Ob Nixilis, the Ascended art

Art by Caroline Gariba

Saved commander deck

Ob Nixilis, the Ascended

Force opposing creatures to enter the battlefield tapped so Ob Nixilis wipes them on entry, while leveraging continuous lifegain triggers each turn to amass an overwhelming army of 4/4 flying Angels.

100 cards$365.95 totalOct 4, 202618 views

Prompt: Ob Nixilis, the Ascended commander deck

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Commander

1 cards
Ob Nixilis, the Ascended

Ob Nixilis, the Ascended

{5}{W}{W}

Legendary Creature — Angel

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to reach seven mana for our commander

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Cheap white mana ramp

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that cycles in the late game

Pearl Medallion

Pearl Medallion

{2}

Artifact

Cost reducer for our predominantly mono-white deck

Thought Vessel

Thought Vessel

{2}

Artifact

Unconditional two-mana rock with no hand size limit

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Artifact that ramps a basic Plains onto the battlefield

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Puts Plains onto the battlefield on a lifelink-adjacent body

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Consistent plains ramp when behind on lands

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Fixes land drops and matches opponent ramp

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Massive mana generator to cast high-mana threats and Ob Nixilis

Card Draw

9 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Draws cards off opposing noncreature spells early

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards from recurring small creatures and tokens

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws off our low-power lifegain creatures entering

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Card draw engine whenever Angel tokens or small creatures enter

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Rewards creating Angel tokens on each end step

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Consistent white card advantage punishing opponents' standard plays

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Turns our repeated lifegain triggers into card draw

Cosmos Elixir

Cosmos Elixir

{4}

Artifact

Draws cards while providing lifegain for Ob Nixilis triggers

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Converts excess mana and lifegain bursts into massive card draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible answer to any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile nonland permanent removal

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a threat from each opponent simultaneously

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Non-targeting permanent exile against hexproof or indestructible threats

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Exiles all creatures and leaves behind an Incubator token

Farewell

Farewell

{4}{W}{W}

Sorcery

Modular mass exile board wipe

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe that can spare our tall Angels or enchantments

Dismantling Wave

Dismantling Wave

{2}{W}

Sorcery

Efficient artifact and enchantment wipe across the board

Threats/Wincons

22 cards
Soul Warden

Soul Warden

{W}

Creature — Human Cleric

Consistently gains life on any player's turn to trigger Ob Nixilis

Soul's Attendant

Soul's Attendant

{W}

Creature — Human Cleric

Redundant sister soul warden ensuring life gain on all turns

Suture Priest

Suture Priest

{1}{W}

Creature — Phyrexian Cleric

Gains life for us while punishing opponents for casting creatures

Daxos, Blessed by the Sun

Daxos, Blessed by the Sun

{W}{W}

Legendary Enchantment Creature — Demigod

Tough lifegain body scaled to our white devotion

Auriok Champion

Auriok Champion

{W}{W}

Creature — Human Cleric

Protected lifegain engine that triggers off creature entries

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Indestructible god that buffs creatures whenever life is gained

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Puts +1/+1 counters on the entire board with every lifegain trigger

Giada, Font of Hope

Giada, Font of Hope

{1}{W}

Legendary Creature — Angel

Early ramp and massive counter buffs for our generated Angels

Lyra Dawnbringer

Lyra Dawnbringer

{3}{W}{W}

Legendary Creature — Angel

Anthem and lifelink for our Angel army, enabling Ob Nixilis triggers

Resplendent Angel

Resplendent Angel

{1}{W}{W}

Creature — Angel

Generates 4/4 flying Angels off lifegain

Valkyrie Harbinger

Valkyrie Harbinger

{4}{W}{W}

Creature — Angel Cleric

Creates 4/4 Angels on end steps if life was gained

Righteous Valkyrie

Righteous Valkyrie

{2}{W}

Creature — Angel Cleric

Huge lifegain whenever Angels enter and team-wide buff at 27+ life

Angel of Destiny

Angel of Destiny

{3}{W}{W}

Creature — Angel Cleric

Alternate win condition fueled by our high life totals

Speaker of the Heavens

Speaker of the Heavens

{W}

Creature — Human Cleric

Taps to create 4/4 flying Angels once life threshold is met

Crested Sunmare

Crested Sunmare

{3}{W}{W}

Creature — Horse

Spawns 5/5 indestructible Horses on every player's end step if life was gained

The Book of Exalted Deeds

The Book of Exalted Deeds

{W}{W}{W}

Legendary Artifact — Book

Creates 3/3 Angel tokens and offers life protection

Emeria Shepherd

Emeria Shepherd

{5}{W}{W}

Creature — Angel

Late-game recursive engine returning permanents with Plains drops

Angel of Vitality

Angel of Vitality

{2}{W}

Creature — Angel

Boosts every lifegain instance by one and flies as a 4/4

Sephara, Sky's Blade

Sephara, Sky's Blade

{4}{W}{W}{W}

Legendary Creature — Angel

Grants indestructible to all our flying Angels

Serra Paragon

Serra Paragon

{2}{W}{W}

Creature — Angel

Recurs low-cost permanents from the graveyard with incidental lifegain

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recovers utility permanents, tap pieces, and soul wardens

Gisela, the Broken Blade

Gisela, the Broken Blade

{2}{W}{W}

Legendary Creature — Angel Horror

Efficient flying lifelink threat that triggers end step gains

Utility

10 cards
Authority of the Consuls

Authority of the Consuls

{W}

Enchantment

Forces opponent creatures to enter tapped for Ob Nixilis while gaining life

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Ensures opposing creatures and artifacts enter tapped for Ob Nixilis to destroy

Thalia, Heretic Cathar

Thalia, Heretic Cathar

{2}{W}

Legendary Creature — Human Soldier

Forces opposing creatures and nonbasic lands to enter tapped

Loxodon Gatekeeper

Loxodon Gatekeeper

{2}{W}{W}

Creature — Elephant Soldier

Forces all opposing artifacts, creatures, and lands to enter tapped

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Blazes Ob Nixilis on our end step to repeatedly wipe tapped creatures

Ephemerate

Ephemerate

{W}

Instant

Re-triggers Ob Nixilis's enter-the-battlefield wipe and dodges spot removal

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

End-step blink to repeat Ob Nixilis's one-sided board wipe

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate white defensive spell to protect our board and life total

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free indestructible protection spell when Ob Nixilis is on field

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Ob Nixilis and provides haste

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.