Obuun, Mul Daya Ancestor

Art by Chris Rallis

Commander deckGRW

Obuun, Mul Daya Ancestor

Capitalize on landfall triggers and +1/+1 counter synergies to animate massive lands and swing with an aggressive, resilient Naya army.

$77.90for all 100 cards at today’s prices
Built Aug 5, 202666 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
10
20
12
2
8
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw11
Interaction13
↳ board wipes2
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 16R 16G 52
37lands · rule of thumb 35–38
3.81average mana value (nonland)
$77.90whole deck, today

The list

Commander

1
Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor

1RGW

Legendary Creature — Elf Spirit

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana fixing

Farseek

Farseek

1G

Sorcery

fetches dual lands directly to play

Rampant Growth

Rampant Growth

1G

Sorcery

classic cheap land ramp trigger

Cultivate

Cultivate

2G

Sorcery

puts one land on battlefield and one in hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

doubles land advantage for landfall

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

creature chump blocker that searches a land

Harrow

Harrow

2G

Instant

instant-speed double landfall trigger

Roiling Regrowth

Roiling Regrowth

2G

Instant

instant land ramp that triggers landfall twice

Migration Path

Migration Path

3G

Sorcery

fetches two lands or cycles late game

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on creature casts

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws massive cards based on Obuun's high power

Harmonize

Harmonize

2GG

Sorcery

efficient green draw spell

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

draws cards for creatures with +1/+1 counters

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

draws cards or gives team Overrun burst

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

refills hand when going wide with tokens

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

investigates on every land entry

Elemental Bond

Elemental Bond

2G

Enchantment

draws cards when large land creatures hit

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

gives trample and draws on high-power creatures

Hunter's Insight

Hunter's Insight

2G

Instant

burst draw when Obuun connects

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier 1-mana exile removal

Path to Exile

Path to Exile

W

Instant

efficient instant creature exile

Beast Within

Beast Within

2G

Instant

versatile flexible permanent removal

Generous Gift

Generous Gift

2W

Instant

white answer to any non-land threat

Chaos Warp

Chaos Warp

2R

Instant

red instant spot removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap board wipe against wide fields

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

discounted white wrath spell

Krosan Grip

Krosan Grip

2G

Instant

split second enchantment/artifact destruction

Decimate

Decimate

2RG

Sorcery

destroys multiple targets for low cost

Return to Nature

Return to Nature

1G

Instant

flexible utility removal or anti-graveyard

Threats/Wincons

24
Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token creator on landfall

Felidar Retreat

Felidar Retreat

3W

Enchantment

creates tokens or pumps whole team on landfall

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

provides extra combat phases on landfall

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

makes massive 5/5 Elemental tokens

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

classic landfall finisher that pumps Plant army

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

generates 4/4 Beasts per land drop

Phylath, World Sculptor

Phylath, World Sculptor

4RG

Legendary Creature — Elemental

creates plant tokens and distributes +1/+1 counters

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

extra land play and gives trample

Emeria Angel

Emeria Angel

2WW

Creature — Angel

creates flying Bird tokens on landfall

Emeria Shepherd

Emeria Shepherd

5WW

Creature — Angel

reanimates permanents directly on landfall

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

aggressive token generator that scales with board

Halana and Alena, Partners

Halana and Alena, Partners

2RG

Legendary Creature — Human Ranger

grows Obuun with +1/+1 counters and haste

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

proliferates +1/+1 counters on every landfall

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

gives flying to all creatures with counters

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

doubles all landfall triggers and plays lands from graveyard

Geode Rager

Geode Rager

4RR

Creature — Elemental

goads opponent armies on landfall

Spitfire Lagac

Spitfire Lagac

3R

Creature — Lizard

burns all opponents on landfall

Tunneling Geopede

Tunneling Geopede

2R

Creature — Insect

drains each opponent on landfall

Brushfire Elemental

Brushfire Elemental

RG

Creature — Elemental

hasty threat that scales with landfall

Springbloom Druid

Springbloom Druid

2G

Creature — Elf Druid

sacrifices a land to fetch two basic lands

Trove Warden

Trove Warden

2WW

Creature — Cat Beast

exiles land/permanent cards and returns them on death

Kodama of the East Tree

Kodama of the East Tree

4GG

Legendary Creature — Spirit

cheats extra permanents onto board when lands enter

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

grows huge based on lands in play and graveyard

Liege of the Tangle

Liege of the Tangle

6GG

Creature — Elemental

turns multiple lands into massive 8/8 Elementals

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Obuun with hexproof and haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives free shroud and haste to key threats

Hardened Scales

Hardened Scales

G

Enchantment

amplifies all +1/+1 counters placed on Obuun

Invigorating Surge

Invigorating Surge

2G

Instant

doubles +1/+1 counters at instant speed

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

plays lands directly from the graveyard

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

returns all lands from graveyard for explosive turn

Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from destruction

Boros Charm

Boros Charm

RW

Instant

gives team indestructible against board wipes

Lands

37
Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 18x

Basic Land — Forest

Basic land allocated from mana pip counts.