Nighthawk, Dark Defender art

Art by Jurijus Chitrovas

Saved commander deck

Nighthawk, Dark Defender

Deploy low-cost creatures and token generators to trigger Nighthawk repeatedly, buffing evasive and double-striking attackers for rapid combat victories.

100 cards$472.98 totalSep 22, 20268 views

Prompt: Nighthawk, Dark Defender commander deck

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Commander

1 cards
Nighthawk, Dark Defender

Nighthawk, Dark Defender

{1}{W}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana rock

Arcane Signet

Arcane Signet

{2}

Artifact

reliable mana fixing and acceleration

Mind Stone

Mind Stone

{2}

Artifact

mana rock that recycles into a card later

Thought Vessel

Thought Vessel

{2}

Artifact

unconditional two-mana rock that protects large hand sizes

Marble Diamond

Marble Diamond

{2}

Artifact

standard two-mana white ramp source

Pearl Medallion

Pearl Medallion

{2}

Artifact

discounts almost every spell in this mono-white deck

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

fetches a Plains directly onto the battlefield on entry

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

low-cost creature ETB ramp on curve

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

ensures consistent land drops and ramp in mono-white

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

early-game land acceleration

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early draw engine that scales brilliantly with +1/+1 pump triggers

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

draws cards from entering weenies and tokens

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

repeated card draw from cheap creature casts

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

draws additional cards whenever tokens enter

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

consistent passive card draw off small creature ETBs

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

filters draws and provides card advantage on multiple ETBs

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

rewards casting creatures that share a type with the commander

Enduring Innocence

Enduring Innocence

{1}{W}{W}

Enchantment Creature — Sheep Glimmer

draws cards whenever low-power creatures enter

Skullclamp

Skullclamp

{1}

Artifact — Equipment

efficient draw engine utilizing 1/1 tokens and weenies

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

burst card draw to refill an aggressive hand

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-target creature exile for one mana

Path to Exile

Path to Exile

{W}

Instant

unconditional creature exile at instant speed

Generous Gift

Generous Gift

{2}{W}

Instant

flexible permanent destruction against any threat

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

universal nonland permanent removal

Get Lost

Get Lost

{1}{W}

Instant

versatile removal targeting creatures, enchantments, or planeswalkers

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

exiles a nonland permanent from each opponent

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

exiles problematic low-cost nonland permanents upon entering

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

free creature exile effect that also enters as a creature

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

classic unconditional board wipe when falling behind

Austere Command

Austere Command

{4}{W}{W}

Sorcery

modal board wipe tailored to spare your small creatures

Threats/Wincons

24 cards
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

creates attacking tokens every combat to continuously trigger buffs

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

creates attacking soldier tokens and provides battle cry pumps

Cathar Commando

Cathar Commando

{1}{W}

Creature — Human Soldier

flash threat with utility artifact and enchantment removal

Recruiter of the Guard

Recruiter of the Guard

{2}{W}

Creature — Human Soldier

tutors key low-toughness utility creatures or combo pieces

Ranger-Captain of Eos

Ranger-Captain of Eos

{1}{W}{W}

Creature — Human Soldier Ranger

tutors one-drops and silences opponents on critical turns

Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

{1}{W}

Legendary Creature — Human Soldier

slows down opponent noncreature spells while attacking aggressively

Thalia, Heretic Cathar

Thalia, Heretic Cathar

{2}{W}

Legendary Creature — Human Soldier

forces opposing blockers and nonbasics to enter tapped

Serra Ascendant

Serra Ascendant

{W}

Creature — Human Monk

massive early flying lifelink beater to receive pump buffs

Mirran Crusader

Mirran Crusader

{1}{W}{W}

Creature — Human Knight

double strike double-dips on Nighthawk's enter-the-battlefield power boosts

Silverwing Squadron

Silverwing Squadron

{5}{W}

Creature — Human Knight

evasive beater that scales with creature count and generates tokens

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

recurs cheap creatures each turn to re-trigger Nighthawk

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

massive anthem for your board that sweeps away enemy blockers

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

doubles all your entering creature triggers while shutting down opponents'

Guardian of New Benalia

Guardian of New Benalia

{1}{W}

Creature — Human Soldier

resilient aggressive two-drop that sculpts draws via enlist

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

first strike, lifelink, and vigilance creature that wears equipment well

Extraction Specialist

Extraction Specialist

{2}{W}

Creature — Human Rogue

reanimates a fallen low-cost creature to generate multiple ETBs

Moonshaker Cavalry

Moonshaker Cavalry

{5}{W}{W}{W}

Creature — Spirit Knight

game-ending overrun effect for a wide board of creatures

Ocelot Pride

Ocelot Pride

{W}

Creature — Cat

snowballs tokens every turn to trigger steady power buffs

Guide of Souls

Guide of Souls

{W}

Creature — Human Cleric

generates energy on creature entry to bestow flying and +1/+1 counters

Charismatic Conqueror

Charismatic Conqueror

{1}{W}

Creature — Vampire Soldier

punishes opponents' untapped creatures with token creation

Fencing Ace

Fencing Ace

{1}{W}

Creature — Human Soldier

cheap double strike body that converts temporary power boosts into heavy damage

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

grants double strike to modified creatures and moves equipment freely

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

evasive attacker that sacrifices to grant your team indestructible

Archetype of Courage

Archetype of Courage

{1}{W}{W}

Enchantment Creature — Human Soldier

ensures all your creatures win in combat via first strike

Utility

8 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out against board wipes

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free board protection when the commander is in play

Ephemerate

Ephemerate

{W}

Instant

cheap blink effect to re-trigger enter-the-battlefield abilities twice

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

repeatedly blinks creatures at end step to trigger Nighthawk

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste to protect key attackers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip cost to protect the commander immediately

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

grants targeted protection from colors on demand

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

protects attackers and enables unblockable combat swings

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.