Nico Minoru, Runaway art

Art by Carissa Susilo

Saved commander deck

Nico Minoru, Runaway

Leverage impulse draw, cascade, and exile-casting synergies to consistently trigger Nico Minoru's burn ability and whittle down all opponents simultaneously.

100 cards$331.52 totalSep 22, 20264 views

Prompt: Nico Minoru, Runaway commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Nico Minoru, Runaway

Nico Minoru, Runaway

{3}{R}

Legendary Creature — Human Warlock Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient unconditional colored mana rock

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all red spells

Mind Stone

Mind Stone

{2}

Artifact

Provides early mana and can cycle late game

Thought Vessel

Thought Vessel

{2}

Artifact

Provides rock ramp and removes hand size limit

Fire Diamond

Fire Diamond

{2}

Artifact

Reliable mono-red artifact mana

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Generates mana for each spell cast to fuel storm turns

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Grows with red spells and bursts for extra mana

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Converts Nico's burn damage into massive postcombat mana

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Massive burst of red mana and impulsive card advantage

Big Score

Big Score

{3}{R}

Instant

Provides treasure ramp while discarding for Nico synergy

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Creates treasures and replaces cards via discard

Card Draw

11 cards
Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Cheap impulse draw easily enabled by burn damage

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Exiles two cards to cast across two turns

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Functional duplicate of Reckless Impulse for consistency

Ignite the Future

Ignite the Future

{3}{R}

Sorcery

Exiles cards and can be flashbacked to cast them for free

Commune with Lava

Commune with Lava

{X}{R}{R}

Instant

Instant-speed mana sink that sets up a huge exile turn

March of Reckless Joy

March of Reckless Joy

{X}{R}

Instant

Flexible instant-speed impulse digging

Robber of the Rich

Robber of the Rich

{1}{R}

Creature — Human Archer Rogue

Exiles cards from opponents' decks to cast later

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Exiles cards on landfall and burns for cards left uncast

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

Provides an extra card from exile every upkeep

Faithless Looting

Faithless Looting

{R}

Sorcery

Digs deep and triggers Nico when cast from graveyard

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refills empty hands and disrupts opponents

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Unconditional permanent removal in mono-red

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier cheap red board wipe

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

One-sided sweeper that deals huge damage when cast from exile

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Versatile permanent removal at instant speed

Vandalblast

Vandalblast

{R}

Sorcery

Flexible artifact hate and potential one-sided wipe

Abrade

Abrade

{1}{R}

Instant

Flexible creature removal or artifact destruction

Lightning Bolt

Lightning Bolt

{R}

Instant

Efficient single-target interaction or reach

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scalable board wipe based on creature count

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Spot removal early that overloads into a one-sided sweeper

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Rare red hard counterspell for game-ending threats

Threats/Wincons

21 cards
Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

Deals massive damage whenever casting spells from exile

Keeper of Secrets

Keeper of Secrets

{5}{R}

Creature — Demon

Deals heavy direct damage whenever spells are cast from outside hand

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows rapidly while exiling extra cards to play

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Grants cascade to the first spell cast from exile each turn

Nalfeshnee

Nalfeshnee

{5}{R}

Creature — Beast Demon

Copies every spell cast from exile for immense value

Flaming Tyrannosaurus

Flaming Tyrannosaurus

{5}{R}{R}

Creature — Dinosaur

Grows and deals lethal damage whenever spells are cast from exile

Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

Provides exile draw while denying opponents normal card advantage

Urabrask // The Great Work

Urabrask // The Great Work

{2}{R}{R}

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Pings opponents and transforms into a game-winning saga

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Converts combat damage into treasures and impulse draw

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Amplifies Nico's burn damage substantially

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles all noncombat damage dealt by Nico and other sources

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Adds redundant team-wide burn for casting noncreature spells

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Defensive body that burns each opponent on instant and sorcery casts

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

{2}{R} // {1}{R}

Creature — Giant // Instant — Adventure

Removal spell adventure that is later cast from exile

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Casts free spells from exile off every player's library

Chandra, Dressed to Kill

Chandra, Dressed to Kill

{1}{R}{R}

Legendary Planeswalker — Chandra

Ramps, deals damage, and supplies exile impulse advantage

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

Versatile planeswalker offering mana, exile draw, and removal

Guff Rewrites History

Guff Rewrites History

{2}{R}

Instant

Disrupts opponents while cheating a nonland spell from exile

Plargg and Nassari

Plargg and Nassari

{3}{R}{R}

Legendary Creature — Orc Efreet

Steals and casts spells from exile every upkeep for free

Tectonic Giant

Tectonic Giant

{2}{R}{R}

Creature — Elemental Giant

Offers either direct damage or impulse draw on attack

Imodane, the Pyrohammer

Imodane, the Pyrohammer

{2}{R}{R}

Legendary Creature — Human Knight

Turns single-target burn spells into multi-opponent burn

Utility

6 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Nico and grants haste to activate immediately

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip haste and shroud protection for the commander

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Allows Nico to tap right away and untaps her for multiple activations

Magewright's Stone

Magewright's Stone

{2}

Artifact

Untaps Nico to use her exile activation twice per turn

Rings of Brighthearth

Rings of Brighthearth

{3}

Artifact

Copies Nico's activation to exile and cast an extra nonland spell

Squee, the Immortal

Squee, the Immortal

{1}{R}{R}

Legendary Creature — Goblin

Can be infinitely cast from exile or graveyard to trigger Nico

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 34x

Basic Land — Mountain

Basic land allocated from mana pip counts.