Nivea, Beloved Battlemage

Art by Winona Nelson

Commander deckW

Nivea, Beloved Battlemage

Leverage Nivea's Reconnaissance-style ability to make risk-free attacks with powerful combat-trigger creatures, while ramping towards creating a game-ending Akroma token and recurring key threats.

$470.66for all 100 cards at today’s prices
Built Nov 6, 202620 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
12
16
10
7
5
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction11
↳ board wipes4
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 84
37lands · rule of thumb 35–38
3.55average mana value (nonland)
$470.66whole deck, today

The list

Commander

1
Nivea, Beloved Battlemage

Nivea, Beloved Battlemage

2W

Legendary Creature — Human Wizard Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration to reach high mana costs quickly.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock that fixes white mana.

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cashed in for a card later.

Thought Vessel

Thought Vessel

2

Artifact

Reliable two-mana ramp that eliminates hand size limit.

Marble Diamond

Marble Diamond

2

Artifact

Color-producing artifact ramp for mono-white.

Pearl Medallion

Pearl Medallion

2

Artifact

Cost reducer for the vast majority of spells in the deck.

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains to keep up with opponents.

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Two-mana creature that searches for a basic Plains.

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Regularly ramps lands and creates tokens on opponents' turns.

Caged Sun

Caged Sun

6

Artifact

Doubles Plains mana to help activate Nivea's eight-mana ability.

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponents' noncreature spells for consistent card advantage.

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Draws cards and gains life when opponents search their libraries.

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever small creatures or tokens enter the battlefield.

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Triggers draw off creature entries each turn.

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Converts spare mana into draws off low-power creatures.

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws an extra card on any turn tokens are produced.

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Provides scry and card draw upon multiple creature arrivals.

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns spare creature tokens into substantial card velocity.

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Refills your hand while offering political utility.

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes typical commander play patterns with repeat draw.

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile at instant speed.

Path to Exile

Path to Exile

W

Instant

Hyper-efficient creature removal for a single white mana.

Generous Gift

Generous Gift

2W

Instant

Versatile removal that answers any permanent type.

Stroke of Midnight

Stroke of Midnight

2W

Instant

Catch-all permanent removal at low mana cost.

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent simultaneously.

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles low-cost nonland permanents cleanly.

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free interaction on a creature body with lifelink.

Wrath of God

Wrath of God

2WW

Sorcery

Classic board reset when overwhelmed on the battlefield.

Farewell

Farewell

4WW

Sorcery

Modal wipe capable of exiling multiple permanent types.

Austere Command

Austere Command

4WW

Sorcery

Flexible mass removal tailored to preserve your own board.

Threats/Wincons

24
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Spawns attacking tokens safely backed by Nivea's untap protection.

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Generates Soldiers and buffs attackers fearlessly into blockers.

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

Myriad attacker that draws cards and creates treasures safely.

Sun Titan

Sun Titan

4WW

Creature — Giant

Attacks each turn to recur low-mana permanents from the graveyard.

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Grows entire army whenever life is gained in combat.

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

Aggressive flying lifelink threat that melds into Brisela.

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

Recurs Nivea or other Angels and Humans upon casting.

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

Pumps small entering attackers to make them formidable threats.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Decimates opposing blockers and supercharges your army.

Emeria Shepherd

Emeria Shepherd

5WW

Creature — Angel

Recurs key threats and Nivea repeatedly via landfall triggers.

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

Makes your entire board indestructible for ultimate defense.

Lyra Dawnbringer

Lyra Dawnbringer

3WW

Legendary Creature — Angel

Buffs all Angels, including the Akroma token made by Nivea.

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Reanimates Nivea after sacrificing her to make Akroma.

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Evasive early attacker that sacrifices to protect the team.

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

Scales in size with your army and generates flying tokens on attack.

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

Creates attacking lifelink tokens that can attack without fear.

Mirran Crusader

Mirran Crusader

1WW

Creature — Human Knight

Double striking attacker protected from green and black.

Angel of Invention

Angel of Invention

3WW

Creature — Angel

Buffs your creatures and provides flying lifelink pressure.

Righteous Valkyrie

Righteous Valkyrie

2W

Creature — Angel Cleric

Gains life off entering creatures and gives a huge team anthem.

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the Monarch and produces free flying Spirit and Angel tokens.

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Produces endless 4/4 Angel tokens once fully charged.

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

High-impact combat creature with keyword soup.

Serra's Emissary

Serra's Emissary

4WWW

Creature — Angel

Gives your team protection from creatures or spells to close games.

Resplendent Angel

Resplendent Angel

1WW

Creature — Angel

Generates 4/4 Angel tokens whenever life gain reaches five.

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

Best-in-class defense against board wipes and lethal damage.

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell while Nivea is in play.

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Grants targeted protection to save key attackers from removal.

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects creatures from targeted removal and color-based blocks.

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

Recurs Nivea or essential ramp pieces back to the field.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides haste and hexproof to keep your commander safe.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-equip haste and shroud enabling immediate safe attacks.

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles all token output, including the Akroma token.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.