Obeka, Brute Chronologist art

Art by Jesper Ejsing

Saved commander deck

Obeka, Brute Chronologist

Deploy symmetrical punishment engines and end-step hazards, then use Obeka to end your turn with harmful triggers on the stack to bypass downsides while opponents suffer the full chaos.

100 cards$150.94 totalSep 23, 202614 views

Prompt: Build a budget Commander deck around Obeka, Brute Chronologist with a “Controlled Chaos” theme. Every card must cost US$1.50 or less, excluding basic lands. Focus on enchantments, creatures, and permanents that trigger at each player’s end step and cause harmful effects such as damage, sacrifice, discard, life loss, forced choices, or resource denial. The chaos should hurt everyone, but my deck should have ways to avoid, cancel, exploit, or survive those effects through Obeka, timing tricks, counterspells, and asymmetrical effects. Include Grixis ramp, card draw, interaction, blue counterspells, and strong protection for Obeka: phasing, hexproof, indestructible, bounce, blink, or similar effects. Obeka should stay alive and enable the strategy, but she should NOT attack or be combat-focused. Include global debuff creatures and end-step engines. Add useful Orcs if they synergize, but do not force tribal. Prioritize repeatable synergy over random chaos.

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Commander

1 cards
Obeka, Brute Chronologist

Obeka, Brute Chronologist

{1}{U}{B}{R}

Legendary Creature — Ogre Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential low-cost mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible three-color mana fixing

Dimir Signet

Dimir Signet

{2}

Artifact

Efficient budget color fixing for blue and black

Izzet Signet

Izzet Signet

{2}

Artifact

Reliable two-mana ramp for blue and red

Rakdos Signet

Rakdos Signet

{2}

Artifact

Reliable two-mana ramp for black and red

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped Dimir mana acceleration

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped Rakdos mana acceleration

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped Izzet mana acceleration

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap multicolor ramp in multiplayer games

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that converts into card draw late game

Card Draw

10 cards
Ideas Unbound

Ideas Unbound

{U}{U}

Sorcery — Arcane

Draw three for two mana and exile the end-step discard trigger with Obeka

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Low-cost two-mana raw card advantage

Read the Bones

Read the Bones

{2}{B}

Sorcery

Deep card selection and card advantage

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

Forces opponent discard while drawing three cards

Frantic Search

Frantic Search

{2}{U}

Instant

Digs deep and untaps lands at instant speed

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-velocity card selection and graveyard fueling

Thirst for Discovery

Thirst for Discovery

{2}{U}

Instant

Instant-speed card draw with minimal discard cost

Stormfist Crusader

Stormfist Crusader

{B}{R}

Creature — Human Knight

Symmetrical card advantage with steady life loss for everyone

Spiteful Visions

Spiteful Visions

{2}{B/R}{B/R}

Enchantment

Additional card draw that punishes each player for drawing

Hostile Negotiations

Hostile Negotiations

{3}{B}

Instant

Forced choice card draw that fills hand and graveyard

Removal

10 cards
Counterspell

Counterspell

{U}{U}

Instant

Unconditional two-mana answer to opposing threats

Arcane Denial

Arcane Denial

{1}{U}

Instant

Reliable countermagic that replaces itself

Negate

Negate

{1}{U}

Instant

Protects Obeka and stops opposing noncreature win conditions

Terminate

Terminate

{B}{R}

Instant

Unconditional instant-speed creature destruction

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible removal targeting creatures, artifacts, or planeswalkers

Resculpt

Resculpt

{1}{U}

Instant

Cheap exile removal for problem artifacts or creatures

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Essential black enchantment and creature removal

Rakdos Charm

Rakdos Charm

{B}{R}

Instant

Versatile answer to wide boards, graveyards, or artifacts

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Budget-friendly board wipe that scales with the table

Chaos Warp

Chaos Warp

{2}{R}

Instant

Chaotic, flexible answer to any permanent type

Threats/Wincons

24 cards
Glorious End

Glorious End

{2}{R}

Instant

Casts as an emergency fog or counter, then Obeka exiles the lose-game trigger

Alchemist's Gambit

Alchemist's Gambit

{1}{R}{R}

Sorcery

Take an extra turn and exile the lose-game trigger on the following end step

Zara, Renegade Recruiter

Zara, Renegade Recruiter

{3}{U}{R}

Legendary Creature — Human Pirate

Steals opponent creatures from hand; exile the end-step return trigger to keep them

Feldon of the Third Path

Feldon of the Third Path

{1}{R}{R}

Legendary Creature — Human Artificer

Creates reanimated artifact tokens and keeps them permanently via Obeka

Flameshadow Conjuring

Flameshadow Conjuring

{3}{R}

Enchantment

Duplicates creatures and exiles the sacrifice trigger at end step

Apprentice Necromancer

Apprentice Necromancer

{1}{B}

Creature — Zombie Wizard

Reanimates a creature with haste and cancels the end-step sacrifice

Puppeteer Clique

Puppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

Steals opposing creatures from graveyards permanently by exiling the exile trigger

Sedris, the Traitor King

Sedris, the Traitor King

{3}{U}{B}{R}

Legendary Creature — Zombie Warrior

Grants unearth to graveyard creatures and lets you keep them via Obeka

Descent into Avernus

Descent into Avernus

{2}{R}

Enchantment

Chaotic damage and treasure engine that speeds up game clocks

Sire of Insanity

Sire of Insanity

{4}{B}{R}

Creature — Demon

Forces discard each end step; end your turn to retain cards while opponents lose hands

Court of Ambition

Court of Ambition

{2}{B}{B}

Enchantment

Introduces the monarch and punishes opponents with discards and life loss

Torment of Scarabs

Torment of Scarabs

{3}{B}

Enchantment — Aura Curse

Forces an opponent into miserable resource attrition each upkeep

Painful Quandary

Painful Quandary

{3}{B}{B}

Enchantment

Heavy resource denial punishing every spell opponents cast

Underworld Dreams

Underworld Dreams

{B}{B}{B}

Enchantment

Sustained life loss punishing opponents for drawing cards

Kaervek, the Spiteful

Kaervek, the Spiteful

{2}{B}{B}

Legendary Creature — Human Warlock

Global debuff creature that shrinks and clears opposing token swarms

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Weaponizes all player sacrifices from chaotic resource denial

Tectonic Giant

Tectonic Giant

{2}{R}{R}

Creature — Elemental Giant

Deals massive table-wide burn or provides exile card advantage

Gruesome Encore

Gruesome Encore

{2}{B}

Sorcery

Steals opponent graveyard creature and keeps it permanently with Obeka

Macabre Mockery

Macabre Mockery

{2}{B}{R}

Instant

Instant-speed reanimation of opponent threats without having to exile them

Identity Thief

Identity Thief

{2}{U}{U}

Creature — Shapeshifter

Exiles an opposing threat and keeps it permanently in exile by ending the turn

Mishra, Eminent One

Mishra, Eminent One

{2}{U}{B}{R}

Legendary Creature — Human Artificer

Makes Warform copies of noncreature artifacts and exiles the sacrifice trigger

Rakdos, the Showstopper

Rakdos, the Showstopper

{4}{B}{R}

Legendary Creature — Demon

Chaotic high-impact board wipe creature with a demonic body

Jaxis, the Troublemaker

Jaxis, the Troublemaker

{3}{R}

Legendary Creature — Human Warrior

Copies creatures and bypasses the end-step sacrifice trigger using Obeka

Grixis Charm

Grixis Charm

{U}{B}{R}

Instant

Versatile chaos tool offering bounce, removal, or a team buff

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants Obeka hexproof and immediate tap availability

Clout of the Dominus

Clout of the Dominus

{U/R}

Enchantment — Aura

Gives Obeka shroud and haste for just one mana

Lazotep Plating

Lazotep Plating

{1}{U}

Instant

Grants hexproof to you and your permanents at instant speed

Slip Out the Back

Slip Out the Back

{U}

Instant

Phases Obeka out to dodge any board wipe or targeted spell

Kelpie Guide

Kelpie Guide

{2}{U}

Creature — Beast

Untaps Obeka to enable multiple turn-ending tricks

Clever Conjurer

Clever Conjurer

{2}{U}

Creature — Gnome Wizard

Untap utility to ready Obeka during your turn

Vizier of Tumbling Sands

Vizier of Tumbling Sands

{2}{U}

Creature — Human Cleric

Repeatable untapper for Obeka with cycling flexibility

Crashing Drawbridge

Crashing Drawbridge

{2}

Artifact Creature — Wall

Gives Obeka immediate tap readiness the turn she enters

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.