Nori, Teller of Tales

Art by Marco Teixeira

Commander deckRW

Nori, Teller of Tales

An aggressive Boros combat deck leveraging Nori's attack trigger to grant first strike to heavy hitters and deathtouch attackers, dominating combat while generating card advantage and tempo.

$280.25for all 100 cards at today’s prices
Built Sep 22, 202675 views

Asked for“Nori, Teller of Tales commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
14
17
11
5
4
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw11
Interaction14
↳ board wipes2
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 40R 37
38lands · rule of thumb 35–38
3.33average mana value (nonland)
$280.25whole deck, today

The list

Commander

1
Nori, Teller of Tales

Nori, Teller of Tales

1RW

Legendary Creature — Dwarf Bard

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Boros Signet

Boros Signet

2

Artifact

two-mana Boros ramp and fixing

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped red or white mana rock

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles late

Thought Vessel

Thought Vessel

2

Artifact

mana rock with no maximum hand size

Fellwar Stone

Fellwar Stone

2

Artifact

low-cost versatile mana rock

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

plains tutor on a relevant first strike body

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

fetches lands repeatedly on attack

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

continuous early-game tax and card draw

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

punishes opponents for attacking or multi-spelling

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

turns combat damage into treasure and impulse draw

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards when small attackers enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady card draw from creature deployment

Mask of Memory

Mask of Memory

2

Artifact — Equipment

card advantage engine for unblocked or winning attackers

Skullclamp

Skullclamp

1

Artifact — Equipment

turns small tokens into abundant card draw

Jeska's Will

Jeska's Will

2R

Sorcery

explosive burst of mana and impulse card advantage

Aurelia, the Law Above

Aurelia, the Law Above

3RW

Legendary Creature — Angel

rewards wide attack steps with extra card draw and burn

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

efficient hand-refill for aggressive Boros builds

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

unconditional cheap creature exile

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

flexible artifact and enchantment removal

Chaos Warp

Chaos Warp

2R

Instant

unconditional permanent removal in red

Generous Gift

Generous Gift

2W

Instant

flexible permanent removal leaving a harmless token

Stroke of Midnight

Stroke of Midnight

2W

Instant

efficient instant-speed nonland permanent removal

Abrade

Abrade

1R

Instant

cheap modal creature or artifact removal

Rip Apart

Rip Apart

RW

Sorcery

versatile sorcery-speed removal for multiple permanent types

Blasphemous Act

Blasphemous Act

8R

Sorcery

premier high-efficiency red board wipe

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

mass creature wipe discounted by creature counts

Threats/Wincons

24
Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

provides extra combats and first strike to attackers

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

gives an additional combat phase each turn

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

exerts on attack to grant another combat step

Port Razer

Port Razer

3RR

Creature — Orc Pirate

chains extra combats upon dealing combat damage to players

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

generates attacking tokens and grows huge quickly

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

battle cry and attacking soldier production

Iroas, God of Victory

Iroas, God of Victory

2RW

Legendary Enchantment Creature — God

grants menace and prevents all combat damage to attackers

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

grants extra combat steps on land drops

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

doubles damage dealt while halving damage taken

Balor

Balor

3RR

Creature — Demon

disruptive attack and combat damage trigger package

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

casts free spells from all libraries whenever it attacks

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs key permanents whenever it attacks

Blade Historian

Blade Historian

RWRWRWRW

Creature — Human Cleric

gives all attacking creatures double strike

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

1RW

Legendary Creature — Human Soldier

spawns growing waves of attacking Gnomes

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

swarms goblins and benefits heavily from first strike safety

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

amplifies all red damage sources during combat

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

myriad flyer generating card draw, life, and treasure

Firemane Commando

Firemane Commando

3W

Creature — Angel Soldier

evasive beater that draws cards from aggressive attacks

Odric, Master Tactician

Odric, Master Tactician

2WW

Legendary Creature — Human Soldier

dictates exactly how opponents block in combat

Adriana, Captain of the Guard

Adriana, Captain of the Guard

3RW

Legendary Creature — Human Knight

pumps entire team through melee triggers

Hellrider

Hellrider

2RR

Creature — Devil

burns opponents directly whenever creatures attack

Captain Lannery Storm

Captain Lannery Storm

2R

Legendary Creature — Human Pirate

attacks to generate treasures and ramp into bigger threats

Tajic, Legion's Edge

Tajic, Legion's Edge

1RW

Legendary Creature — Human Soldier

mentors small creatures and protects the board from burn

Neyali, Suns' Vanguard

Neyali, Suns' Vanguard

2RW

Legendary Creature — Human Rebel

gives tokens double strike and exiles cards for impulse advantage

Utility

8
Basilisk Collar

Basilisk Collar

1

Artifact — Equipment

grants deathtouch to create lethal first-strike trades

Quietus Spike

Quietus Spike

3

Artifact — Equipment

deathtouch synergy with first strike and massive life halving

Gorgon's Head

Gorgon's Head

1

Artifact — Equipment

cheap deathtouch equipment to pair with Nori's first strike

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives haste and hexproof to protect key attackers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free haste and shroud for early attacks

Boros Charm

Boros Charm

RW

Instant

protects board from sweepers or grants double strike

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out protection spell

Akroma's Will

Akroma's Will

3W

Instant

decisive combat finisher and board protection

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 11x

Basic Land — Mountain

Basic land allocated from mana pip counts.