Night Nurse, Healer of Heroes

Art by Gal Or

Commander deckW

Night Nurse, Healer of Heroes

Leverage cheap sacrifice outlets, fetchable permanents, and blink spells to repeatedly loop valuable permanents from the graveyard with Night Nurse's flash recursion trigger.

$291.34for all 100 cards at today’s prices
Built Sep 22, 202666 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

2
11
14
13
11
6
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw15
Interaction13
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 67
38lands · rule of thumb 35–38
2.92average mana value (nonland)
$291.34whole deck, today

The list

Commander

1
Night Nurse, Healer of Heroes

Night Nurse, Healer of Heroes

1W

Legendary Creature — Human Doctor Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format ramp staple

Arcane Signet

Arcane Signet

2

Artifact

Consistent two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Basic mono-white mana ramp

Mind Stone

Mind Stone

2

Artifact

Mana rock that self-sacrifices for a card and can be recurred

Commander's Sphere

Commander's Sphere

3

Artifact

Self-sacrificing mana rock that synergizes with Night Nurse

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Sacrifices to ramp lands and can be recurred immediately

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains to keep pace with ramp

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Ramps Plains and generates token defenders

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Catches up on mana whenever opponents play extra lands

Smothering Tithe

Smothering Tithe

3W

Enchantment

Explosive treasure generation

Card Draw

12
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Premier early white card advantage creature

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards off low-power creature ETBs

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws off small creatures entering each turn

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Turns cheap creature plays into card draw

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws cards when tokens enter

Dawn of Hope

Dawn of Hope

1W

Enchantment

Draws off lifelink triggers and makes tokens

Crumbling Sanctuary

Crumbling Sanctuary

5

Artifact

Milling permanents lets Night Nurse recur them

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

Cheap creature cantrip for blink loops

Wall of Omens

Wall of Omens

1W

Creature — Wall

Early defense that cantrips on entry

Alms Collector

Alms Collector

3W

Creature — Cat Cleric

Restricts opponent burst draw while drawing cards

Mishra's Bauble

Mishra's Bauble

0

Artifact

Zero-mana permanent to sacrifice and recur for free draws

Urza's Bauble

Urza's Bauble

0

Artifact

Free cantripping permanent ideal for recurring

Removal

12
Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

ETB artifact or enchantment removal with political draw

Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient single-target exile removal

Generous Gift

Generous Gift

2W

Instant

Flexible permanent removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a threat from each opponent

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles low-mana permanents cleanly

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Can be evoked and immediately recurred with Night Nurse

Wrath of God

Wrath of God

2WW

Sorcery

Classic sweeper reset

Farewell

Farewell

4WW

Sorcery

Modal, exile-based board wipe

Seal of Cleansing

Seal of Cleansing

1W

Enchantment

Self-sacrificing enchantment removal loopable by commander

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

Flash creature that sacrifices to destroy artifact or enchantment

Threats/Wincons

13
Sun Titan

Sun Titan

4WW

Creature — Giant

Massive recursive beatstick returning small permanents

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Fast clock that generates multiple attacking tokens

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Efficient army-in-a-can beatdown threat

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

Generates flying Pegasus tokens off enchantment casts

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Replays lands and cheap permanents directly from graveyard

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the Monarch and spawns flying threats

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Board wipe and steady token producer win condition

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Pumps out 4/4 flying Angels rapidly once charged

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

Craterhoof-style white finisher to close games

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles ETB triggers and shuts down opponent ETBs

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Echo creature that reanimates key threats

Reveillark

Reveillark

4W

Creature — Elemental

Recurs two low-power creatures upon leaving battlefield

Felidar Retreat

Felidar Retreat

3W

Enchantment

Landfall engine for team buffs and tokens

Utility

14
Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Sacrifices to protect board and easily recurred

Dauntless Bodyguard

Dauntless Bodyguard

W

Creature — Human Knight

One-mana protection that can be sacrificed and recurred

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Provides targeted protection to commander or key creatures

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Targeted color and colorless protection

Ephemerate

Ephemerate

W

Instant

Efficient two-turn flicker for ETB value and protection

Cloudshift

Cloudshift

W

Instant

Cheap instant flicker to re-trigger Night Nurse

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Blinks any permanent for repeated utility

Teleportation Circle

Teleportation Circle

3W

Enchantment

End step flicker engine for continuous value

Conjurer's Closet

Conjurer's Closet

5

Artifact

Flickers commander or ETB creatures every turn

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

Returns permanents directly onto the battlefield

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and hexproof protection for important pieces

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip protection and haste enabler

Soul Warden

Soul Warden

W

Creature — Human Cleric

Consistent lifegain trigger to offset aggression

Auriok Champion

Auriok Champion

WW

Creature — Human Cleric

Resilient creature with protection and life gain triggers

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.