Night Nurse, Healer of Heroes art

Art by Gal Or

Saved commander deck

Night Nurse, Healer of Heroes

Leverage cheap sacrifice outlets, fetchable permanents, and blink spells to repeatedly loop valuable permanents from the graveyard with Night Nurse's flash recursion trigger.

100 cards$323.47 totalSep 22, 20268 views

Prompt: Night Nurse, Healer of Heroes commander deck

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Night Nurse, Healer of Heroes

Night Nurse, Healer of Heroes

{1}{W}

Legendary Creature — Human Doctor Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format ramp staple

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Basic mono-white mana ramp

Mind Stone

Mind Stone

{2}

Artifact

Mana rock that self-sacrifices for a card and can be recurred

Commander's Sphere

Commander's Sphere

{3}

Artifact

Self-sacrificing mana rock that synergizes with Night Nurse

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Sacrifices to ramp lands and can be recurred immediately

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Fetches Plains to keep pace with ramp

Keeper of the Accord

Keeper of the Accord

{3}{W}

Creature — Human Soldier

Ramps Plains and generates token defenders

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Catches up on mana whenever opponents play extra lands

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Explosive treasure generation

Card Draw

12 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Premier early white card advantage creature

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards off low-power creature ETBs

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Draws off small creatures entering each turn

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Turns cheap creature plays into card draw

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Draws cards when tokens enter

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Draws off lifelink triggers and makes tokens

Crumbling Sanctuary

Crumbling Sanctuary

{5}

Artifact

Milling permanents lets Night Nurse recur them

Spirited Companion

Spirited Companion

{1}{W}

Enchantment Creature — Dog

Cheap creature cantrip for blink loops

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Early defense that cantrips on entry

Alms Collector

Alms Collector

{3}{W}

Creature — Cat Cleric

Restricts opponent burst draw while drawing cards

Mishra's Bauble

Mishra's Bauble

{0}

Artifact

Zero-mana permanent to sacrifice and recur for free draws

Urza's Bauble

Urza's Bauble

{0}

Artifact

Free cantripping permanent ideal for recurring

Removal

12 cards
Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

ETB artifact or enchantment removal with political draw

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target exile removal

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile nonland permanent removal

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a threat from each opponent

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles low-mana permanents cleanly

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Can be evoked and immediately recurred with Night Nurse

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic sweeper reset

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal, exile-based board wipe

Seal of Cleansing

Seal of Cleansing

{1}{W}

Enchantment

Self-sacrificing enchantment removal loopable by commander

Cathar Commando

Cathar Commando

{1}{W}

Creature — Human Soldier

Flash creature that sacrifices to destroy artifact or enchantment

Threats/Wincons

13 cards
Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Massive recursive beatstick returning small permanents

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Fast clock that generates multiple attacking tokens

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Efficient army-in-a-can beatdown threat

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Generates flying Pegasus tokens off enchantment casts

Serra Paragon

Serra Paragon

{2}{W}{W}

Creature — Angel

Replays lands and cheap permanents directly from graveyard

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the Monarch and spawns flying threats

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Board wipe and steady token producer win condition

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Pumps out 4/4 flying Angels rapidly once charged

Moonshaker Cavalry

Moonshaker Cavalry

{5}{W}{W}{W}

Creature — Spirit Knight

Craterhoof-style white finisher to close games

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles ETB triggers and shuts down opponent ETBs

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Echo creature that reanimates key threats

Reveillark

Reveillark

{4}{W}

Creature — Elemental

Recurs two low-power creatures upon leaving battlefield

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall engine for team buffs and tokens

Utility

14 cards
Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Sacrifices to protect board and easily recurred

Dauntless Bodyguard

Dauntless Bodyguard

{W}

Creature — Human Knight

One-mana protection that can be sacrificed and recurred

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Provides targeted protection to commander or key creatures

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Targeted color and colorless protection

Ephemerate

Ephemerate

{W}

Instant

Efficient two-turn flicker for ETB value and protection

Cloudshift

Cloudshift

{W}

Instant

Cheap instant flicker to re-trigger Night Nurse

Flickerwisp

Flickerwisp

{1}{W}{W}

Creature — Elemental

Blinks any permanent for repeated utility

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

End step flicker engine for continuous value

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Flickers commander or ETB creatures every turn

Sevinne's Reclamation

Sevinne's Reclamation

{2}{W}

Sorcery

Returns permanents directly onto the battlefield

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for important pieces

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip protection and haste enabler

Soul Warden

Soul Warden

{W}

Creature — Human Cleric

Consistent lifegain trigger to offset aggression

Auriok Champion

Auriok Champion

{W}{W}

Creature — Human Cleric

Resilient creature with protection and life gain triggers

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.