Niv-Mizzet, Parun

Art by Svetlin Velinov

Commander deckRU

Niv-Mizzet, Parun

Harness the laws of thermodynamics and alchemical reactions by chaining low-cost spells into pingers, token synthesizers, and explosive card draw triggers.

$172.24for all 100 cards at today’s prices
Built Nov 1, 202632 views

Asked for“a bracket 3 izzet deck based around chemistry and to a lesser extent physics”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
27
12
9
3
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp9
Card draw19
Interaction13
↳ board wipes3
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 48R 28
37lands · rule of thumb 35–38
2.84average mana value (nonland)
$172.24whole deck, today

The list

Commander

1
Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

staple artifact acceleration providing energy for early experiments

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing for Izzet requirements

Izzet Signet

Izzet Signet

2

Artifact

converts generic mana into essential laboratory colors

Talisman of Creativity

Talisman of Creativity

2

Artifact

untapped dual-color acceleration for reactive setups

Thought Vessel

Thought Vessel

2

Artifact

stores infinite card draw volume without hand-size friction

Mind Stone

Mind Stone

2

Artifact

early acceleration that recycles into a fresh hypothesis later

Fellwar Stone

Fellwar Stone

2

Artifact

low-cost mana engine tapping into opponent resources

Goblin Electromancer

Goblin Electromancer

UR

Creature — Goblin Wizard

reduces energy activation costs across all instant and sorcery reactions

Baral, Chief of Compliance

Baral, Chief of Compliance

1U

Legendary Creature — Human Wizard

reduces spell costs and filters cards when disrupting enemy formulas

Storm-Kiln Artist

Storm-Kiln Artist

3R

Creature — Dwarf Shaman

exothermic reaction yielding Treasure tokens on every spell cast

Card Draw

12
Chemister's Insight

Chemister's Insight

3U

Instant

thematic chemical research card draw with flashback recurrence

Frantic Search

Frantic Search

2U

Instant

dynamic thermodynamic filter that untaps lands efficiently

Faithless Looting

Faithless Looting

R

Sorcery

rapid catalytic cycling through experimental components

Brainstorm

Brainstorm

U

Instant

classic fluid dynamics cantrip setting up library interactions

Ponder

Ponder

U

Sorcery

precise observational manipulation of upcoming draws

Preordain

Preordain

U

Sorcery

systematic data collection and deck filtering

Expressive Iteration

Expressive Iteration

UR

Sorcery

premier scientific sorting engine yielding card advantage

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

peer review engine drawing cards for every spellcast

Windfall

Windfall

2U

Sorcery

chaotic entropy wheel creating massive Niv-Mizzet trigger chains

Chart a Course

Chart a Course

1U

Sorcery

navigational calculation providing efficient raw card draw

Fact or Fiction

Fact or Fiction

3U

Instant

peer evaluation mini-game separating verified theories from junk

Big Score

Big Score

3R

Instant

converts materials into new findings and fresh mana catalysts

Removal

11
Electrolyze

Electrolyze

1UR

Instant

thematic ionic discharge dealing targeted damage while cantripping

Chaos Warp

Chaos Warp

2R

Instant

shifts problematic permanents into quantum uncertainty

Blasphemous Act

Blasphemous Act

8R

Sorcery

thermonuclear board wipe with cost inversely related to field entropy

Cyclonic Rift

Cyclonic Rift

1U

Instant

devastating fluid-dynamic vortex resetting opponent boards

Counterspell

Counterspell

UU

Instant

absolute kinetic negation of foreign spells

Negate

Negate

1U

Instant

nullifies non-creature catalysts on the stack

Resculpt

Resculpt

1U

Instant

transmutes problematic artifacts or creatures into baseline elementals

Abrade

Abrade

1R

Instant

mechanical destruction or thermal burn on small targets

Pongify

Pongify

U

Instant

biological mutation turning dangerous threats into simple apes

Fierce Guardianship

Fierce Guardianship

2U

Instant

free defensive reaction protecting the head researcher

Mizzium Mortars

Mizzium Mortars

1R

Sorcery

Izzet chem-weapon overload incinerating enemy board states

Threats/Wincons

21
Thermo-Alchemist

Thermo-Alchemist

1R

Creature — Human Shaman

thermal generator converting every spell cast into direct player damage

Electrostatic Field

Electrostatic Field

1R

Creature — Wall

static charge defense converting instant/sorceries into widespread damage

Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

combustion engine dealing massive burn damage across the table

Erebor Flamesmith

Erebor Flamesmith

1R

Creature — Dwarf Artificer

heat-based spellcraft engine dealing consistent table damage

Kessig Flamebreather

Kessig Flamebreather

1R

Creature — Human Shaman

triggers thermal backlash from noncreature spell activations

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

synthesizes aerial drakes from raw spellcraft reactions

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

produces defensive avian matter from atmospheric energy

Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

spawns elemental fire tokens to build an exothermic army

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

constructs mechanical tokens from any noncreature input

Crackling Drake

Crackling Drake

UURR

Creature — Drake

powers up from the accumulated kinetic history of your graveyard

Sprite Dragon

Sprite Dragon

UR

Creature — Faerie Dragon

accelerating momentum flyer growing stronger with every reaction

Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind

2UURR

Legendary Creature — Dragon Wizard

secondary research commander weaponizing intellectual breakthroughs

Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

ultimate science flavor win condition when research empties the library

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

1UUU

Legendary Planeswalker — Jace

redundant experimental win condition for complete library exhaustion

Veyran, Voice of Duality

Veyran, Voice of Duality

1UR

Legendary Creature — Efreet Wizard

doubles harmonic resonance on all spell-based triggers

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

colossal deep-sea anomaly weaponizing spell momentum against permanents

Haughty Djinn

Haughty Djinn

1UU

Creature — Djinn

scaleable atmospheric threat that reduces energy costs of reactions

Stormwing Entity

Stormwing Entity

3UU

Creature — Elemental

scrying prowess flyer summoned through energetic chain reactions

Electrostatic Infantry

Electrostatic Infantry

1R

Creature — Dwarf Wizard

accumulates electric potential permanently through trample damage

Chandra's Spitfire

Chandra's Spitfire

2R

Creature — Elemental

gains extreme kinetic power spikes whenever pingers deal damage

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

3UU

Creature — Insect Horror // Creature — Eldrazi Insect

transforms research assistants into transformed scientific anomalies

Utility

8
Curiosity

Curiosity

U

Enchantment — Aura

forms a closed feedback loop with Niv-Mizzet to draw and ping out opponents

Ophidian Eye

Ophidian Eye

2U

Enchantment — Aura

redundant flash feedback aura enabling the infinite reaction combo

Tandem Lookout

Tandem Lookout

2U

Creature — Human Scout

soulbond partner initiating infinite draw-burn triggers with the commander

Thousand-Year Storm

Thousand-Year Storm

4UR

Enchantment

compounds exponential kinetic copy volume on spell chains

Double Vision

Double Vision

3RR

Enchantment

replicates the primary reaction of each turn automatically

Isochron Scepter

Isochron Scepter

2

Artifact

laboratory apparatus encoding reusable two-mana spell formulas

Dramatic Reversal

Dramatic Reversal

1U

Instant

resets physical apparatus and mana rocks for continuous operation

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects critical researchers from targeted external disruption

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.