Niv-Mizzet, Parun art

Art by Svetlin Velinov

Saved commander deck

Niv-Mizzet, Parun

Cast a high volume of low-cost instants and sorceries to trigger Niv-Mizzet's card draw and damage, utilizing cost reducers and magecraft payoffs to win via storm or burn.

98 cards$320.6 totalApr 21, 202619 views

Prompt: A $600 Niv-Mizzet, Parun commander deck — a spellslinger deck centered on instants and sorceries with prowess, cost reduction, and magecraft payoffs.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent two-mana color fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient Izzet rock for early plays

Izzet Signet

Izzet Signet

{2}

Artifact

Standard mana filtering and ramp

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp that provides an unlimited hand size for Niv-Mizzet

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled late game

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Reduces cost of instants/sorceries and provides looting

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Classic Izzet cost reducer

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates treasure for every spell cast via magecraft

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

Triggers Niv-Mizzet three times for one mana

Ponder

Ponder

{U}

Sorcery

Top deck manipulation and cantrip

Preordain

Preordain

{U}

Sorcery

Efficient setup and draw

Opt

Opt

{U}

Instant

Instant speed cantrip for commander triggers

Consider

Consider

{U}

Instant

Surveil and draw for graveyard synergy

Windfall

Windfall

{2}{U}

Sorcery

Massive draw and damage with Niv-Mizzet

Frantic Search

Frantic Search

{2}{U}

Instant

Card selection that untaps lands to keep the chain going

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card advantage engine

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Powerful long-term card draw tax

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive ritual and card advantage

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap filtering and graveyard setup

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Cheap ancestral recall in spellslinger decks

Removal

11 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe

Counterspell

Counterspell

{U}{U}

Instant

General utility answer

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board bounce win-con

Pongify

Pongify

{U}

Instant

Low mana creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient creature removal

Negate

Negate

{1}{U}

Instant

Interaction against non-creature threats

Arcane Denial

Arcane Denial

{1}{U}

Instant

Hard counter that also draws cards

Aetherize

Aetherize

{3}{U}

Instant

Defensive measure against token or wide strategies

Vandalblast

Vandalblast

{R}

Sorcery

Flexible artifact removal

Abrade

Abrade

{1}{R}

Instant

Flexible creature or artifact interaction

Threats/Wincons

20 cards
Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Magecraft draw engine to fuel the deck

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Traditional burn payoff for every spell cast

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates an aerial army from spells

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Early board presence through tokens

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Creates 1/1 birds to block and pressure

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Efficient token generator from artifacts and spells

Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

Doubles all magecraft and spell-cast triggers

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Pings opponents on non-creature casting

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Defensive body that burns on every spell

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Heavy hitter that wins via spell copying

Curiosity

Curiosity

{U}

Enchantment — Aura

Infinite damage combo with Niv-Mizzet

Ophidian Eye

Ophidian Eye

{2}{U}

Enchantment — Aura

Backup infinite combo piece with the commander

Tandem Lookout

Tandem Lookout

{2}{U}

Creature — Human Scout

Soulbond combo with Niv-Mizzet

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Flexible threat that scales or cycles

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

Huge flying threat that cares about spells in graveyard

Enigma Drake

Enigma Drake

{1}{U}{R}

Creature — Drake

Cheap efficient flyer based on spell density

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

Powerful finisher to recast the entire graveyard

Past in Flames

Past in Flames

{3}{R}

Sorcery

Enables second wave of spells from graveyard

Sentinel Tower

Sentinel Tower

{4}

Artifact

Artifact that scales damage within a single turn

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Alternative win-condition for storm turns

Utility

5 cards
Mystical Tutor

Mystical Tutor

{U}

Instant

Finds specific answers or win-cons

Solve the Equation

Solve the Equation

{2}{U}

Sorcery

Sorcery speed tutor for instants and sorceries

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Limits opponent draw and finds spells

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Efficient protection for key turns

High Tide

High Tide

{U}

Instant

Enables explosive blue mana for storm turns

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 17x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.