Numot, the Devastator

Art by Dan Dos Santos

Commander deckRUW

Numot, the Devastator

Lock down opponents' mana using stax and mass land destruction, then sweep the board and close out the game with indestructible beaters and planeswalkers.

$682.33for all 100 cards at today’s prices
Built Nov 1, 202634 views

Asked for““control , landlock, boardwipe, land destroy””

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
14
13
10
2
11
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw11
Interaction22
↳ board wipes11
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 32U 31R 14
37lands · rule of thumb 35–38
3.79average mana value (nonland)
$682.33whole deck, today

The list

Commander

1
Numot, the Devastator

Numot, the Devastator

3URW

Legendary Creature — Dragon

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

staple mana rock for early acceleration

Arcane Signet

Arcane Signet

2

Artifact

versatile three-color mana fixing

Azorius Signet

Azorius Signet

2

Artifact

fixes white and blue mana

Boros Signet

Boros Signet

2

Artifact

fixes red and white mana

Izzet Signet

Izzet Signet

2

Artifact

fixes blue and red mana

Talisman of Progress

Talisman of Progress

2

Artifact

untapped Azorius ramp rock

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped Boros ramp rock

Talisman of Creativity

Talisman of Creativity

2

Artifact

untapped Izzet ramp rock

Fellwar Stone

Fellwar Stone

2

Artifact

cheap nonland mana producer

Thought Vessel

Thought Vessel

2

Artifact

provides ramp and no maximum hand size

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

taxes opponents or draws steady cards

Mystic Remora

Mystic Remora

U

Enchantment

early game card engine against spell-heavy pods

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

draws cards from noncreature spells through mana lock

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection

Whirlwind of Thought

Whirlwind of Thought

1URW

Enchantment

rewards casting noncreature control spells

Windfall

Windfall

2U

Sorcery

refuels hand and disrupts opponent hands

Jeska's Will

Jeska's Will

2R

Sorcery

explosive burst of mana and card advantage

Brainstorm

Brainstorm

U

Instant

efficient cantrip and library manipulation

Frantic Search

Frantic Search

2U

Instant

filters cards while untapping mana

Dig Through Time

Dig Through Time

6UU

Instant

delves away spent boardwipes to find key locks

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

premier targeted creature exile

Path to Exile

Path to Exile

W

Instant

unconditional creature exile at low mana cost

Generous Gift

Generous Gift

2W

Instant

versatile removal that can target lands or permanents

Counterspell

Counterspell

UU

Instant

efficient universal answer to opposing threats

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable defense against rival interaction

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection spell when commander is on board

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable creature board wipe

Blasphemous Act

Blasphemous Act

8R

Sorcery

high-damage board wipe often cast for one red mana

Farewell

Farewell

4WW

Sorcery

modal total board wipe that exiles problem permanents

Armageddon

Armageddon

3W

Sorcery

classic mass land destruction to seal the landlock

Jokulhaups

Jokulhaups

4RR

Sorcery

resets creatures, artifacts, and lands simultaneously

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe at instant speed

Threats/Wincons

22
Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

makes your permanents immune to your own boardwipes and MLD

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs destroyed lands and lock pieces onto the battlefield

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

shrinks opposing creatures while buffing your clock

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

uncounterable flash beater that bounces opponent permanents

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

lethal card draw and damage engine that bypasses counters

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

snowballs overwhelming card advantage quickly

Shark Typhoon

Shark Typhoon

5U

Enchantment

produces evasive flying bodies from control spells

Urza, Lord High Artificer

Urza, Lord High Artificer

2UU

Legendary Creature — Human Artificer

taps stax orbs for mana and generates a huge construct

Lodestone Golem

Lodestone Golem

4

Artifact Creature — Golem

stax creature that taxes non-artifact spells

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

slows down enemy nonbasic lands and creatures

Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

2WU

Legendary Creature — Human Advisor

discounts your control spells while taxing opponents

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

caps spell casts and enters nonbasic lands tapped

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

planeswalker that wipes tall creatures and produces soldier armies

Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

3WU

Legendary Planeswalker — Teferi

untaps mana under lock pieces and acts as removal and wincon

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

shuts down opposing extra card draw entirely

Chandra, Awakened Inferno

Chandra, Awakened Inferno

4RR

Legendary Planeswalker — Chandra

uncounterable clock that puts inescapable emblems on opponents

Karn, the Great Creator

Karn, the Great Creator

4

Legendary Planeswalker — Karn

turns off opponent artifact mana while locking down boards

Worldslayer

Worldslayer

5

Artifact — Equipment

repeatedly wipes the entire board when equipped to indestructible creatures

Torrential Gearhulk

Torrential Gearhulk

4UU

Artifact Creature — Construct

flashes in to replay an instant-speed wipe or removal spell

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

halves incoming damage and doubles damage to opponents

Inferno Titan

Inferno Titan

4RR

Creature — Giant

repeatable targeted removal on a heavy body

Serra Paragon

Serra Paragon

2WW

Creature — Angel

allows replay of destroyed lands and low-cost permanents from graveyard

Utility

8
Winter Orb

Winter Orb

2

Artifact

landlock piece restricting players to untapping one land per turn

Static Orb

Static Orb

3

Artifact

heavily restricts untapping permanents to freeze the game

Trinisphere

Trinisphere

3

Artifact

ensures every spell costs at least three mana under land starve

Crucible of Worlds

Crucible of Worlds

3

Artifact

breaks land destruction symmetry by replaying lands from graveyard

Smothering Tithe

Smothering Tithe

3W

Enchantment

generates massive treasure advantage when opponents draw

Teferi's Protection

Teferi's Protection

2W

Instant

phases out your board before casting Jokulhaups or Armageddon

Boros Charm

Boros Charm

RW

Instant

gives all your permanents indestructible before a land wipe

Fall of the Thran

Fall of the Thran

5W

Enchantment — Saga

symmetrical land wipe that slowly drips back lands

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.