Nighthawk, Dark Defender

Art by Jurijus Chitrovas

Commander deckW

Nighthawk, Dark Defender

Deploy low-cost creatures and token generators to trigger Nighthawk repeatedly, buffing evasive and double-striking attackers for rapid combat victories.

$432.37for all 100 cards at today’s prices
Built Sep 22, 202658 views

Asked for“Nighthawk, Dark Defender commander deck”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

12
17
21
5
2
3
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw11
Interaction12
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 71
37lands · rule of thumb 35–38
2.77average mana value (nonland)
$432.37whole deck, today

The list

Commander

1
Nighthawk, Dark Defender

Nighthawk, Dark Defender

1W

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana rock

Arcane Signet

Arcane Signet

2

Artifact

reliable mana fixing and acceleration

Mind Stone

Mind Stone

2

Artifact

mana rock that recycles into a card later

Thought Vessel

Thought Vessel

2

Artifact

unconditional two-mana rock that protects large hand sizes

Marble Diamond

Marble Diamond

2

Artifact

standard two-mana white ramp source

Pearl Medallion

Pearl Medallion

2

Artifact

discounts almost every spell in this mono-white deck

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches a Plains directly onto the battlefield on entry

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

low-cost creature ETB ramp on curve

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

ensures consistent land drops and ramp in mono-white

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

early-game land acceleration

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early draw engine that scales brilliantly with +1/+1 pump triggers

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from entering weenies and tokens

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

repeated card draw from cheap creature casts

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

draws additional cards whenever tokens enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

consistent passive card draw off small creature ETBs

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

filters draws and provides card advantage on multiple ETBs

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

rewards casting creatures that share a type with the commander

Enduring Innocence

Enduring Innocence

1WW

Enchantment Creature — Sheep Glimmer

draws cards whenever low-power creatures enter

Skullclamp

Skullclamp

1

Artifact — Equipment

efficient draw engine utilizing 1/1 tokens and weenies

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst card draw to refill an aggressive hand

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

unconditional creature exile at instant speed

Generous Gift

Generous Gift

2W

Instant

flexible permanent destruction against any threat

Stroke of Midnight

Stroke of Midnight

2W

Instant

universal nonland permanent removal

Get Lost

Get Lost

1W

Instant

versatile removal targeting creatures, enchantments, or planeswalkers

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

exiles problematic low-cost nonland permanents upon entering

Solitude

Solitude

3WW

Creature — Elemental Incarnation

free creature exile effect that also enters as a creature

Wrath of God

Wrath of God

2WW

Sorcery

classic unconditional board wipe when falling behind

Austere Command

Austere Command

4WW

Sorcery

modal board wipe tailored to spare your small creatures

Threats/Wincons

24
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates attacking tokens every combat to continuously trigger buffs

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

creates attacking soldier tokens and provides battle cry pumps

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

flash threat with utility artifact and enchantment removal

Recruiter of the Guard

Recruiter of the Guard

2W

Creature — Human Soldier

tutors key low-toughness utility creatures or combo pieces

Ranger-Captain of Eos

Ranger-Captain of Eos

1WW

Creature — Human Soldier Ranger

tutors one-drops and silences opponents on critical turns

Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

1W

Legendary Creature — Human Soldier

slows down opponent noncreature spells while attacking aggressively

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

forces opposing blockers and nonbasics to enter tapped

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

massive early flying lifelink beater to receive pump buffs

Mirran Crusader

Mirran Crusader

1WW

Creature — Human Knight

double strike double-dips on Nighthawk's enter-the-battlefield power boosts

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

evasive beater that scales with creature count and generates tokens

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs cheap creatures each turn to re-trigger Nighthawk

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

massive anthem for your board that sweeps away enemy blockers

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

doubles all your entering creature triggers while shutting down opponents'

Guardian of New Benalia

Guardian of New Benalia

1W

Creature — Human Soldier

resilient aggressive two-drop that sculpts draws via enlist

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

first strike, lifelink, and vigilance creature that wears equipment well

Extraction Specialist

Extraction Specialist

2W

Creature — Human Rogue

reanimates a fallen low-cost creature to generate multiple ETBs

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

game-ending overrun effect for a wide board of creatures

Ocelot Pride

Ocelot Pride

W

Creature — Cat

snowballs tokens every turn to trigger steady power buffs

Guide of Souls

Guide of Souls

W

Creature — Human Cleric

generates energy on creature entry to bestow flying and +1/+1 counters

Charismatic Conqueror

Charismatic Conqueror

1W

Creature — Vampire Soldier

punishes opponents' untapped creatures with token creation

Fencing Ace

Fencing Ace

1W

Creature — Human Soldier

cheap double strike body that converts temporary power boosts into heavy damage

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

grants double strike to modified creatures and moves equipment freely

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

evasive attacker that sacrifices to grant your team indestructible

Archetype of Courage

Archetype of Courage

1WW

Enchantment Creature — Human Soldier

ensures all your creatures win in combat via first strike

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out against board wipes

Flawless Maneuver

Flawless Maneuver

2W

Instant

free board protection when the commander is in play

Ephemerate

Ephemerate

W

Instant

cheap blink effect to re-trigger enter-the-battlefield abilities twice

Teleportation Circle

Teleportation Circle

3W

Enchantment

repeatedly blinks creatures at end step to trigger Nighthawk

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to protect key attackers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip cost to protect the commander immediately

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

grants targeted protection from colors on demand

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects attackers and enables unblockable combat swings

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.