Obuun, Mul Daya Ancestor

Art by Chris Rallis

Commander deckGRW

Obuun, Mul Daya Ancestor

Channel the power of Earthbending with Obuun by playing extra lands to grow your commander with +1/+1 counters and animate lands into massive elemental attackers. This beginner-friendly Landfall deck ramps quickly, creates large armies of tokens, and overwhelms opponents with the raw power of the earth.

$149.14for all 100 cards at today’s prices
Built Sep 12, 202657 views

Asked for“Toph deck for beginner”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
10
19
9
7
8
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp21
Card draw9
Interaction12
↳ board wipes2
Tutors13

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 14R 12G 57
37lands · rule of thumb 35–38
3.76average mana value (nonland)
$149.14whole deck, today

The list

Commander

1
Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor

1RGW

Legendary Creature — Elf Spirit

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

essential fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color mana fixing

Cultivate

Cultivate

2G

Sorcery

fetches two basic lands to trigger Landfall

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

searches for lands to build mana base and triggers

Farseek

Farseek

1G

Sorcery

searches out dual or basic land types

Rampant Growth

Rampant Growth

1G

Sorcery

simple and effective early land ramp

Nature's Lore

Nature's Lore

1G

Sorcery

brings a forest into play untapped

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

puts two untapped forests into play

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

early blocker that sac-ramps a land

Harrow

Harrow

2G

Instant

instant-speed land replacement that gives two Landfall triggers

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

generates Clue tokens whenever lands enter

Card Draw

9
Elemental Bond

Elemental Bond

2G

Enchantment

draws cards when large land-creatures or big threats enter

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws cards on enter and gives your animated lands trample

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card on every creature spell cast

Harmonize

Harmonize

2GG

Sorcery

straightforward burst card draw for green

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to Obuun's power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

draws cards based on highest power or gives a huge team buff

Escape to the Wilds

Escape to the Wilds

3RG

Sorcery

exiles top cards to play and grants an extra land play

Colossal Majesty

Colossal Majesty

2G

Enchantment

consistent draw each turn with Obuun in play

Greater Good

Greater Good

2GG

Enchantment

sacrifice animated lands or big creatures for massive card draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

cheap instant-speed creature exile

Path to Exile

Path to Exile

W

Instant

unconditional creature removal

Beast Within

Beast Within

2G

Instant

versatile removal for any permanent type

Generous Gift

Generous Gift

2W

Instant

flexible removal that replaces threat with an elephant

Chaos Warp

Chaos Warp

2R

Instant

red spot removal that shuffles troublesome permanents

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap board wipe against wide opposing battlefields

Decimate

Decimate

2RG

Sorcery

destroys artifact, enchantment, creature, and land simultaneously

Cleansing Nova

Cleansing Nova

3WW

Sorcery

modal board wipe for creatures or artifacts/enchantments

Krosan Grip

Krosan Grip

2G

Instant

uncounterable artifact or enchantment destruction

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

efficient dual-purpose removal spell

Threats/Wincons

24
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates Plant tokens that grow with every land drop

Scute Swarm

Scute Swarm

2G

Creature — Insect

multiplies exponentially with Landfall triggers

Phylath, World Sculptor

Phylath, World Sculptor

4RG

Legendary Creature — Elemental

makes Plant tokens and puts +1/+1 counters on them

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

massive elemental that grows based on lands in play and graveyard

Ulvenwald Hydra

Ulvenwald Hydra

4GG

Creature — Hydra

gets bigger per land and searches any land out

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

spawns a 4/4 Beast token on every land drop

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

provides extra combat phases on Landfall

Emeria Angel

Emeria Angel

2WW

Creature — Angel

makes flying Bird tokens on Landfall

Admonition Angel

Admonition Angel

3WWW

Creature — Angel

exiles opposing nonland permanents with Landfall

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

allows an extra land drop and gives trample to attackers

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

grants extra land drops and becomes a massive 5/5 body

Dragonmaster Outcast

Dragonmaster Outcast

R

Creature — Human Shaman

creates 5/5 flying Dragons once you control six lands

Liege of the Tangle

Liege of the Tangle

6GG

Creature — Elemental

turns all lands into massive 8/8 Awakening creatures

Sylvan Advocate

Sylvan Advocate

1G

Creature — Elf Druid Ally

buffs itself and all land creatures you control

Embodiment of Insight

Embodiment of Insight

4G

Creature — Elemental

animates lands into 3/3 elementals with vigilance on Landfall

Embodiment of Fury

Embodiment of Fury

3R

Creature — Elemental

animates lands into 3/3 elementals with trample and haste

Wrenn and Seven

Wrenn and Seven

3GG

Legendary Planeswalker — Wrenn

creates huge Treefolk tokens and puts lands into play

Nissa, Who Shakes the World

Nissa, Who Shakes the World

3GG

Legendary Planeswalker — Nissa

doubles forest mana output and animates lands into 3/3s

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

generates extra mana on every Landfall trigger

Springbloom Druid

Springbloom Druid

2G

Creature — Elf Druid

sacrifices a land to fetch two basics for double Landfall

Wood Elves

Wood Elves

2G

Creature — Elf Scout

enters the battlefield and searches out a forest

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

doubles Landfall triggers and plays lands from graveyard

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

creates 5/3 Elementals whenever a land goes to the graveyard

Terastodon

Terastodon

6GG

Creature — Elephant

huge creature that destroys up to three problem noncreatures

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Obuun and grants haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip cost protection and haste for key creatures

Hardened Scales

Hardened Scales

G

Enchantment

increases the number of +1/+1 counters Obuun receives

Felidar Retreat

Felidar Retreat

3W

Enchantment

makes Cat tokens or puts +1/+1 counters and vigilance on your team

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

gives flying to Obuun and all land-creatures with counters

Terra Eternal

Terra Eternal

2W

Enchantment

makes all lands indestructible so animated lands attack safely

Heroic Intervention

Heroic Intervention

1G

Instant

protects your board and animated lands from board wipes

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

makes creature spells uncounterable and gives riot buff

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.