier

early first strike threat that generates tokens on combat damage

Raise the Alarm

Raise the Alarm

1W

Instant

instant speed deployment of two attackers

Spectral Procession

Spectral Procession

2W2W2W

Sorcery

three flying tokens on curve

Battle Screech

Battle Screech

2WW

Sorcery

generates four flying birds across flashback

Secure the Wastes

Secure the Wastes

XW

Instant

instant speed army in a can before your turn

Call the Coppercoats

Call the Coppercoats

2W

Instant

produces human soldiers proportional to opponent armies

Finale of Glory

Finale of Glory

XWW

Sorcery

game-winning burst of soldier and angel tokens

Intangible Virtue

Intangible Virtue

1W

Enchantment

buffs tokens and gives vigilance to swing freely

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

exponentially grows the team with every token entered

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

pumps all unblocked creatures into massive attackers

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

massively buffs attacking creatures based on total attackers

Prava of the Steel Legion

Prava of the Steel Legion

2W

Legendary Creature — Cat Soldier

buffs token toughness and creates soldier tokens

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

silences opponents on your turn and multiplies soldier count

Lena, Selfless Champion

Lena, Selfless Champion

4WW

Legendary Creature — Human Knight

floods the board based on non-token creatures and grants protection

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

massive flyer that creates knight tokens on attacks

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

generates lifelink cat tokens every attack step

Benalish Marshal

Benalish Marshal

WWW

Creature — Human Knight

anthem creature to strengthen the entire board

Utility

6
Flawless Maneuver

Flawless Maneuver

2W

Instant

free board protection when Odric is on the field

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defense against board wipes and direct damage

Unbreakable Formation

Unbreakable Formation

2W

Instant

grants team indestructible and buffs when cast in main phase

Akroma's Will

Akroma's Will

3W

Instant

finisher that grants flying, double strike, and protection

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

protects Odric and key attackers from targeted removal

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives haste and hexproof to ensure Odric can attack immediately

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.