Niv-Mizzet, Parun art

Art by Svetlin Velinov

Saved commander deck

Niv-Mizzet, Parun

Convert drawing cards into massive direct damage and vice versa, triggering Niv-Mizzet and burn engines to ping down opponents while chaining spells.

100 cards$374.54 totalOct 6, 202618 views

Prompt: Build a Commander deck that includes Broadside Barrage, niv-mizzet parun and similar draw cards for damage, damage for draw cards. Red-blue only

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential Commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Izzet Signet

Izzet Signet

{2}

Artifact

reliable guild ramp and color fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

untapped dual-color mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

provides mana ramp and removes maximum hand size

Mind Stone

Mind Stone

{2}

Artifact

early ramp that can be cashed in for a card later

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient two-mana rock

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

reduces the cost of instants and sorceries

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

generates Treasure tokens whenever spells are cast or copied

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

refunds red mana on each spell cast to sustain chains

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

instant-speed three-card draw that triggers damage engines

Ponder

Ponder

{U}

Sorcery

superb card selection and draw trigger

Preordain

Preordain

{U}

Sorcery

efficient cantrip that digs deep into the library

Faithless Looting

Faithless Looting

{R}

Sorcery

cheap card filtering with flashback

Frantic Search

Frantic Search

{2}{U}

Instant

mana-neutral card draw and graveyard fueling

Windfall

Windfall

{2}{U}

Sorcery

refills hand and triggers a massive burst of draw-damage

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

doubles every card drawn to maximize damage triggers

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws a card on every instant or sorcery cast

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

continuous card advantage engine from opponents' spells

Curiosity

Curiosity

{U}

Enchantment — Aura

attaches to Niv-Mizzet to create a game-ending draw-damage loop

Ophidian Eye

Ophidian Eye

{2}{U}

Enchantment — Aura

instant-speed combo piece enabling endless draw-ping loops

Tandem Lookout

Tandem Lookout

{2}{U}

Creature — Human Scout

pairs with Niv-Mizzet to trigger cards drawn off ping damage

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible spot removal for any permanent type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap board wipe against creature-heavy battlefields

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided mass bounce that resets opponent boards

Counterspell

Counterspell

{U}{U}

Instant

classic unconditional two-mana counter

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free protection counterspell when commander is out

Negate

Negate

{1}{U}

Instant

cheap answer to opposing interaction and noncreature threats

Pongify

Pongify

{U}

Instant

efficient single-mana creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

instant-speed creature answer for one blue mana

Vandalblast

Vandalblast

{R}

Sorcery

versatile artifact destruction that can wipe opponent boards

Abrade

Abrade

{1}{R}

Instant

modal removal handling small creatures or artifacts

Threats/Wincons

21 cards
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind

{2}{U}{U}{R}{R}

Legendary Creature — Dragon Wizard

backup draw-to-damage commander effect

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

swarms the board with flying insect tokens on each draw

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

drains every opponent life whenever a card is drawn

Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph

{1}{U}{R}

Legendary Creature — Tyranid Human

amplifies 1-damage pings into 3-damage hits

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

adds two extra damage to every red damage source

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

produces 2/2 Drakes from each instant and sorcery

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

creates defensive flying Bird Illusion tokens from spells

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

builds a wide board of tokens while slinging cantrips

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

creates Soldier tokens off any noncreature spell

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

burns all opponents whenever an instant or sorcery is cast

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

shocks every opponent on each instant and sorcery spell

Erebor Flamesmith

Erebor Flamesmith

{1}{R}

Creature — Dwarf Artificer

deals one damage to each opponent on noncreature spells

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

pings each opponent whenever noncreature spells resolve

Coruscation Mage

Coruscation Mage

{1}{R}

Creature — Otter Wizard

deals damage to each opponent on noncreature spell casts

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

triples all damage dealt by your sources

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

doubles all noncombat damage dealt to opponents

Glint-Horn Buccaneer

Glint-Horn Buccaneer

{1}{R}{R}

Creature — Minotaur Pirate

damages opponents whenever cards are discarded from wheels

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

indestructible blocker that reflects damage directly to opponents

Stuffy Doll

Stuffy Doll

{5}

Artifact Creature — Construct

redirects damage taken straight to a chosen opponent

Broadside Bombardiers

Broadside Bombardiers

{2}{R}

Creature — Goblin Pirate

boasts repeatable sacrifice damage scaling with mana value

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

reduces spell costs and loots on counterspells

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste to protect Niv-Mizzet

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

zero-cost equip providing shroud and haste

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

gives deathtouch and lifelink to pingers for lethal board control

Wizard Class

Wizard Class

{U}

Enchantment — Class

unlocks unlimited hand size and turns draws into creature counters

Propaganda

Propaganda

{2}{U}

Enchantment

taxes attacks to protect life total while setting up combos

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

alternate win condition when drawing through the entire library

Dramatic Reversal

Dramatic Reversal

{1}{U}

Instant

untaps mana rocks and pingers to fuel massive turns

Isochron Scepter

Isochron Scepter

{2}

Artifact

imprints dramatic reversal or cantrips for repeatable value

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 11x

Basic Land — Mountain

Basic land allocated from mana pip counts.